Q:
What is a good set for the mesmer?
A:
carrion, rampager (but its pretty ‘glassy’ if you go full) or… the dungeon exclusive prec/tough/conddam (i think its rabid?)
id probably go for the latter, i much prefer toughness over vitality (the precision helps greatly in proccing sigils/traits)
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
Zerker set in dungeons/PvE IMO.
PVP I’d also use zerkers.
8 Necromancer (WIP, currently leveling)
Rabid is the best set for condition Mesmers if you want to maximise your DPS while maintaining good survivability. Carrion is similar but has lower DPS due to lack of Precision to proc Sharper Images: if you cannot find Rabid (it can be difficult to acquire) it is a decent substitute. Rampager’s is not worth considering.
you can mix it with some zerker or valkyre, to buff you damage output, or armor, if needed. if you feel too squishy etc. I run a mix of condition and shatter. with pretty high condition damage, but low due to my focus is still more on the shatter damage part, to around 12k-14k when I do most by using a chain of skills.
Someone say game crash must be related to OOM
when you read the log it’s not related to that whatsoever…
I personally have Khilbron’s. But any Precision/Toughness/Condition armor set can work for my build, which is all about stacking conditions and staying alive. I use Undead Runes and Carrion-typed trinkets (attempting to stack condition and toughness, but with some vitality so I don’t run around with a tiny health pool). Makes for an overall balanced build that lacks in power, but I’m always the last man standing in dungeons, and I can solo champions by spamming clones and using my invisibility selectively.
My build is currently 0/20/20/10/20. I typically run Sword/Pistol + Staff. Not very original I know, but I love that weapon combo set for its versatility and survivability. Mine is a condition build that concentrates on surviving foremost (doesn’t matter how much power and crit chance you have if you’re DEAD) and wearing out enemies through attrition.
I’m running around in a Talkhora set, atm … staff + sword/pistol. Likin the combo of extra condi/healing/vit/toughness. Rabid spec on trinkets. As for build, I tend to stay heavy dueling/illusions, but have tried about everything but high inspiration builds.
Other 80s: Any but Warrior
I’m running around in a Talkhora set, atm … staff + sword/pistol. Likin the combo of extra condi/healing/vit/toughness. Rabid spec on trinkets. As for build, I tend to stay heavy dueling/illusions, but have tried about everything but high inspiration builds.
Interesting. What’s your trait build like?
Interesting. What’s your trait build like?
0/25/15/0/30:
I slot fury on phants/clone on dodge [dueling]
random condi on clone-death[chaos]
Illusions depends:
PvE, it’s usually compounding power/distortion grants reflection/illusionary persona.
PvP, it’s master of confusion/blind on glamours/confusion on blind. I keep feedback/null field under utilities. Lock a sucker down between m. bullet/i. leap, and melt ’em with their own attempts to attack. Or, slap one of those 2 on a wall defending group.
Other 80s: Any but Warrior
(edited by Advent.6193)
Cool. I use completely different builds for PVP and PVE. Interesting how you can just tweak some traits to get different synergies. I like it.
sPVP I do a full Glamour Confusion build: 20/0/0/20/30
I love confusion both for sPVP and WvW. Totally melts people if they don’t know to stop attacking when they have 4+ stacks of confusion on them. It’s especially funny when a thief starts spamming Heartseeker and kills himself, lol.
(edited by CrazyAce.3842)
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
With the undead runes you could also use toughness trait like as well as something with power/toughness/MF or con/tough/vit (not sure that set exists though)… point is for condition build crit is pretty much useless. Additionally, conditions cannot be mitigate by toughness, so i went vit as well for a big health pool to live through high burst and survive extreme conditions…. 25k+ hp, 2100+ con, 2700+ att, 1700 def…
(edited by sinican.9250)
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
Sharper Images.
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
Sharper Images.
