Which mesmer builds viable in top 500 teamQ?

Which mesmer builds viable in top 500 teamQ?

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Posted by: Soul.9280

Soul.9280

I play a “phantasm burst build” (30/20/0/0/20: GS+S/P, SotE, Decoy, Arcane Thievery, Signet of Dom., and Mass Invis.; and using Signet of the Ether soon after engage for the extra burst) in solo and team queue, and I’ve been reasonably successful, with 79% rating in soloQ and 89% rating in teamQ, with over 100 games played in each format. But the few times I’ve gone up against top 500 players in teamQ I’ve had a tougher time of things. Yes a lot of that may be due to skill deficiency on my part, but I wonder if some of it is that I’m using a build that doesn’t work well in the top 500 meta. I’m interested in improving my build.

So my question is aimed at the people with a lot of experience in top 500 solo/teamQ. Which mesmer builds are truly competitive and viable at that level? I suspect PU may do well in “duels”, but fear that it’s not helping the team enough in a point capture paradigm.

Comments appreciated!

Which mesmer builds viable in top 500 teamQ?

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Right now there Is the standard 20 20 0 0 30 (insert weapons you like here) shatter build with lyssa, energy, and force. This is our most viable build atm and also has an extreme skill cap. However, I would highly recommend trying to make a new build that fits well with the team. Mesmers are considered unviable atm just because thief or war does it better. I honestly have started to try experimental builds in solo/team q like lockdown or lockdown/shatter hybrids since warriors are very weak to lockdown without stability. Just trying to counter this meta were in

-Rylock [vE]
Retired.

Which mesmer builds viable in top 500 teamQ?

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Posted by: Arganthium.5638

Arganthium.5638

In a manner of speaking, mesmers have the widest variety of viable builds available to them in TeamQ at the moment. They’re certainly not unviable (and they certainly aren’t worse than thieves are atm). It just depends on your team comp and strat, though there are all kinds of different options available to you.

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Which mesmer builds viable in top 500 teamQ?

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

The only reason were unviable Arganthium sadly, is thieves can still murder us right now, as shown by the latest ESL. Sizer was murdering Helseth the entire game and there wasn’t much that Helseth could do. Otherwise, besides thieves focusing us, I agree with Arganthium. We have a lot of unused potential in our builds, since we’ve only really explored shatter/phantasm. Lockdown still remains to be used still which I love using coming from gw1. Hopefully it will be seen soon :O

-Rylock [vE]
Retired.

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Posted by: Willson.8170

Willson.8170

shatter mesmer is def viable and a lot of fun + takes some skill. Its 20 20 0 0 30, and yes you do have a very hard time against thieves but think of it as a challenge. run sword focus + greatsword with double energy and force. for utility run portal decoy blink and mass invis and then lyssa runes. Gl have fun and run shatter, its rewarding.

Edit: its sorta viable, PORTAL PLAYSSSSS

Which mesmer builds viable in top 500 teamQ?

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Posted by: Arganthium.5638

Arganthium.5638

The only reason were unviable Arganthium sadly, is thieves can still murder us right now, as shown by the latest ESL. Sizer was murdering Helseth the entire game and there wasn’t much that Helseth could do. Otherwise, besides thieves focusing us, I agree with Arganthium. We have a lot of unused potential in our builds, since we’ve only really explored shatter/phantasm. Lockdown still remains to be used still which I love using coming from gw1. Hopefully it will be seen soon :O

Mmm. I just watched the replay (though only the first match, felt that was enough for me).

I almost no respect for Helseth, either as a person or a player. Unfortunately, the video in which he did this is now gone, but…

Yeah, I asked him on his stream to justify some (not all, but some) of the things he said in his rant. He responded by throwing out all kinds of insults at me, and completely and utterly evading the question altogether.

He’s incredibly rude, and it’s not wonder ANet doesn’t want him coming on these forums; he’s a stain on our otherwise decent community.

He’s not a very friendly person, and he’s extremely egotistical (okay, I know that he at least seems to mean a lot of these comments as jokes, but after the fifteenth such joke in a 5-minute span they stop seeming like jokes). He’s probably the person that hates S/D the most out of anybody ever. While I do think there are some things that could use nerfs (but many more things that could use buffs), the way he describes (or, at least, described) it makes it seem like warriors are elementalists compared to S/D thieves. In truth, they’re not. They have some relatively long cast times (empirically speaking) and after casts that can be taken advantage of by a wide variety of different types of play. For instance, Mesmer’s GS is one of the weapons that I point to as being the most natural counter to S/D. The auto attack, in and of itself, can take advantage very easily of those aforementioned cast times.

