Legendary SoloQ
Why so slow?!
Legendary SoloQ
I find myself using heal just to catch up. And that’s with focus and blink.
Actually, every other class has either:
- permanent +25% movement speed (warriors got Warrior’s sprint, don’t even need a signet).
- easy access to swiftness (engi Speedy Kits)
or both.
Guardian would be the next slowest class, being forced to take certain weapons and utilities but with way longer swiftness uptime (my first main actually was i guardian…i thought they were slow but when i switched to mesmer…oh boy).
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
i’d love it if they reworked the signet of inspiration:
- granting permanent 25% movement speed
- removing the random swiftness boon (i guess we can live without it in exchange for constantly being 25% faster…)
- still generates all other boons randomly
i bet its not gonna happen, it was still nice thinking about that possibility though.
Mesmer (with no speed Runes):
Swap to focus
Cast Temporal Curtain
Switch back to normal weapon
Blink
Open trait menu
Switch to Far-Reaching Manipulations (reset Blink)
Blink again
Undo Far-Reaching Manipulations
Swap to staff
180° turn, Phase retreat, 180° turn
Repeat.
Most other classes:
Equip Signet/trait.
Makes me feel like Captain Kirk when I’m following my group in WvW.
I didn’t notice any speed differences until I started working on my last and when I run with a group. It’s usually not that bad because one blink will let me catch up. I personally don’t mind it too much though it is frustrating.
I think also that it is a big lack without a +25% Movement Signet for Mesmer especially in WvW and in Jumping Puzzles. Hopefully that the developers will change this soon.
I think one of the main reason to not giving mesmer speed buffs (and leaps) was because of portal. Now that every class will get access to their own portal (via new item) this argument is void.
Will ArenaNet do something about it? Most likely not. The balance team has to do living story so they can keep their stupid 2 week cycles.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
it is very unfair, I have had to resort to crafting to get things done, but then you ealize you have to open all the importants WP for most maps, and the you get sad, getting map completition on a mesmer is almost out of the question!
Legendary SoloQ
Now that every class will get access to their own portal (via new item) this argument is void.
source?!
Legendary SoloQ
Now that every class will get access to their own portal (via new item) this argument is void.
source?!
https://forum-en.gw2archive.eu/forum/livingworld/jubilee/Personal-Portal/first
I think one of the main reason to not giving mesmer speed buffs (and leaps) was because of portal. Now that every class will get access to their own portal (via new item) this argument is void.
Will ArenaNet do something about it? Most likely not. The balance team has to do living story so they can keep their stupid 2 week cycles.
Do you know the exact way the new portal will work?
So far as I recall, macros aren’t allowed if one keystroke performs more than one action (which is pretty much the point of macros). Just be careful there.
Still, that rotation is ridiculous, and not even the most ideal way to go about it. Use phase retreat on ambient creatures to push yourself ahead without entering combat—no spinning around required. If you’re double backing for something, leave a portal behind so you don’t have to cover the same distance twice. Save Temporal Curtain for when someone else hasn’t given you swiftness. Add some boon duration to your build. If you’re a Norn, take the Snow Leopard elite.
Mesmers who take advantage of their environments are going to be the ones that excel. We’re not a skill rotation class or a button mashing class. We’re a ‘lemons into lemonade’ class.
Dragonbrand
Signets seem to exist mainly to help support a classes main mechanics. My guess is that, due to our high versatility, the 25% speed buff didn’t make the cut because there were too many mechanics to support. One quick, and prefarably temporary, fix would be to have a trait that adds the 25% speed buff to Signet of Inspiration. Perhaps just add it to Signet Mastery. A mesmer buff of such magnitude though… I’m sure would never happen.
http://intothemists.com/
Mesmer (with no speed Runes):
Swap to focus
Cast Temporal Curtain
Switch back to normal weapon
Blink
Open trait menu
Switch to Far-Reaching Manipulations (reset Blink)
Blink again
Undo Far-Reaching Manipulations
Swap to staff
180° turn, Phase retreat, 180° turn
Repeat.Most other classes:
Equip Signet/trait.Makes me feel like Captain Kirk when I’m following my group in WvW.
If you’re really have to keep doing that routine over and over again to keep up with your mates you should consider creating a macro for it through your mouse or keyboard.
Or simply get hasted by mates, and not unnecessarily dying alone so you won’t have to run back unhasted.
Lol, he wants to see you banned.
The simple solution is to invert compounding celerity, +10% speed boost for each inactive (empty dot) illusion
The simple solution is to invert compounding celerity, +10% speed boost for each inactive (empty dot) illusion
OR, just make the trait give a 30% movement speed boost. Forget making it complicated with illusions.
In WvW I play “advanced scout”, running with, and charging ahead of the commander/zerg. I make huge distance on them with nothing more than 45% boon duration, an untraited focus, traited manipulations. No centaur or swiftness runes.
If you’re a mesmer, and slow, your build is just balanced away from movement speed for something else (probably damage knowing everybody’s favorite, usual trait picks).
If they made it a flat 30% movement speed boost it’d need to be a master or grandmaster trait. Getting 30% speed with 10 trait points is ridiculously overpowered.
I’d just like to see it be something like +20% movement speed out of combat.
+10% movement speed for each illusion in combat.
If they made it a flat 30% movement speed boost it’d need to be a master or grandmaster trait. Getting 30% speed with 10 trait points is ridiculously overpowered.
I’d just like to see it be something like +20% movement speed out of combat.
+10% movement speed for each illusion in combat.
I knew it would be, but sure, yours is a nice balanced idea.