Condition build uses shatters non stop to keep conditions stacked… our illusions rarely go through 2 attack cycles before they go boom and again crit is useless for unless your damage is mostly direct damage (physical melee/ranged).
additionally, ignoring precision/crit allows the focus of vit/toughness… way more viable for a condition spreader.
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
Sharper Images.
Condition build uses shatters non stop to keep conditions stacked… our illusions rarely go through 2 attack cycles before they go boom and again crit is useless for unless your damage is mostly direct damage (physical melee/ranged).
additionally, ignoring precision/crit allows the focus of vit/toughness… way more viable for a condition spreader.
The only condition Shatters can stack is Confusion, which cannot be relied upon as your sole source of condition damage. With Sharper Images you can maintain 10+ stacks of Bleeding with 3 GS/Sword/Staff Clones out, and it’s extremely easy to maintain 3 at all times with Deceptive Evasion and your low CD Clone skills.
Staff Clones in particular also inflict Burning and give you Might and Fury, and boons on you also affect Clones; so they pretty much fuel their own damage.
Besides, you can Shatter as well as maintain 3+ Clones without hassle if you time your Shatters to when you’re ready to conjure 3 Clones in a second.
Also, there is no prefix that gives both Toughness and Vitality with CondDmg. Rabid (CondDmg-Precision-Toughness) is as good as Carrion (CondDmg-Power-Vitality) defensively and does not have a sub-optimal stat (Power).
Isn’t shatter and condition build nearly the same?
Every shatter builds conditions, bleeds, confusion and all that stuff.
So you can’t make anything wrong with the nightmare runes from TA and a cond/tough set right?
Isn’t shatter and condition build nearly the same?
Every shatter builds conditions, bleeds, confusion and all that stuff.
So you can’t make anything wrong with the nightmare runes from TA and a cond/tough set right?
Shatter builds typically rely on Mind Wrack as their primary source of (burst) damage, which scales much better off Power than CondDmg. Condition builds typically rely on Winds of Chaos + Illusionary Elasticity and Staff Clones for their damage, and when Shattering prefers to use Cry of Frustration for better scaling off CondDmg instead of Power.
In terms of mechanics and playstyle, a Shatter build and a condition build are quite different. The former is about overwhelming your opponent with high (burst) damage, the latter lacks burst damage capability and is pretty much about outlasting your opponent while your conditions bring them down.
This is from the perspective of sPvP of course: in WvW Confusion is overpowered, and a condition build can play similar to a Shatter build in the sense it is about high burst damage (from Confusion) and liberal use of Shattering.
Is there a guide available for wvw condition builds?
This is mine. Don’t click on the link (it won’t work), copy it.
Some of my jewelery is Carrion instead of Rabid due to lack of Exotic Rabid jewelery. Slot in Portal and/or Feedback as the situation requires.
Wow that pain inverter thing sounds kitten strong.
Why do other races only have bad racial skills?
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
Sharper Images.
Condition build uses shatters non stop to keep conditions stacked… our illusions rarely go through 2 attack cycles before they go boom and again crit is useless for unless your damage is mostly direct damage (physical melee/ranged).
additionally, ignoring precision/crit allows the focus of vit/toughness… way more viable for a condition spreader.
The only condition Shatters can stack is Confusion, which cannot be relied upon as your sole source of condition damage. With Sharper Images you can maintain 10+ stacks of Bleeding with 3 GS/Sword/Staff Clones out, and it’s extremely easy to maintain 3 at all times with Deceptive Evasion and your low CD Clone skills.
Staff Clones in particular also inflict Burning and give you Might and Fury, and boons on you also affect Clones; so they pretty much fuel their own damage.
Besides, you can Shatter as well as maintain 3+ Clones without hassle if you time your Shatters to when you’re ready to conjure 3 Clones in a second.
Also, there is no prefix that gives both Toughness and Vitality with CondDmg. Rabid (CondDmg-Precision-Toughness) is as good as Carrion (CondDmg-Power-Vitality) defensively and does not have a sub-optimal stat (Power).
