WvW - Condi Bomb Mesmer?

WvW - Condi Bomb Mesmer?

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Posted by: Magical Things.8465

Magical Things.8465

Greetings!

I’m looking for help with a condi bomb build for group play in WvW. I was told this was a thing in EU. However I haven’t seen anything about the build. Does anyone have an idea what the build is? I greatly appreciate any assistance!!!

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Posted by: tobascodagama.2961

tobascodagama.2961

Is it the same as this PU build, perhaps?

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

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Posted by: Magical Things.8465

Magical Things.8465

Is it the same as this PU build, perhaps?

Thank you I saw that build. However it’s a roaming build. The one I’m interested is a zerg/group oriented build

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Posted by: Fay.2357

Fay.2357

Tl;Dr: There is no Mesmer condie bomb build for group play. It simply does not and cannot exist. If someone says otherwise, they’re either in a tier where ‘group play’ means <10 people or they simply don’t realize how bad their build is.

Explanation

Mesmer has fairly limited ways to apply conditions, so this will be pretty quick. First lets look at weapons.

  • Staff
    • Slow auto with weak conditions and awkward bounce mechanic
    • Chaos armor (heh)
    • Chaos storm applying mostly non-damaging conditions or cc to a low number of targets in a small area on a long cooldown
  • Scepter
    • Slow and completely single target auto that applies weak conditions
    • Block/counter applying a strong stack of torment, but purely single target
    • Beam aoe applying 6 confusion
  • Torch
    • PbAoe burning explosion, long cooldown
  • Sword
    • Nope
  • Greatsword
    • Nope
  • Focus
    • Nope
  • Pistol
    • Nope
  • Shield
    • Nope

Well that’s depressing. We have literally 3 skills capable of applying aoe conditions. 1 doesn’t apply anything worth mentioning (chaos storm), 1 is pbaoe and on a long cooldown (the prestige), and one is an incredibly clunky beam aoe (confusing images). Not much in the way of group play here.

Well, how about utilities? Do we have utilities that apply conditions?

Nope.

Ok, that was pretty quick. How about traits and shatters? Surely we can get good aoe conditions from those!

Sorta. The problem is that shatters are inherently linked to having illusions. You can do a powerful condition bomb by setting up your shatters properly, but that only works if you have illusions to do it with. In WvW group play, the average lifespan of your illusions is about .25 seconds. Any shattering you do is absolutely limited to the personal shatter effect to produce; extremely underwhelming.

So there you have it. Mesmer is literally incapable of producing anything even remotely capable of being called a ‘condie bomb’ for group play in WvW.

Edit: I suppose I should probably mention distrust. Distrust is a trait that applies aoe stacks of confusion on interrupt. What you can do is take that trait and a bunch of cc and randomly throw it into groups. Once in a blue moon you’ll get some interrupts and cause a bit of a ‘condie bomb’. 99% of the time you’ll just see a bunch of blocks and immune floaters.

(edited by Fay.2357)

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Posted by: Mikkel.8427

Mikkel.8427

I’ve been playing around with this for ZvZ…

http://gw2skills.net/editor/?vhUQNArdWnsnB9phlpBuqBEgiFcjyMDitKo+Vv1etMAatXD-e

Well placed reflects and interrupts make tagging easy.

You can use Inspiration in place of Chrono, also.

Rabid/Rampagers/Sinister depending on the flavor you’re looking for.

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Posted by: Fay.2357

Fay.2357

I’ve been playing around with this for ZvZ…

http://gw2skills.net/editor/?vhUQNArdWnsnB9phlpBuqBEgiFcjyMDitKo+Vv1etMAatXD-e

Well placed reflects and interrupts make tagging easy.

You can use Inspiration in place of Chrono, also.

Rabid/Rampagers/Sinister depending on the flavor you’re looking for.

It’s important to note the difference between tagging and condie bomb. If tagging is all you want, just throw on guardian runes and wade through a Zerg with your shield block up. That’ll tag nearly every person.

However, the op asked for a condie bomb build. A condie bomb is something you can unload on a target or in an area when pressure is called for. This is something very different than tagging. Condie bombs are wells/corruption/epidemic from necros, often helped by venoms from thieves. Condie bombs are not a couple random reflects sprinkled around.

