Yet another idea on how to fix Mirage
No offense, but many people can come up with some neat ideas, but they are all too time-intensive to code at this point. They also merely represent each person’s individual idea of Mirage, when we already have Devs idea of what Mirage is.
And quite frankly, it’s not nearly as bad as people make it out to be. It just needs a few tweaks, so going by your 3 points:
Not really much needed for this. The main gripe would be a little more access to Endurance, as we are now using our Dodges offensively, but will still need them defensively as well. (Especially the False Oasis heal should provide a significant amount of Endurance and not Vigor.)
Also make Super Speed last a tad longer.
Increase activation Window significantly (~100% or more), and improve some of the Ambush attacks. (Faster projectiles for Staff, more damage for Sword & GS, faster activations, etc.)
Last but probably the most in need of improvements of the 3. You already alluded to it, make it last at least 8 seconds to provide more tactical play. (Maybe even clear a condition for extra credit!)
Then make Jaunt 500-600 range, give False Oasis a Water Field and 25s CD, and fix Axe up a bit too.
All of that is nothing but minor tweaks to each of the existing abilities. Nothing fancy, and it’ll get the job done and make Mirage a great Elite.
Extra Credit: Tweak Deceptions as most of them will not see playtime in their current state.