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Posted by: Jurica.1742

Jurica.1742

With the recent changes to power mantra, has anyone been able to put together a good build for tagging people in zergs?

Pineapples rule

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Posted by: adelaide.6213

adelaide.6213

Any build involving:

Gs – Sigil of Fire
0/6/0/2/6 – Harmonious mantras, IP, Mender’s purity
Mantra of Pain, Mantra heal

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Any build involving:

Gs – Sigil of Fire
0/6/0/2/6 – Harmonious mantras, IP, Mender’s purity
Mantra of Pain, Mantra heal

WTF?

Shatter = great for snipe/pick teams. He’s asking for tagging. And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

Anything like this
http://gw2skills.net/editor/?fhAQNAsfRlknpRtlpxENcrNSqBZqbQ6BEgGU6P0tfC-TlhIwA6U+B4BAsVfwp9Hur+TSlgkCIiJAA-w

Torch CD if you need/want condi remove, but take anything you want really. You can sit at range and pew pew.

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Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

If I want to tag in zergs I either go standard shatter or I go this build: http://gw2skills.net/editor/?fhAQNAR8flknpEt1oxMNcrNypxcqpIdDFEQpDJ8EA-TVCEABcpEMR1WYS5nBXAAFVloNdDAcQAe4JAI0+DBAQAu5NzmtZwRH6QH6QHa38m38m38mlCIilRA-w

Keep in mind the build I linked does require a little more micro management but the aoe and the damage it does is rather insane. It can gank very effectively as well as tag extremely well. You can swap gs training for whatever you want honestly, shattered concentration or torch cd are great alternatives. I realize I have no veil, but my guild has 2-3 Mesmers on and if anything, my guildies tell me they’ve never seen a group of people die so fast from 1 person

Fun fact: with full guard stacks and bloodlust, I have around 3100 power with this build with no might.

-Rylock [vE]
Retired.

(edited by Warlord of Chaos.7845)

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Posted by: adelaide.6213

adelaide.6213

Shatter = great for snipe/pick teams. He’s asking for tagging.

Shatter [IP] = Two reliable 240 radius PbAoe skills that can be used without clones. And a +1 second “pseudo-stability” for emergencies. It’s difficult to reliably hit multiple downed players around you with GS on the move.

And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

You’re being too idealistic. The condi clear works quite well with the 3x mantra heal. Let’s assume that 0/6/0/0/6 is the best template for tagging for the reasons:

- 3x Mantra of Pain is the best for tagging at range
- IP is the best for tagging at melee

Then where would you put the remaining two points?

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Posted by: Fay.2357

Fay.2357

I personally prefer 4/6/0/4/0 with GS + Sw/focus, taking mantra of pain and whatever else you need.

4 in domination lowers the cooldown on GS skills. This means more zerkers, more mind stabs, and more mirror blades.

6 in dueling is pretty self explanatory, as that’s the one thing it seems people are agreeing on. In this situation though, you can also play with triumphant distortion for more reliable zerker spins.

4 in inspiration is for focus reflects and then a free trait to play with. Properly used focus reflects – both warden and curtain – are able to do an incredible amount of damage. Toss those skills into a choke point, onto the back line, wherever you see vulnerability. They turn into great area denial combined with strong damage.

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

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Posted by: Ansau.7326

Ansau.7326

To OP, if you’re a begginer, I’d suggest a mantra phantasm build 4/6/0/4/0 or 2/6/0/6/0. Both are really capable of tagging and also you can have good damage.
Shatter would be 2/6/0/0/6.

In any zerg build Triumphant Distortion should be taken, it gives you much more survivability and reliability with phantasms.

WTF?

Shatter = great for snipe/pick teams. He’s asking for tagging. And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

I beg to differ. Shatter is not only the build that grants you the best tagging, but also the one that is able to do the best damage. The problem is shatter is already a high-skill build, and in zergs it becomes much harder. That’s why very few people take shatters for zerguing.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Ross Biddle.2367

Ross Biddle.2367

To OP, if you’re a begginer, I’d suggest a mantra phantasm build 4/6/0/4/0 or 2/6/0/6/0. Both are really capable of tagging and also you can have good damage.
Shatter would be 2/6/0/0/6.

In any zerg build Triumphant Distortion should be taken, it gives you much more survivability and reliability with phantasms.

WTF?

Shatter = great for snipe/pick teams. He’s asking for tagging. And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

I beg to differ. Shatter is not only the build that grants you the best tagging, but also the one that is able to do the best damage. The problem is shatter is already a high-skill build, and in zergs it becomes much harder. That’s why very few people take shatters for zerguing.

For best damage I agree, for best tagging I disagree. Tagging isnt even about being effective for the good of the zerg, only… well tagging. You don’t even need full damage gear if all you’re looking for is tagging.

