WvW shatter build - con removal problem
Torch offhand and trait gives removal on the prestige.
Mesmer-Thief
http://www.youtube.com/user/Axcelerion?feature=watch – Small group videos
I prefer mantra of resolve. It allows you to stay mobile and grants removal of 4 conditions. You should have a condition removal utility. That’s just the way it is. Drop veil. You don’t need it.
I’m tied to much to focus offhand. Focus#4 could my favorite ability in this game.
I know I should use a con removal utility, just hoping for a way around it. This would remove 1 con every 10 sec (while fighting) and one each heal. Still might not be enough though.
Well, of the utility skills you listed veil offers the least utility. Blink and decoy are two stun breakers. (Good for you. I still have to tell people to carry even one stun breaker. >.<)
Decoy >> Veil imo because it’s more offensive. You can use it to mislead the opponent. It really does work as a decoy.
Veil is a light combo field iirc, but you already have access to that with focus 4. So that’s a questionable benefit to your build. MI is a great elite. But honestly with decoy and MI veil is a bit overkill. Don’t forget you have access to distortion on tip of dodging to get through tough spots when your emergency stealth is on CD.
Further more, in wvw roots are the most dangerous ailment. You can get swamped and killed before you know what hit you. That’s why I think carrying a readily accessible utility cleanse is a must. You don’t want to leave it up to chance.
Now, I did think of one thing. I believe some runes might allow you to cleanse a condition on heal. You’ll have to check out the wiki on that though. But I still think running a utility is the best move. Good luck!
Well, of the utility skills you listed veil offers the least utility. Blink and decoy are two stun breakers. (Good for you. I still have to tell people to carry even one stun breaker. >.<)
Decoy >> Veil imo because it’s more offensive. You can use it to mislead the opponent. It really does work as a decoy.Veil is a light combo field iirc, but you already have access to that with focus 4. So that’s a questionable benefit to your build. MI is a great elite. But honestly with decoy and MI veil is a bit overkill. Don’t forget you have access to distortion on tip of dodging to get through tough spots when your emergency stealth is on CD.
Further more, in wvw roots are the most dangerous ailment. You can get swamped and killed before you know what hit you. That’s why I think carrying a readily accessible utility cleanse is a must. You don’t want to leave it up to chance.
Now, I did think of one thing. I believe some runes might allow you to cleanse a condition on heal. You’ll have to check out the wiki on that though. But I still think running a utility is the best move. Good luck!
Thanks for the input. Yea Blink and Decoy are musts so Veil is the only one I could change. I believe both blink and decoy take care or roots though. So does Sword#3 if I have it up enough.
My attraction to Veil and MI is because run with 1 to 3 other people max so we need to be able to zerg juke. I can drop a Veil then MI after and it does the trick. Zergs are much more dangerous to a small group than conditions afterall :P
Also I like PvP in the JP and portal is needed there. I don’t think I would ever be able to get rid of decoy or blink even in the JP so con remove is still an issue. I will check out the runes too. Maybe those with the food will remove 2 conditions per heal. The mantra heal could even be an option then for 4 quick clears and decoy to re-cast it hmmm.
Saffron scented poultry soup removes condition on heal. In some of the builds i run i use it. Its like having ten points in inspiration, without spending the points.
Saffron scented poultry soup removes condition on heal. In some of the builds i run i use it. Its like having ten points in inspiration, without spending the points.
Yea that’s what I’m looking at along with generosity sigils. Looking at runes the best bet would be Lyssa. it gives precision, 10% condition duration (meh) but also a random boon for 10 sec each heal and full condition removal + all boons for 5 sec after MI.
So that gives two passive condition removals via healing and sigial and one mega o ish button with MI. Also turns MI into a more amazing stomping/reviving ability.
(edited by Stiv.1820)
Supposedly regeneration causes the condition removal food to proc, but I’ve never tested that.
One idea that hasn’t been mentioned is to use Melandru runes and the -40% condition duration food (or the -36% food if you are cheap like me). This gives a total of -65% condition duration, making immobilize much less threatening.