Ilussionary Retribution DURP!
ALL Shatters also cause confusion (per illusion detonated)… umm yeah, GS is stupid for a condition build, bleed is one of the weakest conditions until it get upwards of 15+ stacks, easier to maintain all conditions with a proper shattering condition build.
Are you kidding about clone damage… lol 1-5 damage a hit from clones rofl.
(edited by sinican.9250)
Wow that pain inverter thing sounds kitten strong.
Why do other races only have bad racial skills?
It’s only single target and it has a 30 sec CD…. it’s more beneficial to just use another chaos field with projectile finishers to apply confusion (from you and everyone else firing through it) and use light fields for using jump finishers through to apply retaliation (to whomever uses finisher through it).
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
Sharper Images.
Condition build uses shatters non stop to keep conditions stacked… our illusions rarely go through 2 attack cycles before they go boom and again crit is useless for unless your damage is mostly direct damage (physical melee/ranged).
additionally, ignoring precision/crit allows the focus of vit/toughness… way more viable for a condition spreader.
The only condition Shatters can stack is Confusion, which cannot be relied upon as your sole source of condition damage. With Sharper Images you can maintain 10+ stacks of Bleeding with 3 GS/Sword/Staff Clones out, and it’s extremely easy to maintain 3 at all times with Deceptive Evasion and your low CD Clone skills.
Staff Clones in particular also inflict Burning and give you Might and Fury, and boons on you also affect Clones; so they pretty much fuel their own damage.
Besides, you can Shatter as well as maintain 3+ Clones without hassle if you time your Shatters to when you’re ready to conjure 3 Clones in a second.
Also, there is no prefix that gives both Toughness and Vitality with CondDmg. Rabid (CondDmg-Precision-Toughness) is as good as Carrion (CondDmg-Power-Vitality) defensively and does not have a sub-optimal stat (Power).
Ilussionary Retribution DURP!
ALL Shatters also cause confusion (per illusion detonated)… umm yeah, GS is stupid for a condition build, bleed is one of the weakest conditions until it get upwards of 15+ stacks, easier to maintain all conditions with a proper shattering condition build.
Are you kidding about clone damage… lol 1-5 damage a hit from clones rofl.
I said “the only condition Shatters can stack is Confusion”. Illusionary Retribution inflicts Confusion. Not sure what you’re saying here.
Bleeding is the most reliable damaging condition. With 10 stacks that’s ~1200 damage every second without Might, and you can easily achieve higher stacks. Staff Clones and your own WoC can also inflict regular Burning, dealing ~700 damage for each application.
Might increases condition damage, and with Sharper Images Fury increases the chances of inflicting extra Bleeding. So yes, Staff Clones do fuel their own Burning/Bleeding damage by giving you Might and Fury.
Overall, a condition build that utilises Sharper Images can do everything a non-SI condition build can, except better. Rabid is the strongest stat distribution for condition Mesmers, Carrion should only be used if Rabid is not available.
It’s only single target and it has a 30 sec CD…. it’s more beneficial to just use another chaos field with projectile finishers to apply confusion (from you and everyone else firing through it) and use light fields for using jump finishers through to apply retaliation (to whomever uses finisher through it).
It’s a pbAoE. Projectile finishers generally only have a 20% chance of proccing, plus the Mesmer itself does not have an autoattack projectile finisher.
(edited by Embolism.8106)
For condition build I run carrion all the way… no need for crit because conditions aren’t able to crit, only direct damage can. So i avoid prec/crit gear all together… I am also using the undead runes.
Sharper Images.
Condition build uses shatters non stop to keep conditions stacked… our illusions rarely go through 2 attack cycles before they go boom and again crit is useless for unless your damage is mostly direct damage (physical melee/ranged).
additionally, ignoring precision/crit allows the focus of vit/toughness… way more viable for a condition spreader.
