What is an Illusion Really?
Hrm, the idea to only have the actual target be able to hit the Illusions emerges.
Only problem there is how do you deal with inanimate objects? The Mesmer could keep constant pressure on a siege engine or door with no one being able to stop them.
Only problem there is how do you deal with inanimate objects? The Mesmer could keep constant pressure on a siege engine or door with no one being able to stop them.
Prevent them from hitting targets that don’t have an AI.
How does an ILLUSIONARY person deal actual damage to a REAL thing?
It’s all meant to be in the mind.
Exactly, but then how does a Mesmer combat an inanimate object(as nice as key-bind 1 is), most don’t take condition damage as is. This also comes back to: does making the illusions more realistic/logical deprecate gameplay or make it better?
If I remember correctly, mesmers create “hard light” by manipulating the opponent’s mind. So it’s basically all three.
If I remember correctly, mesmers create “hard light” by manipulating the opponent’s mind. So it’s basically all three.
That makes sense and sounds really awesome, >_< I wish ArenaNet had played more on that theme