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Posted by: Mikkel.8427

Mikkel.8427

I play on a T3 server, so the enemy zerg is often full of brainless longbow rangers. A well placed reflect can wipe the enemy frontline, and many of the projectiles you reflect also become finishers applying confusion/burning/poison. Enemy zergs are also usually not organized enough to keep adequate stability up, so I can get a large amount of mistrust procs in a short amount of time.

I’m not saying its an awesome build, just saying its the closest thing I’ve played on Mesmer that resembles what they’re looking for.

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Posted by: Magical Things.8465

Magical Things.8465

Tl;Dr: There is no Mesmer condie bomb build for group play. It simply does not and cannot exist. If someone says otherwise, they’re either in a tier where ‘group play’ means <10 people or they simply don’t realize how bad their build is.

Explanation

Mesmer has fairly limited ways to apply conditions, so this will be pretty quick. First lets look at weapons.

  • Staff
    • Slow auto with weak conditions and awkward bounce mechanic
    • Chaos armor (heh)
    • Chaos storm applying mostly non-damaging conditions or cc to a low number of targets in a small area on a long cooldown
  • Scepter
    • Slow and completely single target auto that applies weak conditions
    • Block/counter applying a strong stack of torment, but purely single target
    • Beam aoe applying 6 confusion
  • Torch
    • PbAoe burning explosion, long cooldown
  • Sword
    • Nope
  • Greatsword
    • Nope
  • Focus
    • Nope
  • Pistol
    • Nope
  • Shield
    • Nope

Well that’s depressing. We have literally 3 skills capable of applying aoe conditions. 1 doesn’t apply anything worth mentioning (chaos storm), 1 is pbaoe and on a long cooldown (the prestige), and one is an incredibly clunky beam aoe (confusing images). Not much in the way of group play here.

Well, how about utilities? Do we have utilities that apply conditions?

Nope.

Ok, that was pretty quick. How about traits and shatters? Surely we can get good aoe conditions from those!

Sorta. The problem is that shatters are inherently linked to having illusions. You can do a powerful condition bomb by setting up your shatters properly, but that only works if you have illusions to do it with. In WvW group play, the average lifespan of your illusions is about .25 seconds. Any shattering you do is absolutely limited to the personal shatter effect to produce; extremely underwhelming.

So there you have it. Mesmer is literally incapable of producing anything even remotely capable of being called a ‘condie bomb’ for group play in WvW.

Edit: I suppose I should probably mention distrust. Distrust is a trait that applies aoe stacks of confusion on interrupt. What you can do is take that trait and a bunch of cc and randomly throw it into groups. Once in a blue moon you’ll get some interrupts and cause a bit of a ‘condie bomb’. 99% of the time you’ll just see a bunch of blocks and immune floaters.

Thank you so much for the explanation. Might I ask what you would recommend running in group WvW? Especially now that boon share is nerfed. Thank you for your help!

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Posted by: Magical Things.8465

Magical Things.8465

I play on a T3 server, so the enemy zerg is often full of brainless longbow rangers. A well placed reflect can wipe the enemy frontline, and many of the projectiles you reflect also become finishers applying confusion/burning/poison. Enemy zergs are also usually not organized enough to keep adequate stability up, so I can get a large amount of mistrust procs in a short amount of time.

I’m not saying its an awesome build, just saying its the closest thing I’ve played on Mesmer that resembles what they’re looking for.

Thanks I appreciate your help! I’m in tier 2 where there is bigger melee balls with stability for days. May not be the most effective for me but your build is def along the lines of what I was looking for. I’ll probably give it a try roaming as most of the heavies there don’t run stab so effectiveness would be more optimal.

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Posted by: Fay.2357

Fay.2357

Tl;Dr: There is no Mesmer condie bomb build for group play. It simply does not and cannot exist. If someone says otherwise, they’re either in a tier where ‘group play’ means <10 people or they simply don’t realize how bad their build is.

Explanation

Mesmer has fairly limited ways to apply conditions, so this will be pretty quick. First lets look at weapons.

  • Staff
    • Slow auto with weak conditions and awkward bounce mechanic
    • Chaos armor (heh)
    • Chaos storm applying mostly non-damaging conditions or cc to a low number of targets in a small area on a long cooldown
  • Scepter
    • Slow and completely single target auto that applies weak conditions
    • Block/counter applying a strong stack of torment, but purely single target
    • Beam aoe applying 6 confusion
  • Torch
    • PbAoe burning explosion, long cooldown
  • Sword
    • Nope
  • Greatsword
    • Nope
  • Focus
    • Nope
  • Pistol
    • Nope
  • Shield
    • Nope

Well that’s depressing. We have literally 3 skills capable of applying aoe conditions. 1 doesn’t apply anything worth mentioning (chaos storm), 1 is pbaoe and on a long cooldown (the prestige), and one is an incredibly clunky beam aoe (confusing images). Not much in the way of group play here.

