Q:
Worlk Rank Abilities for Mesmer
I think all of them are rather negligible in their effect, with the exception of extra supply and cannon mastery (Cannon mastery includes increased damage (Take down walls 5% faster) and wider bast radius (Easier to hit multiple walls at once).
Ballista mastery might be useful, but it’s largely anti-personnel.
I’unno, I never use siege anyway so I’ll probably just save up for extra supply and ignore everything else.
Increased supply would be best for any class, IMO. To start out with at least. After getting that maxed out, choose whichever fits your playstyle. None of the rank abilities have very game-changing effects anyway, apart from the increased supply that is.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Eh, I was planning Siege Bunker, then Increased Supp. Reason being, my condi-mes self’s
almost always in the middle of enemy siege.
Other 80s: Any but Warrior
@EnRohbi: Cannons man. Not catapults. That line is useless because of how useless cannons are in the vast majority of situations.
@Op: Nothing is particularly Mesmer specific. The skills are the same for Mesmer as for any other class, supply is highly desirable, siege buffs are also very good, and damage vs pve mobs is useless.
I’m getting the increased supply first, more supply is a big boost to small group tactics.
@EnRohbi: Cannons man. Not catapults. That line is useless because of how useless cannons are in the vast majority of situations.
@Op: Nothing is particularly Mesmer specific. The skills are the same for Mesmer as for any other class, supply is highly desirable, siege buffs are also very good, and damage vs pve mobs is useless.
The cannon boost looks great if you do a lot of defending, when YB is red you’ll generally find BS at Ogrewatch (Badgerwatch!) defending during NA prime time if we’re on EBG and we always start there on reset nights, there’s a couple of our guys gonna get cannon mastery.
@EnRohbi: Cannons man. Not catapults. That line is useless because of how useless cannons are in the vast majority of situations.
@Op: Nothing is particularly Mesmer specific. The skills are the same for Mesmer as for any other class, supply is highly desirable, siege buffs are also very good, and damage vs pve mobs is useless.
The cannon boost looks great if you do a lot of defending, when YB is red you’ll generally find BS at Ogrewatch (Badgerwatch!) defending during NA prime time if we’re on EBG and we always start there on reset nights, there’s a couple of our guys gonna get cannon mastery.
If the ogrewatch cannons…or any cannons for that matter… aren’t dead before the zerg approaches, or they aren’t focused as soon as they approach, then the commander is not fit to command. There are really only a couple good uses for cannons, and they all occur at hills, particularly north gate defense.
@Op: Nothing is particularly Mesmer specific. The skills are the same for Mesmer as for any other class…
I know, but I was refering to the mesmer role in WvW. For instance, I think mesmers dont usually use much siege weapons… anyways I wanted to know your opinions about it. Thanks.
The cannon boost looks great if you do a lot of defending, when YB is red you’ll generally find BS at Ogrewatch (Badgerwatch!) defending during NA prime time if we’re on EBG and we always start there on reset nights, there’s a couple of our guys gonna get cannon mastery.
If the ogrewatch cannons…or any cannons for that matter… aren’t dead before the zerg approaches, or they aren’t focused as soon as they approach, then the commander is not fit to command. There are really only a couple good uses for cannons, and they all occur at hills, particularly north gate defense.
People have to make it thru the massive amounts of siege we have there to get close enough to kill our cannons, besides the cannons themselves, ask tsym how many times their zerg wiped against our siege at ogre and pang during their little showing off thing they thought they were going to do coming back in wvw the other night.
@EnRohbi: Cannons man. Not catapults. That line is useless because of how useless cannons are in the vast majority of situations.
Serves me right for reading the abilities right before I went to bed~
The cannon boost looks great if you do a lot of defending, when YB is red you’ll generally find BS at Ogrewatch (Badgerwatch!) defending during NA prime time if we’re on EBG and we always start there on reset nights, there’s a couple of our guys gonna get cannon mastery.
If the ogrewatch cannons…or any cannons for that matter… aren’t dead before the zerg approaches, or they aren’t focused as soon as they approach, then the commander is not fit to command. There are really only a couple good uses for cannons, and they all occur at hills, particularly north gate defense.
People have to make it thru the massive amounts of siege we have there to get close enough to kill our cannons, besides the cannons themselves, ask tsym how many times their zerg wiped against our siege at ogre and pang during their little showing off thing they thought they were going to do coming back in wvw the other night.
For ogre, just build a treb and/or ballistas up on top of the hill in the camp. You’ll get the cannons and any other siege you have down soon enough.