Why GW2 Dev team hate so much the mesmer ?

Why GW2 Dev team hate so much the mesmer ?

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Posted by: rincevent de ankh.6531

rincevent de ankh.6531

Seriously those nerfs makes the mesmers useless. mesmers have one the lowest dps which was quite balanced with alacrity. but now they just make the class more and more useless.

Mesmer will be getting a reduction in both defense and offense (via alacrity changes).
Alacrity caused too much overall damage increase. Basically you had a mesmer or you had 66% damage loss. We didn’t want to reduce the amount of alacrity as you can just bring more mesmers to bridge the gap. We brought alacrity brought down from 66% to 33% so it is not useless.
Well of Precognition – Gone from granting invulnerability to applying 3s of aegis every pulse.
Malicious Sorcery – This trait applies attack speed while wielding scepter. Increased from 15% to 20%.
Chaos Armor – This was applying too much blind. It will apply weakness rather than blind. Swiftness/confusion duration increased from 3s to 5s.

Why GW2 Dev team hate so much the mesmer ?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

yawn plenty of other threads already up saying something similar.

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Posted by: WhiteRabbit.6931

WhiteRabbit.6931

Well to me it doesnt matter how many posts are made of this issue, I want the devs to see how upset the mesmer community is about the state of the mesmer and this unreasonable hard nerf to chrono!

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Posted by: CruleD.7380

CruleD.7380

Uhm…I love when they buff something that doesn’t even work.
Looking at you “Malicious Sorcery – This trait applies attack speed while wielding scepter. Increased from 15% to 20%.”
I expected they wouldn’t pull a stun like that again. Why do I even think anymore.

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Posted by: Teutos.8620

Teutos.8620

Seriously those nerfs makes the mesmers useless. mesmers have one the lowest dps which was quite balanced with alacrity. but now they just make the class more and more useless.

Alacrity was not able to be balanced. It juts broke the game too much. It is a great move to reduce it’s effectiveness.

Ofc they need to buff every single other element of the mesmer to make up for it. It will be a big challenge for them to do so, but I haven’t lost hope yet
They have said, that they have ton of changes on the way and the one they told us about are just the top of the iceberg.

Malicious Sorcery – This trait applies attack speed while wielding scepter. Increased from 15% to 20%.

This is really a joke. I hope that’s not the big scepter change they mentioned in the blog post.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: Mikkel.8427

Mikkel.8427

@Teutos

I agreed with most of the things they did… Bunker mesmer was super toxic for the game. I even pointed out Mesmer’s Alacrity sharing was going to get us thoroughly nerfed after the BWE3 after testing the change to AWTEW.

Now, I’ve only used my Mesmer once in the last month and only because my Mesmer is my only sylvari (needed her for an achievement). I stopped enjoying Mesmer not long after HoT. There is nothing enjoyable (for me) being pigeonholed into playing boon-bot support. BUT other people did enjoy it obviously, and seeing it nerfed to the point of being potentially unviable is ridiculous.

Then the dingle berry on the cow pie… Malicious Sorcery! A marginal increase to a trait for a weapon no one uses in anything that even remotely resembles a competitive build… Seriously? THAT is the only ‘positive’ change your going to show after a long list of nerfs? What do mesmers have to look forward to this patch? Are the Scepter changes also that marginal and uninspired OR was that the only change?

If you’re going to nerf the kitten out of a class in a preview, you can at least make a point of showing off a couple POSITIVE CHANGES afterward… instead we have multiple forums full of discontent mesmers with nerd rage over 9000.

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Posted by: FJSAMA.2867

FJSAMA.2867

I still didnt say anything about the changes because they are not all out ( yet im just waiting for 26th to rest my case. no hope)
But i can comment on the way they putted it. When the dev responsible for balance says that alacrity increased dps for 66% when in fact:

1- IF mantained 100% of time , it reduce recharges by 40%. (you have to stand still in that confined area and wait for 3s to get the last well pulse, the alacrity pulse)
2- you hardly can maintain it 100% of time in normal scenarios. (guess it was tested on golems). It is just easier to maintain on mesmer himself cause 50% trait.
3- It only boosts dps from those skills other than autoattack. So class that mainly autoattack to dps get little to no bonus
4- it only affects 5 ppl.
5- mesmer dps was low and still the lowest even if mesmer could mantain personal alacrity 100% (cause nr.3)

I could just say his way to balance was biased. Cause in fact alacrity “broke” the game cause it made dps god tier classes go even further (ele, warrior, engi, etc) and the only class that was fine in terms of dmg and was only in shade cause the way game functioned (conquest and raids) due to lack of offering party support than just dmg, was thief. And got no 5% boosts. Instead he made it 30%. And guess what. Thief is the only class that benefits even less from alacrity. Not only cause he is a autoattack class but also cause the way their wep skills work (and iniciative).
And ye, thiefs are also fasting for mesmers since the day traits got revamped and until the PU nerf. Also right after PU nerf more or less, rev took their place and bunker meta started. (no longer ezpz thief food, infact until PU nerf, mesmer could mantain stealth high enough to be the one having the 1st burst)

So ye. I guess is a way ppl could interpret things.

Also to answer to some comments i saw here:
Alacrity didnt balance the fact mesmer dps was low. In fact it have little effect on mesmer dps. What alacrity made was making mesmer viable/required cause introduced a strong (too strong) way of support that boosted a lot the other classes.
Dont mix up the things.

PS: Also dev agrees that stack mesmers (from 1 to 2 probabily) to benefit from alacrity is bad. But stack eles/wars etc is normal.

(edited by FJSAMA.2867)

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Posted by: rincevent de ankh.6531

rincevent de ankh.6531

Mesmer is the only class of this game without any kind damage increase trait per % except for :

F1 and F2
a small damage increased on vulnerability stacks

the other classes have way more opportunity to do damage (and not only on 2 skills) adding to the fact that mesmers skills have ridiculously low base damage even in zerk or sin stuff.

Those nerfs are just weird. What’s the point of all that ? No DPS, No support heal, No support an team dps.

What’s the future of this class ?

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Posted by: Lusteregris.2697

Lusteregris.2697

Nah, its “hi, pls nerf op blocks evasion damage shatter phantasms btw im mesmer main” kind of mesmers.
Not like its gonna matter. Now that mesmer wont exist in pvp whining will stop.