The only condition Shatters can stack is Confusion, which cannot be relied upon as your sole source of condition damage. With Sharper Images you can maintain 10+ stacks of Bleeding with 3 GS/Sword/Staff Clones out, and it’s extremely easy to maintain 3 at all times with Deceptive Evasion and your low CD Clone skills.
Staff Clones in particular also inflict Burning and give you Might and Fury, and boons on you also affect Clones; so they pretty much fuel their own damage.
Besides, you can Shatter as well as maintain 3+ Clones without hassle if you time your Shatters to when you’re ready to conjure 3 Clones in a second.
Also, there is no prefix that gives both Toughness and Vitality with CondDmg. Rabid (CondDmg-Precision-Toughness) is as good as Carrion (CondDmg-Power-Vitality) defensively and does not have a sub-optimal stat (Power).
Ilussionary Retribution DURP!
ALL Shatters also cause confusion (per illusion detonated)… umm yeah, GS is stupid for a condition build, bleed is one of the weakest conditions until it get upwards of 15+ stacks, easier to maintain all conditions with a proper shattering condition build.
Are you kidding about clone damage… lol 1-5 damage a hit from clones rofl.
I said “the only condition Shatters can stack is Confusion”. Illusionary Retribution inflicts Confusion. Not sure what you’re saying here.
Bleeding is the most reliable damaging condition. With 10 stacks that’s ~1200 damage every second without Might, and you can easily achieve higher stacks. Staff Clones and your own WoC can also inflict regular Burning, dealing ~700 damage for each application.
Might increases condition damage, and with Sharper Images Fury increases the chances of inflicting extra Bleeding. So yes, Staff Clones do fuel their own Burning/Bleeding damage by giving you Might and Fury.
Overall, a condition build that utilises Sharper Images can do everything a non-SI condition build can, except better. Rabid is the strongest stat distribution for condition Mesmers, Carrion should only be used if Rabid is not available.
It’s only single target and it has a 30 sec CD…. it’s more beneficial to just use another chaos field with projectile finishers to apply confusion (from you and everyone else firing through it) and use light fields for using jump finishers through to apply retaliation (to whomever uses finisher through it).
It’s a pbAoE. Projectile finishers generally only have a 20% chance of proccing, plus the Mesmer itself does not have an autoattack projectile finisher.
There are many issues you are failing to consider here with the mesmer mechanics, and that poison/burning/confusion scales more wiht condition damage than does bleeding as well as it only takes 1 stack of burning/poison and confusion stacks easy and is easy to keep up by staggering.
As far as leap, stomp, projectile, and whirl finishers, there are plenty of skills (skills/traited) that enable the Mesmer to synergize extremely well without another play… when other players are present the fields are way more impactful for the party.
GS bleed stack is super weak, sorry, it isn’t better by a long shot, a single condition remove screws your entire build. I have no less than 5 conditions rolling on my targets not including the other debuffs (weakness, crippled, imobilized, daze, chilled, etc.)
Additionally, really only 120 damage bleeding tics with a condition build… umm i guess you lost about half your condition damage in crit/precision. Bleeds tix at 225+ a tic, poison at nearly 1k a tic, and burning upwards of 2k a tic. Sounds like you aren’t much conditions for a condition build :/
(edited by sinican.9250)
So, am I the only one running knights in PvE? <.< (Toughness, Power/precision) – Plus boon extension runes (Water/Monk)
Since the buff to shattered strength you can still put out some great DPS in knights gear, plus having ~2800 armour and 17k health makes for one very unsquishy mesmer, throw in that the boon duration gear further helps me keep up very large stacks of might, and also plenty of protection/regen uptime to further mitigate damage received to the point I happily handle the tanky roles in dungeons like pressure plates in the dredge mines better than our regular guardian.
