WvW heal mesmer build check

WvW heal mesmer build check

in Mesmer

Posted by: Rangerdeity.5847

Rangerdeity.5847

http://gw2skills.net/editor/?fhAQNAsdRl0npEtFpxKNUrNyqBZqWc6kittenfW6M0gAA-TFyDABMcKAIUJ4T7PclyP80HAwDAo4jAQlq/EA4AIc/9AHf8xHf8xd8xHf8xHXKgvVGB-w

Alright lovelies lets here what is wrong with this build as far as i can see it should work just fine as a support kitten

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

Well, the biggest issue is that mantra healing scales horribly with healing power. This means you should ditch all of that clerics and get something that doesn’t have a useless stat. Additionally, disruptor’s sustainment is literally one of the 5 worst traits we have, for that and other reasons…so ditch that too.

The next problem is that you’ll be doing somewhere between 0 damage and 0 damage. This isn’t exactly an issue…but I sorta like getting loot when I play wvw.

Lastly…it’s actually somewhat difficult to continually chain heals while in a laggy and aoe spammed environment. You have a very long channel, this means you can’t dodge without breaking it, are limited in mobility without blink, it’s just not easy to make it work effectively. The aoe range is decent for a dungeon comp…but you’re going to have trouble hitting a lot of people with it unless you’re in a really tight zergball.

WvW heal mesmer build check

in Mesmer

Posted by: BlackDevil.9268

BlackDevil.9268

tldr: its useless

WvW heal mesmer build check

in Mesmer

Posted by: SuburbanLion.8095

SuburbanLion.8095

No amount of healing will save you if you’re in the wrong place at the wrong time in WvW. Rather than trying to heal up damage after the fact, it’s far more effective to concentrate on preventing damage in the first place. This is where the utility of a mesmer can really shine: reflects, stealth, condi/boon removal, and interrupts.

Also, don’t forget that death is the ultimate CC. Bring as much damage as you can survive with!

WvW heal mesmer build check

in Mesmer

Posted by: Rangerdeity.5847

Rangerdeity.5847

This isnt a build for myself this is a party build if i want to bring death I bring the ele this is for havoc squads. as for laggy aoe enviroment…. you have lag? heal up damage a bad thing? then why are we always asking for waterfields? Tho the point of mantra heals scaling badly with healing is a fair point and i noticed that while building it but i gained about an extra 300 heal per mantra and since this is primarily a heal/condiclear and stability provider build i dont mind sacrificing my damage for it. For bags i dont have to actually do damage i really just need to tag and I can still do that.

WvW heal mesmer build check

in Mesmer

Posted by: SuburbanLion.8095

SuburbanLion.8095

It’s not that healing is a bad thing; it’s just not a mesmer’s strong point. The water field blasting works because of the timing (on or between hits), placement (the melee train), and the quantity (each blast can heal 5 different targets). The mantra heal is a PBAoE with a long cast time, a 5 target limit, and we don’t have the armor to push with the melee where that healing is needed the most.

If you only run with a fixed 5-man and they really need the support, then run whatever you want! It’s just that a mesmer needs to sacrifice a lot to bring that support when the role could much more easily be filled by a guardian.

WvW heal mesmer build check

in Mesmer

Posted by: Rangerdeity.5847

Rangerdeity.5847

It’s not that healing is a bad thing; it’s just not a mesmer’s strong point. The water field blasting works because of the timing (on or between hits), placement (the melee train), and the quantity (each blast can heal 5 different targets). The mantra heal is a PBAoE with a long cast time, a 5 target limit, and we don’t have the armor to push with the melee where that healing is needed the most.

If you only run with a fixed 5-man and they really need the support, then run whatever you want! It’s just that a mesmer needs to sacrifice a lot to bring that support when the role could much more easily be filled by a guardian.

now what your saying is water is more effective because it can get cast at range and 1800 toughness isnt enough to get upfront with the melee?

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

It’s not that healing is a bad thing; it’s just not a mesmer’s strong point. The water field blasting works because of the timing (on or between hits), placement (the melee train), and the quantity (each blast can heal 5 different targets). The mantra heal is a PBAoE with a long cast time, a 5 target limit, and we don’t have the armor to push with the melee where that healing is needed the most.

