WvW confusion

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

I like confusion as a mechanic (by far my favorite damage condition), but its duration is a bit long especially with all the condi duration buffs.

Personally they should have nerfed the duration not the damage.

Nerfing the duration and increasing the damage would turn it into a threatening daze that if you didnt see it at first would lop off tones of damage.

Ida

WvW confusion

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

but its duration is a bit long especially with all the condi duration buffs.

Is this a joke? The vast majority of our confusion applications are 3 second base durations. Our confusion duration sucks massively.

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

Yeh but with condi buffs and trait it sits around 6 seconds reduce those 3 second confusions to 2 seconds and but the damage by 30-40% or increase the stacks. It would make it way more fun to play.

Ida

WvW confusion

in Mesmer

Posted by: Alissah.9281

Alissah.9281

Were you maybe headshot spammed by a thief with perplexity runes?

The interrupt confusion lasts 15 seconds. 5 stacks. The best we have is 5 stacks on confusing images for like… 5 seconds.

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WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

Nah perplex is stupid and should be changed.

Ida

WvW confusion

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

Yeh but with condi buffs and trait it sits around 6 seconds reduce those 3 second confusions to 2 seconds and but the damage by 30-40% or increase the stacks. It would make it way more fun to play.

6 seconds is a pretty low duration, and the only way to get that would be by using the 30% trait, the 40% food, and being traited 30 points into domination. In other words, you’d have a absolutely useless build that couldn’t do anything except apply still low duration confusion.

This problem you’re complaining about doesn’t exist. In fact, you’re so wrong you’re backwards. Most mesmer confusion skills need their duration and their intensity increased.

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

Permanent confusion is something you just have to cast skills through. If it was harder to keep it up on all professions and the damage was increased it would make counter play so much fun and make it so its something more game changing. I really do miss the 2k+ confusion ticks.

Ida

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

6 seconds is not something you can sit out in a fight unless you want to die.
Maybe bump the confusion trait up to 50% so its easier to reach the 100% duration.

Ida

(edited by Pwent.2639)

WvW confusion

in Mesmer

Posted by: Pyroatheist.9031

Pyroatheist.9031

6 seconds is not something you can sit out in a fight unless you want to die.

Yes it is. If the build is applying confusion lasting that long, that’s literally the only thing the build will do effectively. So take your pick, counter with condition removal, counter with ignoring it and attacking through it, or counter it with /dance, but anything works.

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

6 seconds is not something you can sit out in a fight unless you want to die.

Yes it is. If the build is applying confusion lasting that long, that’s literally the only thing the build will do effectively. So take your pick, counter with condition removal, counter with ignoring it and attacking through it, or counter it with /dance, but anything works.

Any wvw condi build + confusion trait ends up at around 5 3/4 sec.
Im trying to say it would be better as a burst condition instead of another that just adds up over time.

Ida

(edited by Pwent.2639)

WvW confusion

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Pwent, as has been said you’re so wrong it’s laughable.

Mesmers need both a duration and damage buff to confusion. That the duration is so short, and that the damage was nerfed (reducing overall damage for all mesmers, and that on top of a plathora of nerfs) is a problem that has never been acknowledged let alone addressed.

It seems like Anet just wants confusion to go away, and if that’s the case then fine. But replace it with something else on mesmers across the board.

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

Pwent, as has been said you’re so wrong it’s laughable.

Mesmers need both a duration and damage buff to confusion. That the duration is so short, and that the damage was nerfed (reducing overall damage for all mesmers, and that on top of a plathora of nerfs) is a problem that has never been acknowledged let alone addressed.

It seems like Anet just wants confusion to go away, and if that’s the case then fine. But replace it with something else on mesmers across the board.

You are agreeing with half of what im saying (so i guess that only makes me partially wrong) it is clear the damage needs improvement. It is obvious that anet wont buff confusion without changing it they dont seem to like going back on things they have already changed (4 sec reveal excluded). So if they happened to re balance it a small decrease in the duration would be reasonable in exchange for a solid damage buff.

Ida

(edited by Pwent.2639)

WvW confusion

in Mesmer

Posted by: Ross Biddle.2367

Ross Biddle.2367

Pwent, as has been said you’re so wrong it’s laughable.

Mesmers need both a duration and damage buff to confusion. That the duration is so short, and that the damage was nerfed (reducing overall damage for all mesmers, and that on top of a plathora of nerfs) is a problem that has never been acknowledged let alone addressed.

It seems like Anet just wants confusion to go away, and if that’s the case then fine. But replace it with something else on mesmers across the board.

You are agreeing with half of what im saying it is clear the damage needs improvement. It is obvious that anet wont buff confusion without changing it they dont seem to like going back on things they have already changed (4 sec reveal excluded). So if they happened to re balance it a small decrease in the duration would be reasonable in exchange for a solid damage buff.

Perplexity runes tells us that they’re fine with sudden, easily applied, high stacks of confusion on an excessively high duration.

So it seems its fine so long as none of that is part of the mesmer class mechanics. The changes they made (including glamor and blind related nerfs) were a mistake, and need revision. The real problem here is A: the lack of interest in properly addressing mesmer concerns, and B: a total lack of understanding, albeit respect for the mesmer class from the balance team.

Attachments:

WvW confusion

in Mesmer

Posted by: Pwent.2639

Pwent.2639

Pwent, as has been said you’re so wrong it’s laughable.

Mesmers need both a duration and damage buff to confusion. That the duration is so short, and that the damage was nerfed (reducing overall damage for all mesmers, and that on top of a plathora of nerfs) is a problem that has never been acknowledged let alone addressed.

It seems like Anet just wants confusion to go away, and if that’s the case then fine. But replace it with something else on mesmers across the board.

You are agreeing with half of what im saying it is clear the damage needs improvement. It is obvious that anet wont buff confusion without changing it they dont seem to like going back on things they have already changed (4 sec reveal excluded). So if they happened to re balance it a small decrease in the duration would be reasonable in exchange for a solid damage buff.

Perplexity runes tells us that they’re fine with sudden, easily applied, high stacks of confusion on an excessively high duration.

So it seems its fine so long as none of that is part of the mesmer class mechanics. The changes they made (including glamor and blind related nerfs) were a mistake, and need revision. The real problem here is A: the lack of interest in properly addressing mesmer concerns, and B: a total lack of understanding, albeit respect for the mesmer class from the balance team.

Agreed.

Yeh even engi is more scarier with confusion which makes f2 really sad. It would be cool if confusion shatter was more viable suddenly the condition damage in illusions might make sense.

Attachments:

Ida

(edited by Pwent.2639)

WvW confusion

in Mesmer

Posted by: Crossplay.2067

Crossplay.2067

I feel confusion should be changed mechanically. It would be better if it was like blind but caused the next attack to automatically be interrupted. That way, having a lot of short duration applications would make sense and it would annoy the hell out of an opponent. The only downside is that proper countermeasures would have to be fixed so that it would be balanced. It should on trigger on attacks, not heals or buffs.