[WvW] Bamf Joe Shatter Guide
I’d like conditions to be applied more actively, be more punishing and have a more active removal process.
For example.
Application:
In order to apply a bleed, you have to land a successful crit with a melee weapon which then applies the bleed. The bleed would be more punishing, so it would have a high duration ~20 seconds and include a movement debuff (-25% movement speed owing to bleeding all over tyria).
Additionally, the UI would reflect the DoT applied visually in a manner similar to receiving a Blind debuff currently)
Removal
Conidition removal would be a seperate skill in a manner like crafting. So you learn First Aid. This grants an ability ‘Clot’ (F5?) which has a 2 second cast time which has a 50% chance to halt the bleeding.
Alternative mechanics:
Different classes are more susceptible to different DoTs. Maybe Mesmer’s who are affected by Confusion experience a skill slow down effect similar to Chill owing to the fact that mesmerising takes mental effort, but a warrior would just receive the standard damage on skill use. Warriors are susceptible to vulnerability, rangers to poison, theifs to burning etc.
You could then have a mechanic which means that you can swap In-Combat between similar type weapons. Ie, 1h Sword A is runed to apply Poison, 1h Sword B is runed to apply burning. Player A realises she is up against a ranger, so she swaps to 1h Sword A before switching back to Sword B to take care of that thief that was stealthed.
Sure you could run around with your favourite weapon and still apply bleeds to everybody, but a true condition specced character will swap weapons to apply the most applicable DoTs.
This would just make the whole Condition mechanic more active in both application and removal.
(Disclaimer this was all just made up on the spot off the top of my head, no further thought went into this and would require an entire rework of combat mechanics that wont actually ever happen)
(edited by Doni.6095)
Love the guide, you hit a good balance here.
Thank you ^^
Joe,what is your take about the zerkbow rangers these days?
I don’t mind them, much better than fighting thieves and warriors. Now I have to be more alert and have more map awareness, which is really thrilling to me. It pretty much makes me paranoid and on my toes for unexpected situations. Also, they’re just as glassy as me so whoever makes the first mistake and can’t recover from it wins, pretty much a dps race.
Joe,what is your take about the zerkbow rangers these days?
Idk how Joe is dealing with them, but for me I do not solo roam anymore. I only group roam or zerg now because of the ranger deathsquads that are impossible to beat alone.
Rangers with a duo or more becomes a pain, I die in less than 1/2 a second from their volley shot/knockback. Nonetheless, I still think its better than the old meta where I get effortlessly destroyed by s/d perma evade thieves or any other glass thieves/warriors.
With this new meta I enjoy licking all of thieve’s/warrior’s salty tears because I’m a sadist. (LOL)
Warriors complaints:
1. No adrenaline when a player dodges their burst skill. (O rly? We have no illusions/burst when they dodge our skills)
2. No adrenaline when they’re out of combat (O rly? We lose illusions/burst when we’re out of combat)
3. They think that just cuz of this nerf for only a couple of days that their class is useless.. (O rly??? We’ve been dealing with all this since beta ESPECIALLY broken ileap/warden)
4. Warriors.. they still have their passive regen signet that heals for a TON, and they can go into defense trait lines while still dishing out a TON of damage, their auto attacks exceeds any other classes auto attacks with ax.Thief complaint:
Heartseeker + mug combo bug out (O rly??? We had ileap broken since beta and still not as good as it should be 2 years later)
Sword dagger isn’t as strong anymore (The weapon set itself shouldn’t have been nerfed, acrobatics should’ve been nerfed)Idk both of them seriously are overlydramatic talk about uninstalling the game, maybe if they played shatter mesmer for a bit then they’d maybe understand our pain a little.
With the new meta also I’m seeing a lot more condi thieves/condi mesmers instead of rangers which is really lame. Guess anet loves passive/ai plays with condi.
Reality check, the mesmer community isn’t above reacting the like the thief community.
If the mesmer had played relatively smoothly since release and suddenly been nerfed and introduced a multitude of bugs—we would be upset too.
It’s not the players fault.
I’d like conditions to be applied more actively, be more punishing and have a more active removal process.
For example.
Application:
In order to apply a bleed, you have to land a successful crit with a melee weapon which then applies the bleed. The bleed would be more punishing, so it would have a high duration ~20 seconds and include a movement debuff (-25% movement speed owing to bleeding all over tyria).
Additionally, the UI would reflect the DoT applied visually in a manner similar to receiving a Blind debuff currently)
Removal
Conidition removal would be a seperate skill in a manner like crafting. So you learn First Aid. This grants an ability ‘Clot’ (F5?) which has a 2 second cast time which has a 50% chance to halt the bleeding.
Alternative mechanics:
Different classes are more susceptible to different DoTs. Maybe Mesmer’s who are affected by Confusion experience a skill slow down effect similar to Chill owing to the fact that mesmerising takes mental effort, but a warrior would just receive the standard damage on skill use. Warriors are susceptible to vulnerability, rangers to poison, theifs to burning etc.
You could then have a mechanic which means that you can swap In-Combat between similar type weapons. Ie, 1h Sword A is runed to apply Poison, 1h Sword B is runed to apply burning. Player A realises she is up against a ranger, so she swaps to 1h Sword A before switching back to Sword B to take care of that thief that was stealthed.
Sure you could run around with your favourite weapon and still apply bleeds to everybody, but a true condition specced character will swap weapons to apply the most applicable DoTs.
This would just make the whole Condition mechanic more active in both application and removal.
