This has likely been gone over about a bagillion times already, but I decided to put this out there in the event that someone doesn’t see or like the builds available. My in-game name is Sorceress Bathory and you can PM me at anytime to ask mesmer or WvW related questions.
The focus of this mesmer is to provide zerg support in WvW. For roaming, I would suggest a different build (such as an actual PU build). This build is also heavily based on conditions, and you will obviously be most supportive in ascended gear with the proper food buffs.
First, a link to the build: WvW Zerg Confusion Mesmer
Gear
The weapon choices are Staff and Scepter/Focus for heavy condition application. The staff skill 5 (Chaos Storm) is great for putting down AoE conditions and interrupts on enemy zergs, while staff skill 2 (Phase Retreat) is a great way to quickly get out of damage areas. Using staff skill 2 inside of a Null Field or Chaos Storm applies Chaos Armour for a bit of protection, when available.
The scepter and focus provide great support for adding more conditions through scepter skill 3 (Confusing Images) on single targets, and focus skill 4 (Temporal Curtain/Into the Void) for speed buffs, cripple, and critical pulls from towers or against backline/kiting enemies. The scepter skill 1 (Ether Clone) helps to throw out some extra clones to apply AoE confusion when they die. Keep in mind, the focus 4 (Temporal Curtain) speed boon does not stack with any other speed buffs (including itself) if a speed buff is already applied. Try to apply this speed buff first, before any other speed buffs are applied.
I highly suggest a full set of Rabid ascended gear. The reason is for extra procs on the Superior Sigil of Torment, enough toughness for survivability, and extra condition damage. A heavy focus on endurance and AoE conditions is key. Each dodge creates a new illusion which can create a set of AoE conditions upon death, and the AoE torment helps to apply pressure to pushing or kiting enemies. As such, I suggest Superior Sigil of Energy on each weapon set, which grants enough endurance for one more dodge per weapon swap. A full set of Superior Rune of Perplexity is required for this build. So, save up some gold.
Confusion
Some notes about confusion and perplexity runes:
- Each interrupt applies 3 stacks of confusion.
- Each hit has a chance to cause confusion.
- Confusion lasts longer.
- All conditions deal more damage per proc.
Take note of all methods of interrupting foes. Not only does it stop their action, but the confusion stacks up quickly. It is not uncommon to hit 25 stacks of confusion on a set of enemies at any given time.
Some ways to interrupt foes include:
- Any stun, daze, pull, knock, or fear effects.
- Chaos Storm randomly causes interrupts.
- Power Lock (Mantra of Distraction charged skill) causes daze.
- Into the Void (focus skill 4 shatter ability) causes a pull.
- Shatter skill 3 (Diversion) can cause AoE daze.