Well, how about utilities? Do we have utilities that apply conditions?

Nope.

Ok, that was pretty quick. How about traits and shatters? Surely we can get good aoe conditions from those!

Sorta. The problem is that shatters are inherently linked to having illusions. You can do a powerful condition bomb by setting up your shatters properly, but that only works if you have illusions to do it with. In WvW group play, the average lifespan of your illusions is about .25 seconds. Any shattering you do is absolutely limited to the personal shatter effect to produce; extremely underwhelming.

So there you have it. Mesmer is literally incapable of producing anything even remotely capable of being called a ‘condie bomb’ for group play in WvW.

Edit: I suppose I should probably mention distrust. Distrust is a trait that applies aoe stacks of confusion on interrupt. What you can do is take that trait and a bunch of cc and randomly throw it into groups. Once in a blue moon you’ll get some interrupts and cause a bit of a ‘condie bomb’. 99% of the time you’ll just see a bunch of blocks and immune floaters.

Thank you so much for the explanation. Might I ask what you would recommend running in group WvW? Especially now that boon share is nerfed. Thank you for your help!

Boonshare with added goodies.

Boonshare still works fine, you just need a different group comp than what was possible before. We do 2 guards, a rev, an ele, and a Mesmer. With that comp we still keep 100% uptime on quickness, regen, vigor, protection, might, fury, etc. It’s not possible to effectively do 100% uptime on resistance, but you can burst it up for 10-12 seconds.

I also take a midnight and heal signets, then trait for distortion. Well-timed distortion shares are invaluable to a frontline, but it’s only 1 second at a time, so you really have to be aware of the fight to do it properly.

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Posted by: Magical Things.8465

Magical Things.8465

Tl;Dr: There is no Mesmer condie bomb build for group play. It simply does not and cannot exist. If someone says otherwise, they’re either in a tier where ‘group play’ means <10 people or they simply don’t realize how bad their build is.

Explanation

Mesmer has fairly limited ways to apply conditions, so this will be pretty quick. First lets look at weapons.

  • Staff
    • Slow auto with weak conditions and awkward bounce mechanic
    • Chaos armor (heh)
    • Chaos storm applying mostly non-damaging conditions or cc to a low number of targets in a small area on a long cooldown
  • Scepter
    • Slow and completely single target auto that applies weak conditions
    • Block/counter applying a strong stack of torment, but purely single target
    • Beam aoe applying 6 confusion
  • Torch
    • PbAoe burning explosion, long cooldown
  • Sword
    • Nope
  • Greatsword
    • Nope
  • Focus
    • Nope
  • Pistol
    • Nope
  • Shield
    • Nope

Well that’s depressing. We have literally 3 skills capable of applying aoe conditions. 1 doesn’t apply anything worth mentioning (chaos storm), 1 is pbaoe and on a long cooldown (the prestige), and one is an incredibly clunky beam aoe (confusing images). Not much in the way of group play here.

Well, how about utilities? Do we have utilities that apply conditions?

Nope.

Ok, that was pretty quick. How about traits and shatters? Surely we can get good aoe conditions from those!

Sorta. The problem is that shatters are inherently linked to having illusions. You can do a powerful condition bomb by setting up your shatters properly, but that only works if you have illusions to do it with. In WvW group play, the average lifespan of your illusions is about .25 seconds. Any shattering you do is absolutely limited to the personal shatter effect to produce; extremely underwhelming.

So there you have it. Mesmer is literally incapable of producing anything even remotely capable of being called a ‘condie bomb’ for group play in WvW.

Edit: I suppose I should probably mention distrust. Distrust is a trait that applies aoe stacks of confusion on interrupt. What you can do is take that trait and a bunch of cc and randomly throw it into groups. Once in a blue moon you’ll get some interrupts and cause a bit of a ‘condie bomb’. 99% of the time you’ll just see a bunch of blocks and immune floaters.

Thank you so much for the explanation. Might I ask what you would recommend running in group WvW? Especially now that boon share is nerfed. Thank you for your help!

