This is a phantasm build ive primarily designed to be used for solo roaming in WvW. It combines very strong and hard hitting phantasms with mantras and a hint of mighstacking. Without further ado, the build
http://gw2skills.net/editor/?fhAQNAR8cl0npRtlpxGNcrNyqhYuSnd5xSvZUAA-TVCEABMpETKlHScRAsb/h20NAwDA4hjAQiq/slSQyAovFA-w
First i want to answer the question i know most of you are probably asking and that is “why the focus on mantras?”. One of the many complaints mesmers have is the poor condition cleansing, but with my build you have the capability to cleanse 8 conditions every 10 seconds. On top of that you can heal for just over 11k health every 12 1/4 seconds. On top of that you have the permanent regen from phantasms, which is about 167 HPS. All together you have about 1k health per second.
One weakness of the build you may notice is the rather low armor, but thanks to illusionary membrane and the adept trait youre actually much tankier than you seem at first glance. Illusionary membrane also synergizes amazingly with the regen from phantasms. Combined with all your active defense, healing, and condition removal you are very hard to kill.
Typically builds that are very tanky dont put out very much damage at all, but this is an exception. With double battle sigils and GS #2 youll be able to maintain a permanent 6-12 stacks of might while in combat. This makes your phantasms hit that much harder. IZerker will typically hit anywhere from 3-5k, and iSwordsman will hit for around 4-6k. One weakness of this build is there are no CD reductions other than for sword, so it takes a bit to crank out the damage if you miss one of them. But you have plenty of ways to kite around until theyre back up.
Decoy and blink are obvious, and typically the 3rd slot in a mesmers skill bar is reserved for some kind of condition cleanse. But since we have more than enough condi removal from mantra of recovery and menders purity i opted for mantra of distraction instead. It synergizes very well with all the mantra traits, and is the perfect skill to end a fight by interrupting a heal or an escape attempt. Typically save this for near the end of a fight, but since you have harmonious mantras you can afford to use it a couple times early and still have it ready for a heal or escape. It can also act as a pseudo stunbreaker, since the daze is instant you can cast it while stunned, thus nullifying any dmg you would have taken while CCed.
Overall, this is a very fun phantasm build that ive used and decided to share with all you mehmers. Hopefully you can try it and have as much fun as i have with it. Cheers!
The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]