I also share my bounty of boons with my team through signet of inspiration for extra-happy teammates (Combine with time warp for crazy DPS spikes)
Garnished Toast
Additionally, really only 120 damage bleeding tics with a condition build… umm i guess you lost about half your condition damage in crit/precision. Bleeds tix at 225+ a tic, poison at nearly 1k a tic, and burning upwards of 2k a tic. Sounds like you aren’t much conditions for a condition build :/
could you please elaborate on this?
I know in wvw crazy numbers are possible, but I’m running full cond build with rabid exotics and max cond damage I can achieve is about 3k but that with 25 sigil stack and 20 might stacks, I don’t really need to say that this is not the “normal” condition damage number.
and even with 3k cond damage I can’t reach those numbers.
If you could help me there it would be awesome
(edited by grimmson.9154)
Well i run p/v/t gear + knight jewels for WvW with superior rune of the centaur, but i am build for group play. So not your standard glasscannon mesmer.
Aurora Glade <3
Well i run p/v/t gear + knight jewels for WvW with superior rune of the centaur, but i am build for group play. So not your standard glasscannon mesmer.
Could you share your build? I am interested in p/v/t gear and can’t decide what build to go yet.
There are many issues you are failing to consider here with the mesmer mechanics, and that poison/burning/confusion scales more wiht condition damage than does bleeding as well as it only takes 1 stack of burning/poison and confusion stacks easy and is easy to keep up by staggering.
Bleeding does less damage per tick in general because 1. it can stack and 2. it usually lasts longer (at least where Burning and Confusion are concerned). The total damage of one stack of Bleeding is similar (often higher, as is the case with Winds of Chaos) to Burning and Poison. Besides, it’s not like using Sharper Images makes Burning, Poison and Confusion unavailable to you; it’s free Bleeding with no cost.
As far as leap, stomp, projectile, and whirl finishers, there are plenty of skills (skills/traited) that enable the Mesmer to synergize extremely well without another play… when other players are present the fields are way more impactful for the party.
Fields are certainly useful, but Pain Inverter requires little setup to inflict a powerful effect. It is a reliable Confusion skill, and gives Retaliation to boot. In any case no one says you cannot use Fields as well, I personally use Feedback and Null Field quite often; not to mention Temporal Curtain and Chaos Storm. In solo play or sPvP however I much prefer more reliable (and important) skills.
GS bleed stack is super weak, sorry, it isn’t better by a long shot, a single condition remove screws your entire build. I have no less than 5 conditions rolling on my targets not including the other debuffs (weakness, crippled, imobilized, daze, chilled, etc.)
I’m not sure why you’re so fixated on GS, the only place I mentioned GS was when talking about Sharper Images (which works well with GS, Staff and Sword, but not Scepter Clones). Given how much I speak of Staff Clones (and the fact I posted my WvW build) it should be obvious my primary condition damage weapon is the Staff.
Additionally, really only 120 damage bleeding tics with a condition build… umm i guess you lost about half your condition damage in crit/precision. Bleeds tix at 225+ a tic, poison at nearly 1k a tic, and burning upwards of 2k a tic. Sounds like you aren’t much conditions for a condition build :/
You don’t sacrifice any CondDmg by taking Rabid, as CondDmg is Rabid’s highest stat (same as Carrion). It is impossible to get any more in equipment.
Also, Bleeding ~225/t, Poison ~1000/t and Burning ~2000/t cannot be true. If your Bleeding does 225/t then your Poison will do 450/t, and your Burning 1240/t.
(edited by Embolism.8106)
could you please elaborate on this?
I know in wvw crazy numbers are possible, but I’m running full cond build with rabid exotics and max cond damage I can achieve is about 3k but that with 25 sigil stack and 20 might stacks, I don’t really need to say that this is not the “normal” condition damage number.
and even with 3k cond damage I can’t reach those numbers.
If you could help me there it would be awesome
The numbers he gave cannot be from the same amount of CondDmg. Bleeding 225/t requires 3650 CondDmg, Poison 1000/t requires 9160 CondDmg, and Burning 2000/t requires 6688 CondDmg.
