Just thought I’d post here to get some feedback on a build I’ve been running for some time. I’ve seen a number of similar builds, but nothing quite like this.
Link: http://bit.ly/1d80Mlo
The idea is to play this like a phantasm/shatter hybrid (crazy, I know), depending on what the situation warrants. If you find your opponent is pretty bad about leaving your duelists up, play it like a phantasm build and keep spawning duelists for the bleeds. If you find your opponent is good at taking out your duelists (i.e. thieves CnD’ing off them), play it like a clone death/shatter build, abusing perplexity for confusion on both F2 and F3.
The utilities are interchangeable, and you should be changing them a lot depending on what you’re fighting. Before I engage, I’ll check food buffs and quickly swap utilities accordingly. For example, against a stunlock warrior, I swap to decoy, mirror images, and blink. Against a condi necro, I might use mantra condi clear/null field. Mesmers just have too many good utilities to settle on a default three.
The basic rotation is something like scepter 2 for torment, pistol 4 for duelists (get these up ASAP, and summon as many as you can). Pistol 5 for the interrupt + confusion. Scepter 3 for more confusion. Swap to staff. Chaos storm for more interrupts/condi’s and to keep pressure on. Duelist should recharge by the time you lay down your chaos storm, so expect another 2-4 stacks of confusion from the duelist + chaos storm combo. You can shatter if you want at this point, since staff illusion generation is OP. Staff clones + autoattack also do very nice damage with the condition damage you have. After the staff combo is done, you swap back to scepter/pistol and every skill (save maybe magic bullet) should be off cd for you to rinse and repeat.
Benefits over PU condi:
-Waaaaay more damage. 1700 condition damage without stacks/food. Duelists stack confusion with ethereal fields and a kittenton of bleeds.
-Phantasmal Haste makes duelists way more deadly, as they attack every 4 seconds. With 2 duelists up, expect 12-14 stacks of bleeds every 4 seconds. With 3 duelists up, you’re approaching the bleed cap. Every 4 seconds.
-25 passive trait in Dueling makes clone deaths more painful. In addition to Debilitating Disipation, clone death also causes confusion in this build.
-Deceptive Evasion + Illusionary Persona gives you lots of shatter damage as well. F2 will inflict 8 stacks of confusion. Against a stunlock warrior, mirror images + dodge + F2 will do a lot of damage, as they’re probably swinging away thinking they got you in their stun. With perplexity, F3 will will be similarly potent for inflicting confusion.
-Slightly more team utility. With Illusionary Persona, you can F3 on yourself while you res a downed teammate. Similarly, not as stealth focused as PU, so you can actually hold points in tPvP (decoy can be swapped out for blink or mirror images and mass invis can be swapped for moa).
-With perplexity, magic bullet, signet of domination, chaos storm, and F3 will all interrupt.
Weaknesses:
-Not nearly as much stealth as PU.
-No random protection/aegis/regen from PU.
-Not as good at resetting/disengaging. Staff on swap is pretty good for kiting and defensive play, but nothing compares to the cheese that PU offers.
-Conditions, conditions, conditions. Depending on what I’m facing, I might swap out signet for mantra condi clear or null field. Still, generally doesn’t fare well against condi necros/engis. Really depends on who gets that first burst off, and whether or not I can manage my stealth well. Arcane thievery is a life-safer when fighting against condi builds, but it’s all about timing it correctly.
-Will get absolutely eaten up by Diamond Skin ele’s. But then again, all pure condi builds should get eaten up by Diamond Skin ele’s, so this really isn’t surprising.
Summary:
Basically, if you’re like me and have too much pride to play PU, but aren’t good enough to play a real build, this is a good intermediate. You’re not quite as cheesy, but you still have a lot of options for easy damage and shutting your opponents down. You can adjust the playstyle to the situation fluidly, since this build has plenty of clone generation/clone death/shatter damage, in addition to very strong phantasm damage from duelist bleeds. I’ve run this for a few months now and have done pretty well at fight clubs/dueling events and small group roaming.
Feedback and comments warmly appreciated.