If you only run with a fixed 5-man and they really need the support, then run whatever you want! It’s just that a mesmer needs to sacrifice a lot to bring that support when the role could much more easily be filled by a guardian.

now what your saying is water is more effective because it can get cast at range and 1800 toughness isnt enough to get upfront with the melee?

The point of water is that it’s burst heal. You drop a water field, everyone blasts it and does an enormous amount of burst healing right when you need it on as many people as necessary. Mantra healing is limited to 2600 every ~3 seconds to 5 people and that’s it.

WvW heal mesmer build check

in Mesmer

Posted by: StickerHappy.8052

StickerHappy.8052

Well, the biggest issue is that mantra healing scales horribly with healing power. This means you should ditch all of that clerics and get something that doesn’t have a useless stat. Additionally, disruptor’s sustainment is literally one of the 5 worst traits we have, for that and other reasons…so ditch that too.

The next problem is that you’ll be doing somewhere between 0 damage and 0 damage. This isn’t exactly an issue…but I sorta like getting loot when I play wvw.

Lastly…it’s actually somewhat difficult to continually chain heals while in a laggy and aoe spammed environment. You have a very long channel, this means you can’t dodge without breaking it, are limited in mobility without blink, it’s just not easy to make it work effectively. The aoe range is decent for a dungeon comp…but you’re going to have trouble hitting a lot of people with it unless you’re in a really tight zergball.

What was Jhughes running in your 5 mes comp?

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

Well, the biggest issue is that mantra healing scales horribly with healing power. This means you should ditch all of that clerics and get something that doesn’t have a useless stat. Additionally, disruptor’s sustainment is literally one of the 5 worst traits we have, for that and other reasons…so ditch that too.

The next problem is that you’ll be doing somewhere between 0 damage and 0 damage. This isn’t exactly an issue…but I sorta like getting loot when I play wvw.

Lastly…it’s actually somewhat difficult to continually chain heals while in a laggy and aoe spammed environment. You have a very long channel, this means you can’t dodge without breaking it, are limited in mobility without blink, it’s just not easy to make it work effectively. The aoe range is decent for a dungeon comp…but you’re going to have trouble hitting a lot of people with it unless you’re in a really tight zergball.

What was Jhughes running in your 5 mes comp?

I don’t recall the specifics, just that it had some sort of mantra heals worked into it. In an environment with a limited number of people, mantra heals are great.

WvW heal mesmer build check

in Mesmer

Posted by: Rangerdeity.5847

Rangerdeity.5847

total of 12 heals in under 10 seconds burst sustainable is closer to one heal per second

WvW heal mesmer build check

in Mesmer

Posted by: Fay.2357

Fay.2357

total of 12 heals in under 10 seconds burst sustainable is closer to one heal per second

Ah, I see that you haven’t actually used the healing trait that you’re basing your entire build upon…

Restorative mantras only heals at the conclusion of the initial channel rather than at every activation.

WvW heal mesmer build check

in Mesmer

Posted by: Rangerdeity.5847

Rangerdeity.5847

total of 12 heals in under 10 seconds burst sustainable is closer to one heal per second

Ah, I see that you haven’t actually used the healing trait that you’re basing your entire build upon…

Restorative mantras only heals at the conclusion of the initial channel rather than at every activation.

now thats just stupid why would they even consider doing it that way your supposed to prep mantras before a fight not during the fight >_> thats like making an ele wait 10 seconds to use skills after switching attunments

WvW heal mesmer build check

in Mesmer

Posted by: Korusef.3714

Korusef.3714

The only good synergy for Restorative Matras trait is Mantra of Pain.

WvW heal mesmer build check

in Mesmer

Posted by: storiessave.3807

storiessave.3807

now thats just stupid why would they even consider doing it that way your supposed to prep mantras before a fight not during the fight >_> thats like making an ele wait 10 seconds to use skills after switching attunments

Wait wait, so you make a build, argue about the effectiveness of the build when people say it’s terrible…yet, you haven’t actually tried it and don’t know how the healing trait works?

Wow.

Attachments:

Tarnished Coast

Catorii | Lustre Delacroix | Catorii Desmarais | Synalie