(Disclaimer this was all just made up on the spot off the top of my head, no further thought went into this and would require an entire rework of combat mechanics that wont actually ever happen
)
That isn’t bad, some good key points there, but too bad anet doesn’t really care what we have to say. If so, then it’d take them another 2 years to fix something like ileap.
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425
Love the guide, you hit a good balance here.
Thank you ^^
Joe,what is your take about the zerkbow rangers these days?
I don’t mind them, much better than fighting thieves and warriors. Now I have to be more alert and have more map awareness, which is really thrilling to me. It pretty much makes me paranoid and on my toes for unexpected situations. Also, they’re just as glassy as me so whoever makes the first mistake and can’t recover from it wins, pretty much a dps race.
Joe,what is your take about the zerkbow rangers these days?
Idk how Joe is dealing with them, but for me I do not solo roam anymore. I only group roam or zerg now because of the ranger deathsquads that are impossible to beat alone.
Rangers with a duo or more becomes a pain, I die in less than 1/2 a second from their volley shot/knockback. Nonetheless, I still think its better than the old meta where I get effortlessly destroyed by s/d perma evade thieves or any other glass thieves/warriors.
With this new meta I enjoy licking all of thieve’s/warrior’s salty tears because I’m a sadist. (LOL)
Warriors complaints:
1. No adrenaline when a player dodges their burst skill. (O rly? We have no illusions/burst when they dodge our skills)
2. No adrenaline when they’re out of combat (O rly? We lose illusions/burst when we’re out of combat)
3. They think that just cuz of this nerf for only a couple of days that their class is useless.. (O rly??? We’ve been dealing with all this since beta ESPECIALLY broken ileap/warden)
4. Warriors.. they still have their passive regen signet that heals for a TON, and they can go into defense trait lines while still dishing out a TON of damage, their auto attacks exceeds any other classes auto attacks with ax.Thief complaint:
Heartseeker + mug combo bug out (O rly??? We had ileap broken since beta and still not as good as it should be 2 years later)
Sword dagger isn’t as strong anymore (The weapon set itself shouldn’t have been nerfed, acrobatics should’ve been nerfed)Idk both of them seriously are overlydramatic talk about uninstalling the game, maybe if they played shatter mesmer for a bit then they’d maybe understand our pain a little.
With the new meta also I’m seeing a lot more condi thieves/condi mesmers instead of rangers which is really lame. Guess anet loves passive/ai plays with condi.
Reality check, the mesmer community isn’t above reacting the like the thief community.
If the mesmer had played relatively smoothly since release and suddenly been nerfed and introduced a multitude of bugs—we would be upset too.
It’s not the players fault.
I understand what you’re trying to say, I’d be upset too.
But lets face it, the heartseeker steal combo isn’t that gamebreaking if its bugged, they still can apply TONS of damage w/o that combo. AA, heartseeker, backstab, etc, not including the ability to reset a fight with shadow refuge; being able to port back and forth with shadow step and still cleanse condi’s vs our portal which is on a higher cd and don’t cleanse condi’s.
Compare the thieve’s damage vs our shatter damage, it takes a lot more effort to set up a good shatter and only maybe do about 10-12k damage compared to a thief that can do the same amount of damage with 1-2 buttons. Also, I wasn’t saying that the mesmer community was qqing, was just saying that it was good for once where we didn’t get the short end of the stick for this patch.
Warrior got a good nerf that was necessary, now they have to time their f1 just like us whenever the conditions are favorable. It isn’t gamebreaking for them, they still have AA with ax that is top notch dps, gs whirlwind attack, gs throw, rush, etc that is strong. They also are one of the few classes that can spec full zerker and still have +2800 armor w/ passive regens and immune to root/chill/cripple with the ability to reset fights with rush/bullcharge/whirlwind attack.
I don’t mind people wanting to play high risk high power specs w/ low survival ability full zerker. But when a class is able to be on par with another class that is in full zerk, but instead have all that sustain like the warrior then its just completely absurd. Where’s the risk that involved? Seriously..
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425
That isn’t bad, some good key points there, but too bad anet doesn’t really care what we have to say. If so, then it’d take them another 2 years to fix something like ileap.
Thank you.
Persistent bugs that don’t get fixed for years are Very frustrating. It means that the developer either; Doesn’t care, or can’t fix it. Either way is bad really.
That isn’t bad, some good key points there, but too bad anet doesn’t really care what we have to say. If so, then it’d take them another 2 years to fix something like ileap.
Thank you.
Persistent bugs that don’t get fixed for years are Very frustrating. It means that the developer either; Doesn’t care, or can’t fix it. Either way is bad really.
It felt really terrible when other classes exploit/abuse our bugs by trying to force us to fight on uneven/hilly terrain to get a clear advantage over us. i-leap is a little better thanks to this patch, but still has ways to go until it really is perfect.
I-leap maybe needs a .25 second invuln or maybe higher health pool so it doesn’t blow up instantly when you cast it, and causing you to be on cooldown.
Moving targets make the i-leap pretty much delayed and port’s you a bit farther away from the target to blur frenzy.
Even though you’re out of range and accidently fat fingered/pressed i-leap, it’ll make you go out of range and put you on cd also. It shouldn’t be able to cast it if you’re out of range.
NSP Colorful Charr Engineer & Mesmer: Bamf Joe
WvW Outnumbered: https://www.youtube.com/BamfJoe0425
Yeah but I find equally frustrating when your skill pops and the CD begins even though you couldn’t use the skill because you were out of range. It’s like a double whammy; You’re out of range, you can’t use that skill and as a punishment, you won’t be able to use it for 30 seconds.