Why doesnt Sword #3
Our symbol is a butterfly. You didn’t expect bugs?
(Yes. That’s the best, most logical and informative answer I can give you. x.x )
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I was literally thinking the same thing earlier jake. Illusionary leap should be an actual leap, not a suicidal hug bomb that never works.
Taking a break from GW2 to play various
Nintendo games..
While I’m at it, why doesn’t it check for range at the end of the cast, like every other spell?
You mean, why does it check range at the beginning of the cast, like every other spell? :P
While I’m at it, why doesn’t it check for range at the end of the cast, like every other spell?
You mean, why does it check range at the beginning of the cast, like every other spell? :P
This one bothers me a lot. I think it comes down to something like “Well, the clone won’t have a place to go.”
Other gap closers will still travel their distance if the target moves out of range – you’ll just miss the damage and any other effects that come with your gap closer. So, it’s cool if an enemy moves out of range, but I would love to still generate a clone (an important resource) and have it move to the maximum range, letting me at least close some of the gap.
So much frustration with this skill. I have better luck doing an about-face Phase Retreat as my gap closer.
Our symbol is a butterfly. You didn’t expect bugs?
(Yes. That’s the best, most logical and informative answer I can give you. x.x )
Woha. Even you seem extremly frustrated about the last few month. It feels bad seeing you post like this. :< We gotta hold out until they can’t bring any more nerfs/bugs.
I have a dream that the day will come where mesmers are buffed again!
Equinox [EqnX]
Riverside[DE]
True Veruah, though while I consider the current situation unfair to us, I will say that I’d prefer it all such skills always needed the following two:
- Range
- Target
Or they wouldn’t fire.
Mostly because I dislike how much these skills – commonly called “gap closers” – are used for the opposite of their namesake use.
The clone is instant cast, it begins its attack the instant you press the button. There’d be no reason to check range at the end of the channel since the channel is basically superfluous to begin with.