However, as you play more with S/D thief, and do more experiments with it, you find all kinds of holes in its playstyle. Tankier builds have a theoretical advantage against S/D. Mathematically speaking, the extra vitality that Mesmers have over thieves tends to be far more valuable than thief’s 7% damage reduction. Cripple, chill, and weakness are all absolutely devastating against thieves. Mobility-impeding abilities, like Line/Ring of Warding and Unsteady Ground, are all extremely powerful against S/D.

Then you delve even further into the weaponset, and that’s when you find its ultimate weaknesses. See, S/D relies almost entirely on evades as a defensive mechanism, with mobility via Shadowstep, Infi Signet, and IR taking up the lion’s share of what’s left. Each evade that a thief makes, however, has some kind of weakness. When it’s a regular evade, that weakness is the time right after the evade has finished. When it’s FS, then it’s the last part of the animation (by the way- FS does very little damage. It’s LS that does the vast majority of it). The better thieves know ways to combine the after cast on attacks like Slice and LS with evades, but usually that doesn’t suffice for those other weaknesses. Granted, this isn’t novice-level strategy; this is, IMO, specialist knowledge that only those of us who have stuck with the weaponset since its revival with the FS/LS chain know. However, once you understand its application, S/D almost ceases to exist. The last time I played against another S/D thief on my own, I killed him/her using mostly my auto attack for damage. There’s simply no reason for me to invest time and initiative on non-auto skills when I can basically just auto at the right time in order to kill my opponent.

I’m not saying that S/D is the worst weaponset in the game or anything, but there are a wide variety of specialist’s counters that you can take for virtually any build in the game that take advantage of the weaknesses that S/D does have, and run to the bank with this.

I’ll just add one more thing: Helseth’s near-complete apathy towards the S/D thief was, in general, a mistake, particularly when he was on-point. You can’t beat an S/D thief by playing passively, defensively, or otherwise non-actively. S/D builds are some of the most annoying builds in the game, and that’s because they attack vigorously (no pun intended) and they keep up the onslaught. If you play too defensively, you will lose. That’s why Helseth wasn’t all that effective against Sizer (though Sizer only actually killed Helseth when there were additional players backing him up, if you watched carefully).

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Which mesmer builds viable in top 500 teamQ?

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Posted by: SallyStitches.4096

SallyStitches.4096

So far, I’m finding Shatter to be better for team queue, and PU conditions to be better for solo queue. That’s just in my experience, though.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Actualy my second main is a thief with s/d in wvw so I know the weaknesses quite well and have played s/d before the 2 part chain was made. I was just using that as an example to show that thieves in high level play can kill mesmers effectively. I personally am not scared of s/d and more afraid of d/p trickery right now. The realllyyy good ones I am terrified of since they can murder me so fast x. x

-Rylock [vE]
Retired.

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Posted by: Soul.9280

Soul.9280

Some good advice and observation here. Thanks!

Yes I agree, great d/p thieves are a nightmare, mediocre thieves of any type I will beat unless they get the jump on me and even then if Decoy is up I have a good shot at them.

Question about shatter, how do you keep your clones/phantasms alive long enough to shatter them? Good teams just kill them as soon as I summon them. Even bad teams often kill my clones before I can shatter due to all the AE and cleaving.

Which mesmer builds viable in top 500 teamQ?

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Posted by: Arganthium.5638

Arganthium.5638

Actualy my second main is a thief with s/d in wvw so I know the weaknesses quite well and have played s/d before the 2 part chain was made. I was just using that as an example to show that thieves in high level play can kill mesmers effectively. I personally am not scared of s/d and more afraid of d/p trickery right now. The realllyyy good ones I am terrified of since they can murder me so fast x. x

Well then, you understand the situation.

Personally, D/P is a bit too gimmicky for me, and isn’t aggressive enough (at least, in the way I like builds being aggressive). They are, admittedly, a problem for newer players, but as you start getting more used to fighting against them, you realize that their skill ceiling, honestly, is hardly any higher than their skill floor.

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