Boonshare with added goodies.

Boonshare still works fine, you just need a different group comp than what was possible before. We do 2 guards, a rev, an ele, and a Mesmer. With that comp we still keep 100% uptime on quickness, regen, vigor, protection, might, fury, etc. It’s not possible to effectively do 100% uptime on resistance, but you can burst it up for 10-12 seconds.

I also take a midnight and heal signets, then trait for distortion. Well-timed distortion shares are invaluable to a frontline, but it’s only 1 second at a time, so you really have to be aware of the fight to do it properly.

How would you gear for that? The updated metabattle is overkill on the boon duration. I’m assuming with a rev in party 67% boon duration is the max you want considering natural res. is 33% boon duration.

So in regards to the distortion and signets….are you taking Domination over Insp?

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Posted by: Fay.2357

Fay.2357

Tl;Dr: There is no Mesmer condie bomb build for group play. It simply does not and cannot exist. If someone says otherwise, they’re either in a tier where ‘group play’ means <10 people or they simply don’t realize how bad their build is.

Explanation

Mesmer has fairly limited ways to apply conditions, so this will be pretty quick. First lets look at weapons.

  • Staff
    • Slow auto with weak conditions and awkward bounce mechanic
    • Chaos armor (heh)
    • Chaos storm applying mostly non-damaging conditions or cc to a low number of targets in a small area on a long cooldown
  • Scepter
    • Slow and completely single target auto that applies weak conditions
    • Block/counter applying a strong stack of torment, but purely single target
    • Beam aoe applying 6 confusion
  • Torch
    • PbAoe burning explosion, long cooldown
  • Sword
    • Nope
  • Greatsword
    • Nope
  • Focus
    • Nope
  • Pistol
    • Nope
  • Shield
    • Nope

Well that’s depressing. We have literally 3 skills capable of applying aoe conditions. 1 doesn’t apply anything worth mentioning (chaos storm), 1 is pbaoe and on a long cooldown (the prestige), and one is an incredibly clunky beam aoe (confusing images). Not much in the way of group play here.

Well, how about utilities? Do we have utilities that apply conditions?

Nope.

Ok, that was pretty quick. How about traits and shatters? Surely we can get good aoe conditions from those!

Sorta. The problem is that shatters are inherently linked to having illusions. You can do a powerful condition bomb by setting up your shatters properly, but that only works if you have illusions to do it with. In WvW group play, the average lifespan of your illusions is about .25 seconds. Any shattering you do is absolutely limited to the personal shatter effect to produce; extremely underwhelming.

So there you have it. Mesmer is literally incapable of producing anything even remotely capable of being called a ‘condie bomb’ for group play in WvW.

Edit: I suppose I should probably mention distrust. Distrust is a trait that applies aoe stacks of confusion on interrupt. What you can do is take that trait and a bunch of cc and randomly throw it into groups. Once in a blue moon you’ll get some interrupts and cause a bit of a ‘condie bomb’. 99% of the time you’ll just see a bunch of blocks and immune floaters.

Thank you so much for the explanation. Might I ask what you would recommend running in group WvW? Especially now that boon share is nerfed. Thank you for your help!

Boonshare with added goodies.

Boonshare still works fine, you just need a different group comp than what was possible before. We do 2 guards, a rev, an ele, and a Mesmer. With that comp we still keep 100% uptime on quickness, regen, vigor, protection, might, fury, etc. It’s not possible to effectively do 100% uptime on resistance, but you can burst it up for 10-12 seconds.

I also take a midnight and heal signets, then trait for distortion. Well-timed distortion shares are invaluable to a frontline, but it’s only 1 second at a time, so you really have to be aware of the fight to do it properly.

How would you gear for that? The updated metabattle is overkill on the boon duration. I’m assuming with a rev in party 67% boon duration is the max you want considering natural res. is 33% boon duration.

So in regards to the distortion and signets….are you taking Domination over Insp?

It’s best for your rev not to be burning energy on upkeep for that facet. They’ll run it for a few seconds at the start and then pop it for the boons. I just gear with full commanders and durability runes for a total of 80% boon duration after food. On weapon swap I overcap at 110% actually, but I like pushing my non-swap duration a bit higher so that I don’t need to prioritize swapping weapons as much.

You need inspiration to share distortion. You need domination to produce distortion to share. Chrono is a no-brainer after that.