(edited by GreenLentil.3927)
[WvW/Build] Ominous Reflections
Manipulations
I really like Mimic, but there seems to be better utilities to be used for most people, so I wanted to boost the skill as much as I could by choosing both manipulation traits. In case you’re not familiar with the skill, Mimic’s casting time lasts 4.5 seconds. During this time, if a projectile hits you it will get absorbed and for the duration of the cast time you will block all attacks and reflect all projectiles. Mimic will then become Echo and you will be able to shoot the absorbed projectile. This skill’s tanking capabilities excel when engaging a zerg, in the middle of a zerg, getting through choke points, regrouping with the commander and when running away. You can also combine it with Mirror to get up to six seconds of mobile reflection. Something to keep in mind about this skill is that the blocking and reflection won’t apply until a projectile is absorbed, so be careful when tanking with the skill since you don’t want to be taking a lot of damage from melee thinking the skill is blocking. A good trick is to absorb the staff’s auto attack to proc the abilities of the skill, though this can only be done in a handful of scenarios where staff’s 1 will bounce towards you. Something else about this skill is that once the projectile is absorbed, Mimic’s CD runs its course in the background while the projectile is stored. This means that if you happen to keep the projectile for 20+ seconds, Mimic will be off its CD after you use Echo.
Blink doesn’t really need much explanation since it’s generally a WvW thing for Mesmers. I will say this though, in most builds it tends to be the only manipulation skill used, so those builds probably choose 0~1 manipulation traits, whereas this build has both far-reaching and reduced CD traits, which I really like for Blink.
(See what I did there, Blink “blinked” from beginning to end, hehe)
While not explicitly a manipulation skill, I like to think that our heal Mirror is one of them. I recently made an Engineer as a secondary character, and I noticed that all of their healing skills have an associated, engineer specific typing (turret, kit, elixir and now gadget). If we were to associate Mirror with a mesmer skill type, manipulations seems the most appropriate, since it is definitely not a glamour, it doesn’t synergize with, nor creates illusions (Ether Feast perhaps?), and mantras and signets are already covered. So Anet, please type it as a manipulation so it synergizes with at least one of our traits, because at the moment this heal is kind of abandoned.
(edited by GreenLentil.3927)
Core Traits
After the duration of the trait was fixed, it has become a lot more viable, and this build takes great advantage of it. There will be a lot of downed/dead allies in the battlefield, and this build uses that to our advantage by constantly procing feedback, and we know how strong that skill is. Glamour Mastery does not affect this trait, but Temporal Enchanter does, allowing its Feedback to last 8 seconds, and with a 10 second cooldown, you are going to want to see allies get downed.
Cooldown Reducing Traits
All weapon and utility skills in this build have a 20% reduced CD and a relevant bonus for the build (reflection, precision, toughness). The exception is Feedback since it is better to have Temporal Enchanter for Medic’s Feedback, however if you rather have the 20% CD reduction you can easily switch to Glamour Mastery. You should definitely switch to GM when in need of other glamours (veil, portal).
The Case Against Masterful Reflections
Since this is a reflection build, it would make a lot of sense to include the Masterful Reflections trait, but after a long internal debate, I decided against it. For starters, distortion has a 60 second cooldown, and the only way to reduce that is by spending points on the illusions tree. With 20 points (the maximum I could spend without breaking the build) the cooldown would be 50 seconds, and that is still steep. I could add Illusionary invigoration to that, and have distortion more often, maybe statistically it would be like having it every 25 ~ 30 seconds. Even then though, I would need a decent amount of clones (2~3) to make the most of it, and we normally use distortion as an emergency aid for tough situations, so there may not be clones out when needed, unless we increase the odds by having Deceptive Evasion or Mirror Images, and DE would push out blade training or far-reaching manipulations, and MI would take out Mimic. This is not a shatter build, so using one trait and/or one utility for the sake of a reflective shatter that wouldn’t last long didn’t seem like a good idea to me. It would also be risky to use it offensively to get a few projectiles reflected since it is a crucial defensive skill that should generally be reserved for emergencies. 20 points in Chaos gives me reduced staff skills, reduced manipulations, toughness and much appreciated boon duration for Fury, so I went with that instead.
(edited by GreenLentil.3927)
Drawbacks
The main drawback of the build is that it lacks direct condition removal, and Mimic does not protect against conditions. The only condimoval this build has is the Phantasmal Warden and Temporal Curtain light combo. You will mostly depend on your allies to remove conditions, however this build has passive ways to mitigate the damage. Since the best defenses to counter the armor-ignoring damage from conditions are condimoval, a high health pool, and/or healing, I decided to go with Omnomberry Ghost (hence the name of the build) as the food choice and Superior Sigil of Blood. Ghost grants you 325 health on crit with a 1 second cooldown, and blood grants around 490 every 2~5 seconds. Let’s say that in 10 seconds you land 6 attacks, and 5 of them crit, you’ll be healing for 2605 health, or 1790 if sigil of blood procs only once and one of the 5 crits doesn’t proc the ghost. However, due to all of the reflected projectiles and your own attacks, you will probably be healing more than this. These two healing elements also complement Mirror since it’s such a lackluster heal. Here’s a video I found of a downed guardian recovering a lot of health with these two things combined.
If you are struggling a lot with conditions you can switch Feedback for Arcane Thievery or some other condimoval since you’ll be procing it with Medic’s feedback. You could also switch out Blink or Mimic for AT, but I personally feel crippled without Blink.
Feedback (not the skill)
I want to first say that any feedback is greatly appreciated, and that I thank you for reading and contributing. Having said that, the most noticeable weakness I see in the build lie on the condition mitigation and in fighting a 1v 1/small group, so any advice/suggestions on those areas would be great.
(edited by GreenLentil.3927)
I’ll reserve this one for the future
(edited by GreenLentil.3927)
Let me reserve this one too, for videos and stuff
(edited by GreenLentil.3927)