Q:
What is the communitys thoughts on mesmer?
If you are seriously sparking a new thread, it would be effective to outline the changes and bugs you are wanting to discuss.
I pve. We are one of if not the worst pve class yet all I ever see is nerf nerf nerf for some reason. All I hear is how bad the pvp is in the game so I haven’t a single clue as to why they would balance strictly around pvp and nothing else……..
I’ve been doing well at pve so I don’t know what you’re referring to. If you’re referring to speed then yes we’re slower but not too slow.
I do well at pve too. The problem is that all my alts to very very very very well in comparison……
My thoughts:
A unique concept not brought to full fruition. (My thoughts on how to fulfill this below!)
Our illusions are too fragile, and now too undependable since the changes, to be able to reliably use 70% of our arsenal.
It’s clear the implementation that they chose, clunky as it was, was considered OP’d by the non-mesmer community, but now they’re tearing it down without offering anything to restore the functionality provided by the ability to reliably spawn the phantasms we depend upon for group utility, defense, group boon application, and as a resource for our shatters.
At this point the recent changes should be reverted to restore viability, and a major effort headed to re-design the profession.
_I’d like to see the following changes:
1 – if their vision of phantasms is to treat them the same as attacks, the phantasm’s associated utilities need to be made character-summonable rather than tied to an illusion which may not appear. (for instance, the warden should have a secondary which becomes available AFTER casting it, whether it fails or not, to put a feedback bubble on a random party member or foe equivalent to the size of the blade storm the phantasm cast!)
1.5 – When they do appear, phantasms should be ephemeral (lasting only one attack) but also untargetable (so the foe does not have two or 3 chances to foil it, only one like everyone else).
2 – our resource generation should still be coupled to the summoning of illusions, but shatters should not depend upon those illusions being active (you summon an illusion your “dot” bar fills, the dot doesn’t go away if the clone dies, your shatter will be an explosion radiating from your current target). This will make our shatters more dependable while allowing Anet team to better balance our damage, and allow us viability in large zergs and dungeons with lots of AOE.
3 – re-balance our single-target damage, in light of the newly single-attacking phantasms from change one, so more comes from the mesmer themselves.
4 – FIX LINE OF SIGHT IN GENERAL! It punishes mesmers more than any other profession.
5 – give more synergy and consistency to our traits from each line. Right now they seem to be all over the place, and very much isolated and a-la carte.
6 – (optional) make confusion a force to be reckoned with, but rarer, like an offensive version of your retaliation, or the “curse” ability gw1 vets mention.
These would be HUGE QOL changes without countering what seems to be the dev’s vision for the mesmer profession._
(edited by plasmacutter.2709)
My thoughts on the Mesmer class is that it was a brilliant design – one of the best classes that I’ve picked compared to any MMO that I’ve played.
Until the Nerfing Spriral of Doom began. Every single patch, Anet nerfs the Mesmer more and more, until we’re nothing left but portal-bots in team play.
We suck at PvE, we suck horribly now at WvWvW. And we can hold our own in sPvP, which I don’t have any interest in whatsoever.
In conclusion: Mesmer was a class that shined like a beacon in a vast pool of mediocrity. Now after all the nerfs, they are just a steaming pile of dog poo.
lol at all the QQing since the patch. Suck at PvE? I can kill 5+ mobs at once and solo champions. I hardly think that “sucks”. And before anyone brings it up: yes, other classes can do it too, I’m not saying they can’t. But this is a Mesmer discussion, not what class is best at PvE.
As for WvW, yeah so we can’t Phantasm siege down like we used to. So what. It was a buggy mechanic and it needed fixing. I used it, yet hated it as well. We are still beasts in WvW that offer tons of utility. Feedback, Null Field, Portal, Chaos Storm, Time Warp, etc. Pulling people off walls or cliffs is still fun and viable in WvW. Dropping 5-6 stacks of confusion on a crowd and watching them either flee, stop attacking altogether or kill themselves never gets old. You can roll glass cannon and still have tons of survivability. Add in some toughness like I do and even glass cannon thieves aren’t much trouble.
Learn and adapt. Nothing that the patch brought is truly class breaking. The Mesmer is still good for PvE and WvW, although it is not for everyone.
Still love the class, but I admittedly never used the GS.
<The Undead Lords>
Since 1994 – undeadlords.net