WvW Foes on Walls
Greatsword Phantasms (iBerserker) will spawn on the wall and attack. iWarden, assuming you have proper LoS will also work. It is mostly angles you need to worry about, as too steep of an angle will cause you to lose LoS and if they run behind a parapet. iBerserker will spawn properly regardless of line of sight, as long as they are within range. You can also get the ranged ones to hit, but once again you need to find the “sweet spot” regarding distance in order to pinpoint where the angle will work or not.
For non-Phantasm related things you can do, anything with ground targeting (Chaos Storm, Mind Stab) can be targeted at the top part of the wall and it will hit the enemies standing on top of that section. Another excellent thing you can do is use Feedback (the utility). This is especially good, as it will cause all projectile attacks (ie: most ranged attacks) to reflect back. It is also a Confusion-granting combo field for your own projectiles. Lastly, Temporal Curtain can yank people off the wall as long as there is no lip for them to get caught on. If you see someone getting cheeky, run up and cast it on the wall and immediately use Into the Void to yank them off.
For non-direct combat things you can do, don’t forget that you can summon your Phantasms on any targetable gate or wall. They do substantial damage and, in the case of iBerserker/iWardens being placed on the gate, will damage people immediately behind it (ie: anyone trying to repair it). Also have a Null Field ready for when they get arrow carts and start trying to cripple/bleed everyone. Lastly, your AoE Elites (Time Warp especially, but also Mass Invisibility) can play a huge roll if they decide to come out and fight or after you’ve broken through.
If you STILL don’t feel you are being helpful, join another small group and go hit smaller targets, secure the supply lines or build/maintain siege equipment.
Umm … use iBerserker. Now let this thread die to reduce the chance of that getting nerfed. .
Also … Feedback.
I would hope iBerserker doesn’t get nerfed. It’s pretty easy to kill them, and other classes have plenty of options with Ground Targeted AoE’s that do pretty much the same thing. If the enemy doesn’t pay attention and just lets a host of berserkers swing around and tear them to shreds, they probably need to pay a bit more attention.
Temporal curtain.
Put your temporal curtain on the wall as close to the edge as you can.
Detonate it.
Laugh as you pull several people onto the ground unexpectedly.
With coordination you can assassinate defenders this way (coordinate CC on them once they hit the ground, use pulls like flamethrower kit backdraft to pull them away from the teleporter back into the keep).
Yeah my berserker doesn’t require LOS at all to drop it on someone, I haven’t tried the warden, since I prefer the zerker’s range of motion when there’s a ton of people on the wall.
If they jump down into the keep you can still reapply it, but as was mentioned, it’s pretty easily countered. I was playing my warrior yesterday and someone did it to me while I was in a keep, I just killed it and went on with things.
I consider reflection a much more useful ability in keep attacks/defenses anyway, so I don’t usually make a point to make someone miserable by continually reapplying berserkers on them, if they’re on the wall, yeah. If they’re in the keep hiding, they’re effectively out of the fight already and don’t need killed.