Why did Phantasmal Warlock Get Nerfed?

Why did Phantasmal Warlock Get Nerfed?

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

His attack speed was lowered. Was he really wrecking face? The Berserker does infinitely more damage, and seems to last longer.

What was I missing? It hardly seems worth having the warlock out most of the time. More so even now.

Why did Phantasmal Warlock Get Nerfed?

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Posted by: Ryuujin.8236

Ryuujin.8236

iWarlock’s damage scales based on the number of unique conditions on the target. In a big PvE boss fight it can easily do x1.5-x2 the damage of a iZerker due to the fact the boss has pretty much every condition under the sun on him.

Throw in that iWarlock is a ranged unit, it’s pretty easy to get 3 warlocks up and keep them up, at which point the Mesmer can top DPS for very little work, so I do understand why they did this. It isn’t conjecture either it’s long been recognised that while mesmer’s damage is slow to gain (and thus they perform badly in fast moving scenarios), in situations where they can build up their phantasms over the course of a minute or so their DPS can become a positive wrecking ball

The Ashwalker – Ranger
Garnished Toast

Why did Phantasmal Warlock Get Nerfed?

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

Oh so this was a pvp nerf cause of pve. I get it now.

Why did Phantasmal Warlock Get Nerfed?

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Posted by: Voodoo Tina.4180

Voodoo Tina.4180

No it was a warlock nerf. Not limited to pvp or pve.

Why did Phantasmal Warlock Get Nerfed?

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

No player is ever alive long enough for a fully cond stack to get on them, and 3 warlocks out.

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Posted by: GummiBear.2756

GummiBear.2756

even in PvE it is really only ever on the world bosses, with tons of ppl fighting it. In dungeons you usually just can get that many conditions on consistently, and in general open world pve no mobs survive long enough for it…

Why did Phantasmal Warlock Get Nerfed?

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Posted by: SoulstitchMMO.1396

SoulstitchMMO.1396

So it was nerfed… for the very specific chance you might fight a world boss… that seems… a little ridiculous. Why not just nerf the damage per cond? Or… cap it… or something?

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Posted by: Carighan.6758

Carighan.6758

Because ultimately we’d need the Phantasms to have their (direct) damage removed (and the Clones too, even indirect one), and be made into actual living hexes.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Winds.3087

Winds.3087

Because ultimately we’d need the Phantasms to have their (direct) damage removed (and the Clones too, even indirect one), and be made into actual living hexes.

Like mage and disenchanter in their current state? :P

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Posted by: Zid.4196

Zid.4196

“So it was nerfed… for the very specific chance you might fight a world boss… that seems… a little ridiculous. Why not just nerf the damage per cond? Or… cap it… or something?”

Capping a damage modifier is a move too arcane for ANet’s designers. It’s so much easier to stick to Design 101 intro handbook and ruin the warlock.

Why did Phantasmal Warlock Get Nerfed?

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Posted by: Carighan.6758

Carighan.6758

Because ultimately we’d need the Phantasms to have their (direct) damage removed (and the Clones too, even indirect one), and be made into actual living hexes.

Like mage and disenchanter in their current state? :P

In a way, yes.
Stronger in actual utility, ofc.

For example I could see the Duelist as a specialist combo-field sniper. Give him 100% trigger chance again, but he does no damage on his own. Maybe actually extend the barrage. In other words what he does is give X projectile finishers, that’s it. But balance X the right way, and that’s actually fairly powerful, because:

Losing the damage from the Phantasms means the damage of the other abilities goes up.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Why did Phantasmal Warlock Get Nerfed?

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Posted by: Knote.2904

Knote.2904

I don’t think it was nerfed because of the PvE lol.

It’s incredible in pvp. Sometimes the top dmg dealing phantasm depending on the state of your target, even 3-4 conditions should make your warlock hit the hardest, and on top of that it’s ranged.

Why did Phantasmal Warlock Get Nerfed?

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Posted by: EasymodeX.4062

EasymodeX.4062

iWarlock attack speed was faster than intended. Originally iW was around 6s. A few patches ago they screwed something up and buffed it to ~4.5s. So now they fixed it back to normal.

Deal with it.

If you can’t read English, please do not reply to my post.

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Posted by: Xaximbo.2763

Xaximbo.2763

Yeah like if world bosses were harsh. My cat soloed a dragon. Senseless nerf.

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Posted by: Sajuuk.5706

Sajuuk.5706

iWarlock is still pretty good, but it’s definitely a situation-based skill. I’m a critbuild, and on bosses (not even worldbosses, mind you) my warlocks will regularly hit for 6000 damage. So, that’s about 18,000 damage every six seconds on autopilot. I won’t complain about a 1.5 second nerf when I’m looking at that level of free damage. It’s not a bad skill for PVP, but I find Berserker to be vastly more useful and more distracting to foes.

“Maim. Rinse. Repeat.”