As you can see they’re wildly different and generally require an impossibly high amount of CondDmg.
I guessed so but was interested in his reply
Could you share your build? I am interested in p/v/t gear and can’t decide what build to go yet.
Im running a slightly tweaked/softcore “Shatter cat”, Osicat.4139’s awesome shatter build (https://forum-en.gw2archive.eu/forum/professions/mesmer/guide-WvWvW-Shatter-cat/first)
My build looks like this:
http://gw2skills.net/editor/?fgAQNAR8dlwzipnVzpGbNJypCMHqHan19dkK0alUYbXIA;TgAg1CqoKy4lwLrPuik+A
This is mainly for small scale(group vs X). Since its pretty random what classes/setups we run in our small groups my main job is to make sure that the group always has perma swiftness(focus + superior rune of the centaur) + an escape route with portal+mass stealth so we can attack larger groups and get away without losing anyone.
EDIT: i switch between mirror images and feedback lot.
Armour+weapons P/T/V + jewels knight(prec, tgh, power) makes able to stay closer to the battleline and make sure our heavy classes aint left behind.
Aurora Glade <3
(edited by Konfuzfanten.6503)
I guessed so but was interested in his reply
225/t for Bleeding is not inconceivable (although I have never achieved that myself, I imagine it will require a lot of Might, Corruption stacks and +CondDmg consumables), it is possible he simply misremembered his Poison/Burning ticks as they tend to be less common. Regardless, it certainly is not a DPS you can sustain.
Still, I too am interested in his equipment, build and whatever consumables he uses.
(edited by Embolism.8106)
Additionally, really only 120 damage bleeding tics with a condition build… umm i guess you lost about half your condition damage in crit/precision. Bleeds tix at 225+ a tic, poison at nearly 1k a tic, and burning upwards of 2k a tic. Sounds like you aren’t much conditions for a condition build :/
could you please elaborate on this?
I know in wvw crazy numbers are possible, but I’m running full cond build with rabid exotics and max cond damage I can achieve is about 3k but that with 25 sigil stack and 20 might stacks, I don’t really need to say that this is not the “normal” condition damage number.
and even with 3k cond damage I can’t reach those numbers.
If you could help me there it would be awesome
I went full out on condition dmg skipping crit/prec all together… Next primary stat I chose was vit because vit is the only thing that can essentially absorb both direct dmg and condition dmg seeing as con dmg ignores armor. Third stat is toughness (my armor is actually more around 2100 not the sub 2k i was reporting earlier) My gear is all carrion, and I use traits/rune that covert toughness/vitality to condition dmg. I use an alternative set o build up condition dmg another 25 stacks (250 con dmg), I also the soups for food (100 con + 70 vit), and tuning crystals (potion) that stacks with the food giving me another 6% of my vit as con dmg and 4% of my toughness as con dmg. These are the only self buffs I consider as base* everything else (might, fury, etc I never consider base, only additive). I skipped both power and precision, the only power bonuses I am getting are from carrion runes and other outside sources, yet I can still base my attack at 2700+, my health and the little bit of toughness is my survival and still contributes to con dmg via traits/food/potions. I commonly run 0/0/25/15/30 or 0/0/30/10/30.
P.S. I am reporting by memory the best numbers I have seen as I assume everyone does… What I will do though; surprised that no one else runs similar to me, is keep an eye over my combat log and start averaging it out to be closer to actual projected damage and provide an SS of my bleeds/poison/burning/confusion tics so we don’t have an issue…
(edited by sinican.9250)
As I thought, you were taking consumables and sigils into account. Since those can be gained by any build, they are irrelevant. My numbers take into account only equipment, nothing else.
Rabid equipment has exactly the same amount of CondDmg as Carrion, and is in fact superior to Carrion for condition Mesmers because it provides Precision instead of Power; allowing you to proc Sigil of Earth and Sharper Images.
