Why is Illusionary Leap (sword 3) so clunky?
Uhm…sword 3 has 600 range. If you’re trying to land it at 1200 range, you’re gonna have a bad time. This is a pebkac issue, you’re just using the skill wrong. If you use it out of range, it fizzles. Same thing with phantasms or most other name-locked skills in this game.
Edit: Reading more of your post again, you seem to be making the claim that the skill will just “randomly fail”. Well…no, that’s not a thing. It fails if you use it when you’re out of range, that’s all. It can’t be blinded, it can’t be obstructed, it can’t be evaded, dodged, invulned, or otherwise mitigated. The only reason the skill will fail is if you’ve used it on a target out of range. If you cast it in range, it’s guaranteed to work.
(edited by Fay.2357)
The skill has a 1/2 second cast. A 1/4 second delay to the clone summoning was added to allow the player to start casting BEFORE getting into range.
This is where I usually mess up. You can start casting out of range, but if your not within range 1/4 second later then no clone. So if the target moves, or you move laterally, etc.. skill fails.
There’s also the one second delay between Leap>Swap. With all the AOE, cleave, powercreep, the clone doesn’t last long enough for that 1 second in order to swap to it.
I end up using only for the clone generation>shatter or as a semi escape mechanism. Enemy chasing your down…. Leap > Swap… run in opposite direction.
That one second delay could go down to 1/2 second. Funny how other professions gap closers are immediate(no delay in the middle) and ignore line of site. (Thief, Rev, Guardian) Mesmer’s need LOS to generate the clone, wait a second and (if the clone survives) then leap.
The skill has a 1/2 second cast. A 1/4 second delay to the clone summoning was added to allow the player to start casting BEFORE getting into range.
This is where I usually mess up. You can start casting out of range, but if your not within range 1/4 second later then no clone. So if the target moves, or you move laterally, etc.. skill fails.
There’s also the one second delay between Leap>Swap. With all the AOE, cleave, powercreep, the clone doesn’t last long enough for that 1 second in order to swap to it.
I end up using only for the clone generation>shatter or as a semi escape mechanism. Enemy chasing your down…. Leap > Swap… run in opposite direction.
That one second delay could go down to 1/2 second. Funny how other professions gap closers are immediate(no delay in the middle) and ignore line of site. (Thief, Rev, Guardian) Mesmer’s need LOS to generate the clone, wait a second and (if the clone survives) then leap.
There is no 1/4 delay or LOS. I just tested it. Perhaps your are suffering from latency and you think you are in range but you are not.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
From the wiki:
June 23, 2015 Patch
Specialization update:Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail.
The speed of attack of Illusion has been increased by about 0.35 seconds to allow for better tracking against moving targets.
https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Skills_4
I was wrong on the LOS requirement. Just assumed since the skill generates a clone, LOS was required.
(edited by SlimChance.6593)
From the wiki:
June 23, 2015 Patch
Specialization update:Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail.
The speed of attack of Illusion has been increased by about 0.35 seconds to allow for better tracking against moving targets.
https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Skills_4
I was wrong on the LOS requirement. Just assumed since the skill generates a clone, LOS was required.
That was them normalizing the behavior of the skill to be like every other skill in the game. Previously, it summoned the clone instantly upon pressing the button, with the channel just for show or something. Now it summons the clone at the end of the channel.
From the wiki:
June 23, 2015 Patch
Specialization update:Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail.
The speed of attack of Illusion has been increased by about 0.35 seconds to allow for better tracking against moving targets.
https://wiki.guildwars2.com/wiki/Game_updates/2015-06-23#Skills_4
I was wrong on the LOS requirement. Just assumed since the skill generates a clone, LOS was required.
That was them normalizing the behavior of the skill to be like every other skill in the game. Previously, it summoned the clone instantly upon pressing the button, with the channel just for show or something. Now it summons the clone at the end of the channel.
This.
The clone is summoned .25 seconds into casting the skill. The next .25 seconds of the channel are meaningless You can cancel them if you want. Try doing leap, blurred frenzy .25 seconds into leap, then swap.
Also the skill is bugged. If you have multiple sword clones out they will leap to the target whenever you use the skill. They will apply cripple, then return to their original target.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
(edited by Daniel Handler.4816)
This itteration of the #3 is awesome in comparison to what it was before just be sure you are close enough
This itteration of the #3 is awesome in comparison to what it was before just be sure you are close enough
Press 3. Watch clone spawn next to you. Clone proceeds to take a moment to enjoy its surroundings. Clone notices that an enemy exists. Clone casually strolls to enemy.
This itteration of the #3 is awesome in comparison to what it was before just be sure you are close enough
Press 3. Watch clone spawn next to you. Clone proceeds to take a moment to enjoy its surroundings. Clone notices that an enemy exists. Clone casually strolls to enemy.
yeap
This itteration of the #3 is awesome in comparison to what it was before just be sure you are close enough
I agree – especially having the ability to port up/down terrain to chase targets.