WvW Mistrust Team Comp

WvW Mistrust Team Comp

in Mesmer

Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Based off of this:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Mistrust-Suggestion-Confusion-on-Crit/first#post5870239
I got thinking about how to make a team comp work around this and had an idea. Wanted to keep it a secret since I had a good feeling about the comp and let my guild try it first but seems like no one cares about WvW anymore in my guild. So anyhow, the base of the team is this:

Aurashare tempest, Venom share thief, 3 mistrust mesmers. The main thing is to have small group that runs around and gets hit a lot which retaliates with a lot of damage for hitting them. This allows the team to bypass the 5 target limit of most aoes. Could scale up to 10 or 15 with the right ratio of classes.

Aurashare is for general heals and all auras just working really well with this build. Fire aura for straight burning and might. Shocking aura will proc mistrust. Frost aura for chill cover condition & 10% dmg reduction. Light aura for another cover condition plus minor retal damage. Shocking aura requires close proximity to proc so this team needs defense against range so magnetic aura as well as mesmer traits will help with defense against ranged.

Mistrust mesmer is Duel, Chaos, Chrono with 2 interrupt sigils for life steal, slow, boon steal, aoe confusion, and CI on interrupt. Gravity well and ToT for aoe interrupts. Dodging attacks causes more reflect etc. WoC…

Wells and venom share are a known thing in WvW for necro/thief but why not mesmer/thief instead? Basi venom turns WoC into another aoe interrupt for more mistrust and those venoms will also just pulse more conditions.

I’ve put the same sigils on everyone because shocking aura will be life/boon steal for everyone which is a scaling defense/heal vs larger squads. Chaos armor could be blasted from the wells and ToT.

Actual builds:
Ele I have two ideas on: Fresh air for more shocking aura or earth for protection. Rune of radiance or trooper for light aura or condi cleanse on shout.
http://gw2skills.net/editor/?vFUQJAodn0XC9XiFOAWYCcYiFRAzttGXzrEdgEwBYIAMASgA-TxRWAB2+AAu9EAEhyPa0DAw+D5oE8J1fAA-e

Mesmers: The runes could be rune of the guardian for burning on Shield #4 or some condi dmg rune, I’m not sure.
http://gw2skills.net/editor/?vhUQNAr+dn0nBlphtfCWpBEgiFcjyMDitKoMAatXr+Vv1eF-TByXABw+AAi9kAq/Aw+D5q0LYlBJa6JU9CPoEkUAwssC-e

Thief: I’m least set on this. What matters is the venom share. SR can be used to get up into range for shocking aura to start proccing.
http://gw2skills.net/editor/?vZUQNAoYVl8MhimYTTw7Jw/EHtEl/Ni05g3CHRRoDALAA-TxxXABxq+DA7PkrSvQ1HkopngVG8gSQSBAzyK-e

Thoughts?
Edit: stability is an obvious counter to this although the venomed wells+burning will still happen. I’m trying to think about adding null field for stripping boons. Boon steal sigils will also help with having less boons to remove. This also might have enough interrupts to power through the stacks of stability.

(edited by DuckDuckBOOM.4097)