I also notice that you don’t use Deceptive Evasion (although that is obvious from the fact you don’t have Sharper Images). IMO that’s a huge disadvantage especially if you plan to run Shatter-heavy, simply because constant Shattering is not possible without the incredible Clone generation DE gives. I daresay a condition Mesmer using Sharper Images would Shatter far more than you do simply because you cannot keep up with their Clone generation.
I suggest you run something like 0/20/20/0/30 and use Rabid instead of Carrion where possible. You’ll find it is a significant improvement DPS-wise over your current build.
As I thought, you were taking consumables and sigils into account. Since those can be gained by any build, they are irrelevant. My numbers take into account only equipment, nothing else.
Rabid equipment has exactly the same amount of CondDmg as Carrion, and is in fact superior to Carrion for condition Mesmers because it provides Precision instead of Power; allowing you to proc Sigil of Earth and Sharper Images.
I also notice that you don’t use Deceptive Evasion (although that is obvious from the fact you don’t have Sharper Images). IMO that’s a huge disadvantage especially if you plan to run Shatter-heavy, simply because constant Shattering is not possible without the incredible Clone generation DE gives. I daresay a condition Mesmer using Sharper Images would Shatter far more than you do simply because you cannot keep up with their Clone generation.
I suggest you run something like 0/20/20/0/30 and use Rabid instead of Carrion where possible. You’ll find it is a significant improvement DPS-wise over your current build.
crit is useless for the raw condition dmg it puts out… also you are still ignoring the synergy of vit/tough build and conversion to cond dmg via traits… that means every point invested in either of these will indirectly contribute to con dmg (vit on carrion), you cannot do that with precision and again con damage can NOT crit…. Having your images apply a weak bleed 50% of the time is crap compared to an overall increase o the conditions you apply, if you can get the same damage from 5 stacks why would you want to have to do this so you need 10 stacks to do the same dmg.
I don’t need DE to have clones/illusions in your face nonstop.
You waste so much trying to get that crit and you don’t even realize it.
hold on, what armor set gives you maximal condition damage, toughness and vitality without taking any power or precision?
hold on, what armor set gives you maximal condition damage, toughness and vitality without taking any power or precision?
Not suggesting that… toughness is through traits aka the 25-30 points in chaos to get chaotic transference to convert 5% toughness into condition damage.
Carrion and Chrysocolla gems give Power, Vit, Condition damage. The Undead runes also gives a little toughness and a lot of condition damage and converts another 5% of toughness into condition damage on top of that.
For food and potions using soup for another 100 con damage and 70 vitality as well as a tuning crystal to convert 6% of you vitality (from carrion/traits/runes) into more condition damage and converts another 4% of toughness into condition damage.
From all of the sources that is 14% of toughness converted to condition damage and 6% of vitality converted to condition damage. What this essentually does is allows you to focus your stat distribution into con damage, vitality, and toughness and not lose out on extra con damage from the distribution into vitality and toughness.
hm I’m looking for a new condition build since the boarderline op 0 20 20 0 30 rabid confusion bomber gets a little bit boring :\
perhaps carrion is not as bad as i thought. less crits and less bleeds, but more damage with all attacks (shatters more powerfull, phantasms worth summoning again…)
BUT sinican, I really suggest to use pizzas over all other food with a condition build. the additional condition duration is way too good to pass.
hm I’m looking for a new condition build since the boarderline op 0 20 20 0 30 rabid confusion bomber gets a little bit boring :\
perhaps carrion is not as bad as i thought. less crits and less bleeds, but more damage with all attacks (shatters more powerfull, phantasms worth summoning again…)BUT sinican, I really suggest to use pizzas over all other food with a condition build. the additional condition duration is way too good to pass.
I really haven’t evaluated all my food options, i guess a bit more are available since I done cooking on my first toon.