Ok, a few things.
First, sigils of generosity do work, and work very well. The shattercat builds use them iirc.
Veil is an ethereal combo field, not a light field. All glamours are ethereal. The tooltip is wrong.
Full runes of Melandru and the -40% food make conditions no longer even something to consider. Unfortunately, using those 2 things wouldn’t be smart in a shatter build. You want to go with runes of air or centaur for wvw, withou a doubt.
Not having mirror images in a shatter build is sorta surprising. If you can play without it, then take mantra of resolve for some good condition removal.
You use a focus. Drop the warden, then drop temporal curtain on top of it and stand in the warden. The whirl finisher will cleanse something like 4-5 conditions from you with proper positioning.
Yes the sigils work
Also check out the one other Condition removal sigil for sPvP if you go in there.
Draw backs are that its 60% on crit that you cause every 10 seconds so they are not great for removing more than 1 maybe 2 conditons per fight you get into.
Clone crits from their attacks do not trigger the sigils either. Shatters that crit do activate it tho.
I know its painful to not bring Blink for some builds but if you have it traited, bring Arcane theivery. Steal some boons off that D/D ele or Guard or Necro or Theif and give their conditions back in the middle of a fight.
“Gw2, It’s still on the Table!” – Anet
Best way to handle condition in a shatter build is to not have me stacked up in the first place. Consider your dmg spikes in waves of 10 seconds with a steady dmg input between, If you learn to use the immunits when in danger zone, juke out and use Stealth between you wont have so big problem with conditions. Also the nullfield is good in a shatter cat heavy spec as it give another chaos armour.
Tbh decoy, blink and portal + mass invis is just as good way to handle conditions as a remover. Also a condition class want steady preassure and have a constant apply of condition on you, you conter this by juking and deliver dmg in waves.
/Osicat
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-WvWvW-Pve-Shatter-Cat/
I can see the need for air or centaur. Mesmer mobility is just as big an issue as passive condition removal. I guess it’s easing one or the other. Maybe the con remove food and sigils with the mobility runes is the way to go. Sorry if this is all old hat, new to mesmer.
Side question to anyone reading this. How amazing is boon strip per shatter? I’m using 20% GS CD reduction because I go S/F + GS but constant passive boon strips looks too nice…
Yes the sigils work
Also check out the one other Condition removal sigil for sPvP if you go in there.
Draw backs are that its 60% on crit that you cause every 10 seconds so they are not great for removing more than 1 maybe 2 conditons per fight you get into.
Clone crits from their attacks do not trigger the sigils either. Shatters that crit do activate it tho.
I know its painful to not bring Blink for some builds but if you have it traited, bring Arcane theivery. Steal some boons off that D/D ele or Guard or Necro or Theif and give their conditions back in the middle of a fight.
i run a shatter build myself and frequently find myself running dungeons.
6 runes of hoelbrak with condition duration reduction food usually gives me all the condition removal i need.
even if you go for the cheap option and get the -36% condition duration food that is still a total of -56% condition duration. with this alone you can walk out of a rangers entangle.
I would avoid it per shatter personally, I dont recall the recharge if it does have one. I tend to build for multiple situations at once and this seems to feel like a trait that would really only help against guardians or D/D Eles which are very boon heavy and reliant.
Sigil of Nulification on a Staff of GS or just using a main hand sword will get the job done in most cases I’ve found.
“Gw2, It’s still on the Table!” – Anet
Side question to anyone reading this. How amazing is boon strip per shatter? I’m using 20% GS CD reduction because I go S/F + GS but constant passive boon strips looks too nice…
Boon strip per shatter is unbelievable. It absolutely melts classes like guardians and elementalists that rely on tons of boons. However, there are a lot of other classes that have on-demand boons, or at least have the ability to apply them a lot. What the boon strip does is it practically ensures that during your burst, you will be taking no retaliation damage, and they will have no damage mitigation from protection, while limiting their fighting potential by removing fury and might.