Anyway- this. Note the minimap commander tag, and thief along side me.
http://www.youtube.com/watch?v=3noyZGB11C4&feature=youtu.be
If they made it a flat 30% movement speed boost it’d need to be a master or grandmaster trait. Getting 30% speed with 10 trait points is ridiculously overpowered.
I’d just like to see it be something like +20% movement speed out of combat.
+10% movement speed for each illusion in combat.
A warrior only has to spend 10 trait points for +25% movement on top of all their swiftness and movement abilities.
An Engineer only has to spend 10 points for perma swiftness.
All the other classes just have to equip one utility.
@Levetty, it’s not “on top of”, because speed boosts don’t stack. The reason why 30% would have to be grand/master is because it’s greater than 25%, meaning the only way you’re going to outrun that is if you have swiftness (or Thief traited stealth speed/something along the lines of that).
But leaps do stack. Check out the plethora of leaps warriors have (and yes, speed buffs do stack with leap animations) and you’ll see why it’s on top of their considerable movement abilities. Even without perma swiftness, they’ll leave you in the dust if they want to. They aren’t forces to take a certain, single weapon or rune set either.
Dissentient [DIS] ~Tarnished Coast
But leaps do stack. Check out the plethora of leaps warriors have (and yes, speed buffs do stack with leap animations) and you’ll see why it’s on top of their considerable movement abilities. Even without perma swiftness, they’ll leave you in the dust if they want to. They aren’t forces to take a certain, single weapon or rune set either.
this^ many classes have more access to movement speed over mesmers.. just stop trying.. not to get the class buffed.. they need a 25% passive movement trait or skill. simple as that.. and ima THIEF so i would gladly love to see you guys get buffed..(i play engi on the side. OH BOY that perma swiftness lolol) :p
Personally, I’d prefer more leaps, or rather for our current leaps to be available OOC without spasm-inducing camera jerking, over a simple signet. Sword #3 shifting you straight ahead when no clone is summoned would be a great start. But anything that buffs run speed would be appreciated, too.
Dissentient [DIS] ~Tarnished Coast
[quote=2563544;Ross Biddle.2367:]
Knights of the White Wolf
Sanctum of Rall
They’re as afraid of Fast Mesmers as horror movie characters are of Running Zombies.
’Nuff said.
Other 80s: Any but Warrior
Personally, I’d prefer more leaps, or rather for our current leaps to be available OOC without spasm-inducing camera jerking, over a simple signet. Sword #3 shifting you straight ahead when no clone is summoned would be a great start. But anything that buffs run speed would be appreciated, too.
Id have some troubles to replace an utility slot with a signet. I also think a better iLeap would be a good start (and again, id like something like feigned surge) and better traits.
They should just let us use trident and spear on land.
Or is it just me who thinks these are our most fun weapons?
My fix is easier:
- Increase the current OOC runspeed buff by 25%
- Make it nonstacking with any other movement speed increase.
Done, we’re all fast and most importantly all on the same page.
I just hate that our focus swiftness doesn’t stack with any other swiftness. I guess there was a bug a while back where people could run circles through temporal curtain to get a huge amount of swiftness stacks. So, Anet’s fix was to make it not stack at all. Really sucks if you put your temporal curtain down too soon and you still have like a .5 sec left on your centaur speed buff. I don’t know why they can’t just program it to grant one buff of swiftness, and still allow it to stack with other swiftness buffs…..you know…like the way guardians work….
They should just let us use trident and spear on land.
Or is it just me who thinks these are our most fun weapons?
Trident would be better if it wasn’t bugged.
Angry Intent [AI] | Yak’s Bend |
It is a fundamental weakness of the Mesmer that they’re supposed to be ‘slow’ out of combat. They’re incredibly tricksy with clone generation and a few stealth skills if they want them as well. On top of this, they have a Medium health pool so even if caught, they’re not instantly dead. If they had superior mobility as well, they’d be far too strong.
It is a fundamental weakness of the Mesmer that they’re supposed to be ‘slow’ out of combat. They’re incredibly tricksy with clone generation and a few stealth skills if they want them as well. On top of this, they have a Medium health pool so even if caught, they’re not instantly dead. If they had superior mobility as well, they’d be far too strong.
I don’t agree with your justification.
Other classes are mobile both in and outside of combat.
If Mesmers get ‘caught’, they become in combat anyways so the OOC run speed doesn’t apply anyways.
Mesmer’s need to use sub-par runes are a specific weapon set to have swiftness which isn’t even at 100%. On top of this, our Focus swiftness doesn’t stack or get refreshed by other forms of swiftness.
Try running a condition Mesmer – slow as hell.
Angry Intent [AI] | Yak’s Bend |
It is a fundamental weakness of the Mesmer that they’re supposed to be ‘slow’ out of combat. They’re incredibly tricksy with clone generation and a few stealth skills if they want them as well. On top of this, they have a Medium health pool so even if caught, they’re not instantly dead. If they had superior mobility as well, they’d be far too strong.
This not true because we can be just as fast as most other classes. We just have to jump through far more hoops to do it. If it were a balance issue, it wouldn’t be possible, or at least very difficult. Right now it’s just slightly difficult or requires an non-class specific gear investment or is stupidly frustrating and not intuitive.
To be perfectly honest, I feel the mesmer (and guardian) way of doing it is closer to the right way – there should be a meaningful investment to being mobile. But when most other classes get it for next to nothing, well it just creates a sad situation for the few left out.
Dissentient [DIS] ~Tarnished Coast
They should just let us use trident and spear on land.
Or is it just me who thinks these are our most fun weapons?
im half about to say yes haha. sad enough