Where should we Mesmers focus on?

Where should we Mesmers focus on?

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Posted by: Reyinn.2705

Reyinn.2705

I’d like to know how other people are building their Mesmer’s. So, where do you put your Skill Points/Trait Points in? What weapons do you use? Your way to get armor?

For you, I’ll fight.

Where should we Mesmers focus on?

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Posted by: Elem.8917

Elem.8917

It really depends on how you feel like playing. Personally, I like to spec towards my phantasms/ condition damage in PvE, so I use a Staff with plenty of Power and Condition Damage traits. I also have a Greatsword as my 2nd weapon, mostly just to get Illusionary Berserker out and use the push-back skill if the mobs get too close.

I’ve also had lots of fun (especially in sPvP) with using Sword/Pistol, and putting more traits into the traits that directly incrase Phantasm damage, give them bleeds on crits, etc.

I’ve also recently seen Prometheus0110s videos on reddit , and they are way useful.

Elem on Henge of Denravi

(edited by Elem.8917)

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Posted by: Durron.2069

Durron.2069

It completely depends on what you want to do with your character. I want my main to do pure damage, so I’ve been pumping a lot of power and precision into his building. I have domination and dueling as my trait trees (level 36 right now), and the damage output I do is great.

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Posted by: korelg.7862

korelg.7862

I also like to empower the illusions, they can hurt a lot, but given the weapons I use (GS, 2xSword, Pistol) i stack Power, Precision and Toughness… i’ve been thinking if that toughness is really worth stacking instead going full power/precision/+% crit damage

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Posted by: SevenSigma.7462

SevenSigma.7462

For traits, I started going Power/Precision/Condition Damage, but now I’m starting to favor the defensive stats. Some of the Chaos/Inspiration traits are just sick, especially Warden’s Feedback (makes focus skills reflect projectiles AND reduces their cooldowns). Desperate Decoy and Deceptive Evasion from Dueling are also very strong. I think Mesmers can be the one of the hardest classes to kill, and that we should take advantage of it.

As for weapons, Sword/Focus and Staff. Good DPS, great support, very hard to kill.

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Posted by: SevenSigma.7462

SevenSigma.7462

I also like to empower the illusions, they can hurt a lot, but given the weapons I use (GS, 2xSword, Pistol) i stack Power, Precision and Toughness… i’ve been thinking if that toughness is really worth stacking instead going full power/precision/+% crit damage

If you do the dungeons, toughness is very much necessary. Extra damage is worthless if you’re constantly downed.

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Posted by: Elem.8917

Elem.8917

If you do the dungeons, toughness is very much necessary. Extra damage is worthless if you’re constantly downed.

Very much this. The first time I did dungeons, I was specced pretty much entirely Power, Precision, and Condition Damage, and I would be wiped out in like 3 hits.

Ever since switching to Power, Toughness, and Condition Damage, things have been going WAY smoother.

Elem on Henge of Denravi

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Posted by: ViolentMuffin.9573

ViolentMuffin.9573

I’m running full Domination and Chaos, with 15 in Dueling and using greatsword + 2 swords. I want to keep doing damage and remain active and not to die too quickly.

Violent muffins and murderous puddings! Roar!

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Posted by: kahzee.6042

kahzee.6042

all I focused on is shattering my illusions

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Posted by: Sarelm.8317

Sarelm.8317

I think I’ve really liked the “control” build I’ve been using. My traits focus on the last 3 trees and the keystones are the “Phantasms grant Regen” trait, and “Gain protection whenever you gain regen” trait. Couple that with the phantasmal defender skill and you’re getting 70%+ damage reduction and regen almost constantly. Lets me absorb a lot of the damage dungeon bosses put out.

You laugh because you think I’m joking. I laugh because I’m not.

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Posted by: TheKommissar.2483

TheKommissar.2483

I’ve been going Staff and Sword/Focus for PvP. Mainly Chaos and Illusions, the rest into Domination.

My stats are keyed mainly into Condition and Toughness. My utilities are CC’s. I control the field by mass Area-Denial, CC locking high profile targets, and coordinating mass Condition Damage onto the selected target in conjunction with teammates. Extremely effective build for SPvP.

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Posted by: Hariku.7859

Hariku.7859

I go for Staff Sword/Sword in both PvP and PvE and focus my traits entirely on pumping out illusions and shattering them. It’s working out rather well so far.

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Posted by: pyronix.4081

pyronix.4081

It really depends on how you feel like playing. Personally, I like to spec towards my phantasms/ condition damage in PvE, so I use a Staff with plenty of Power and Condition Damage traits. I also have a Greatsword as my 2nd weapon, mostly just to get Illusionary Berserker out and use the push-back skill if the mobs get too close.

I’ve also had lots of fun (especially in sPvP) with using Sword/Pistol, and putting more traits into the traits that directly incrase Phantasm damage, give them bleeds on crits, etc.

I’ve also recently seen Prometheus0110s videos on reddit , and they are way useful.

Thank you so much for citing this. I regained interest on my Mesmer after getting discouraged after the first few levels.

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Posted by: Killua.8041

Killua.8041

I posted my build in the forum section, feel free to check it out.

O Killua O – Asura Mesmer | Killuas – Asura Engineer
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer