WvW Gear
Since ANet doesn’t bother making build-saving templates or gear saving ones at that I have a few mesmer alts. Each of which is fixated on a certain role for WvW – and WvW is what I play most be it roaming or zerging.
Note; don’t take any of these suggestions seriously. I play these build styles for FUN, not 100% effectiveness.
- Boonshare yolo tank – Minstrel stats
With minstrel’s it’s basically full tank stats with boon duration. Hammer in the fact that mesmer carries boon sharing capabilities adds to the current plethora of debatable ‘too much boon sharing’ meta. With Spring Rolls nourishment I can maintain 8+ mins of swiftness on myself, and share it with pretty much the entire zerg, along with whatever other boons I chug out all the while being ridiculously tanky. The only downside? Hits like a wet noodle. Won’t kill anyone with it, but it can be annoying to take down.
- Full zerk-twerk-time interrupt power burst – Berserker stats
Pretty sure this build is on metabattle already, but I generally tweak aspects to my own liking. It’s difficult these days to land stuns/dazes on classes due to the passive stability/stun-break creep meta going on. Full lock-down mesmer was a pretty hot topic months back as it could literally 100-0 players in a few seconds. It’s still do-able, but you also can die fast, too. Sometimes it’s fun to just chain stuns/dazes for days… Signet of Domination, the heal signet plus Moa with Blurred Inscriptions trait can make things a bit more sustainable when things go south.
You’re going to have a rough time with zerker in WvW, I suggest probably adding in a bit of toughness into your gear, but make sure you can still land crits. Otherwise, Marauder stats are available and differ slightly from zerker in that it has a bit of vitality into the mixture.
- Full cancer most annoying build ever, almost 2nd to ghost thief – full Dire stats
This is literally the pinnacle of aids. In fact, it might be worse if you added in some Trailblazer stats into the mixture considering that’s added condition duration, but jeeze. Full Dire mesmer is meta and has been for a long time. If you’re running solo or small scale you will most likely run into one of these guys.
Currently running torment runes on mine; I wasn’t sure if I should pick up Perplexity runes or if they’re even still viable due to the recent change but condi mesmer in general is just ludicrous to fight against and play with due to the passive DoT condi’s along with stealth and re positioning via Blink or Continuum Split for even more disease spamming capabilities all the while being very tanky due to Dire’s stats; vitality + toughness.
Play condi mesmer if you really want to add to your collection of salty orphan tears in the form of whispers.
Hope this helps a bit, I know you’re probably looking for a suitable, sustainable build that can 1v1 or last longer in skirmishes so I recommend taking a look at metabattle for an idea… that or make your own builds and see what works for you.
Since ANet doesn’t bother making build-saving templates or gear saving ones at that I have a few mesmer alts. Each of which is fixated on a certain role for WvW – and WvW is what I play most be it roaming or zerging.
Note; don’t take any of these suggestions seriously. I play these build styles for FUN, not 100% effectiveness.
- Boonshare yolo tank – Minstrel stats
With minstrel’s it’s basically full tank stats with boon duration. Hammer in the fact that mesmer carries boon sharing capabilities adds to the current plethora of debatable ‘too much boon sharing’ meta. With Spring Rolls nourishment I can maintain 8+ mins of swiftness on myself, and share it with pretty much the entire zerg, along with whatever other boons I chug out all the while being ridiculously tanky. The only downside? Hits like a wet noodle. Won’t kill anyone with it, but it can be annoying to take down.
- Full zerk-twerk-time interrupt power burst – Berserker stats
Pretty sure this build is on metabattle already, but I generally tweak aspects to my own liking. It’s difficult these days to land stuns/dazes on classes due to the passive stability/stun-break creep meta going on. Full lock-down mesmer was a pretty hot topic months back as it could literally 100-0 players in a few seconds. It’s still do-able, but you also can die fast, too. Sometimes it’s fun to just chain stuns/dazes for days… Signet of Domination, the heal signet plus Moa with Blurred Inscriptions trait can make things a bit more sustainable when things go south.
You’re going to have a rough time with zerker in WvW, I suggest probably adding in a bit of toughness into your gear, but make sure you can still land crits. Otherwise, Marauder stats are available and differ slightly from zerker in that it has a bit of vitality into the mixture.
- Full cancer most annoying build ever, almost 2nd to ghost thief – full Dire stats
This is literally the pinnacle of aids. In fact, it might be worse if you added in some Trailblazer stats into the mixture considering that’s added condition duration, but jeeze. Full Dire mesmer is meta and has been for a long time. If you’re running solo or small scale you will most likely run into one of these guys.
Currently running torment runes on mine; I wasn’t sure if I should pick up Perplexity runes or if they’re even still viable due to the recent change but condi mesmer in general is just ludicrous to fight against and play with due to the passive DoT condi’s along with stealth and re positioning via Blink or Continuum Split for even more disease spamming capabilities all the while being very tanky due to Dire’s stats; vitality + toughness.
Play condi mesmer if you really want to add to your collection of salty orphan tears in the form of whispers.
Hope this helps a bit, I know you’re probably looking for a suitable, sustainable build that can 1v1 or last longer in skirmishes so I recommend taking a look at metabattle for an idea… that or make your own builds and see what works for you.
Hey, thanks for the info. I’ve mained guardian for years and always just played my mesmer as my cancer condi alt, but power shatter or power PU has looked interesting so I’ve been looking around. I’m really not used to the full zerker 1900 armor playstyle since with guard, even full zerkers and like cavalier gets you 2600ish armor. I’ll probably just use inspiration for cleanse and keep trying full zerker or something.
Get Marauder if you want to play power – has a nice vitality boost over zerker.
Marauder armor + zerk trinkets are pretty good for roaming & small-group. It works ok if you’re tagging on to a zerg fight if you position well & don’t catch too many stray CoR’s.
For larger groups & zerging in general, I run Commanders armor w/ durability runes + zerk trinkets. It gives me a bit more sustain & I still do decent enough damage to hurt those who get out of position.