Which gear for Chronomancer
This is what i use for HoT maps as well as WvW
http://gw2skills.net/editor/?vhAQFARlknhG1YRawMNwtGL4GVZAsa/SdsWr5KaQsb9GA-TlROABjo0gElYAs/AR6AaW9HZUCCA-w
Amulet spot was left blank because i have a Marauder one from Act 1 Achievements it gives 133 power 133 precision 71 vitality and 71 ferocity which add up to 19k+ hp.
Primary weapon is GS, but secondary may wary but stats are zerk also. Staff as secondary for more kiting, you’ll get tons of illusions to shatter with Deceptive evasion, Illusionary Reversion and Chronophantasma. Shield for better AoE cleave, Torch for skips, get the pressure off of you, Pistol for extra ranged dps.
I’m quite happy with marauder set. As a light armored medium health pool class i feel that building extra hp is better than building armor in the long run, unless of course you go condi.
I have done pretty much all the zones and the entire story solo in HoT without too much of an issue using Zerk armor and Soldier’s trinkets.
This is what I run. Yes, even with the food and stone.
http://gw2skills.net/editor/?vhAQNAseRnknBlqhlpB+fCEgilUj6cIaipjcAOgAoeZr2rF-TxBFABCcKASTfgSK/gf/BsUCCwTAoQ1fCAgAcz2sNvZghO0hO0hO0u5NH6NH6QLFQ5KjA-e
Clarishy – Ranger
Tinkershy – Engineer
I’ve found marauder armour/amulet with berserker weapons/backpiece/rings/accessories worked well for me.
The damage loss ends up as something like 3-4% in exchange for the extra health.
I’ve found marauder armour/amulet with berserker weapons/backpiece/rings/accessories worked well for me.
The damage loss ends up as something like 3-4% in exchange for the extra health.
I dont think I will create a 2nd set of ascended armor (too many toons), since I already made Berserker armor set, but all my jewelry are marauder… Is that less optimal than having Marauder armor + berserker jewlry?
Pain Train Choo [Choo]
Mind Smack – Mesmer
As a light armored medium health pool class i feel that building extra hp is better than building armor in the long run, unless of course you go condi.
Was Dire condi chronomancer :
- 1.2K base power
- 2.2 K base condi
- 20K hp
Am now Sinister condi chrono :
- 1.8K base power (600 more)
- 2.0 K base condi (200 less)
- almost 17K hp. (3k less)
- 19% more crit
So basically sinister provides more power, less hp and a bit less condi, but total dmg output surpasses dire by a significant amount.
As for survivability, yes, less hp isn’t optimal for the new HoT maps, but not really needed since damage mitigation is done by evades and shielding.
And finally, with the correct foods and utils my condi dmg is equal to before.
I’ve found marauder armour/amulet with berserker weapons/backpiece/rings/accessories worked well for me.
The damage loss ends up as something like 3-4% in exchange for the extra health.
I dont think I will create a 2nd set of ascended armor (too many toons), since I already made Berserker armor set, but all my jewelry are marauder… Is that less optimal than having Marauder armor + berserker jewlry?
It doesn’t matter where you get the stats from, that would work fine too.
Out of interest though, where did you get the ascended marauder backpack/rings/accessories? I only know where to get the amulet.