MoP is great, no questions there. A quick full shatter will allow for a wide tagging burst (not sustained tagging). Both come with the drawbacks of eating a lot of retal damage though and you can find yourself on the ground. Traited GS gives the best tagging, especially using your iZerker due to the fact it allows you to avoid the retal yourself.

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Posted by: adelaide.6213

adelaide.6213

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

IP makes tagging in melee very mindless. A dodge-roll shatter will cover most of your melee tagging needs in one fluid motion. A sword alone is not optimal because:

-You have to switch our of GS, so your ranged tagging capabilities will be reduced for the next 9 seconds.
- 3 target cap, 130 frontal range vs. 5+ targets 240+ full circle (ellipse?)

IP also allows you tag while charging your mantra. It’s night and day.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

To OP, if you’re a begginer, I’d suggest a mantra phantasm build 4/6/0/4/0 or 2/6/0/6/0. Both are really capable of tagging and also you can have good damage.
Shatter would be 2/6/0/0/6.

In any zerg build Triumphant Distortion should be taken, it gives you much more survivability and reliability with phantasms.

WTF?

Shatter = great for snipe/pick teams. He’s asking for tagging. And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

I beg to differ. Shatter is not only the build that grants you the best tagging, but also the one that is able to do the best damage. The problem is shatter is already a high-skill build, and in zergs it becomes much harder. That’s why very few people take shatters for zerguing.

For best damage I agree, for best tagging I disagree. Tagging isnt even about being effective for the good of the zerg, only… well tagging. You don’t even need full damage gear if all you’re looking for is tagging.

MoP is great, no questions there. A quick full shatter will allow for a wide tagging burst (not sustained tagging). Both come with the drawbacks of eating a lot of retal damage though and you can find yourself on the ground. Traited GS gives the best tagging, especially using your iZerker due to the fact it allows you to avoid the retal yourself.

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Posted by: adelaide.6213

adelaide.6213

To OP, if you’re a begginer, I’d suggest a mantra phantasm build 4/6/0/4/0 or 2/6/0/6/0. Both are really capable of tagging and also you can have good damage.
Shatter would be 2/6/0/0/6.

In any zerg build Triumphant Distortion should be taken, it gives you much more survivability and reliability with phantasms.

WTF?

Shatter = great for snipe/pick teams. He’s asking for tagging. And the two in inspiration is a waste. You should never be getting smashed with condi’s and even so, the zerg will clear them.

I beg to differ. Shatter is not only the build that grants you the best tagging, but also the one that is able to do the best damage. The problem is shatter is already a high-skill build, and in zergs it becomes much harder. That’s why very few people take shatters for zerguing.

For best damage I agree, for best tagging I disagree. Tagging isnt even about being effective for the good of the zerg, only… well tagging. You don’t even need full damage gear if all you’re looking for is tagging.

MoP is great, no questions there. A quick full shatter will allow for a wide tagging burst (not sustained tagging). Both come with the drawbacks of eating a lot of retal damage though and you can find yourself on the ground. Traited GS gives the best tagging, especially using your iZerker due to the fact it allows you to avoid the retal yourself.

I’m not seeing how a shatter build that uses GS has any less sustained tagging than any other build using GS.

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Posted by: Fay.2357

Fay.2357

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

IP makes tagging in melee very mindless. A dodge-roll shatter will cover most of your melee tagging needs in one fluid motion. A sword alone is not optimal because:

-You have to switch our of GS, so your ranged tagging capabilities will be reduced for the next 9 seconds.
- 3 target cap, 130 frontal range vs. 5+ targets 240+ full circle (ellipse?)

IP also allows you tag while charging your mantra. It’s night and day.

IP is once every 10 seconds though. It’s great at that moment, but throughout the duration of a fight where you’re moving and cleaving it produces less of an effect.

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Posted by: adelaide.6213

adelaide.6213

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

IP makes tagging in melee very mindless. A dodge-roll shatter will cover most of your melee tagging needs in one fluid motion. A sword alone is not optimal because:

-You have to switch our of GS, so your ranged tagging capabilities will be reduced for the next 9 seconds.
- 3 target cap, 130 frontal range vs. 5+ targets 240+ full circle (ellipse?)

IP also allows you tag while charging your mantra. It’s night and day.

IP is once every 10 seconds though. It’s great at that moment, but throughout the duration of a fight where you’re moving and cleaving it produces less of an effect.

Once every 11.5 seconds and another independently once every 23 seconds. There’s no reason you can’t stagger the two out if your main goal is tagging.

The point is that it’s better than nothing. Your opportunity costs are focus reflect or confusing enchantments. Neither of which help you tag downed players, which is really what matters.

(edited by adelaide.6213)

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Posted by: Fay.2357

Fay.2357

Having sword means IP is entirely unnecessary for close range tagging. Between MoP and sword cleaves you can tag any groups of players nearby or at range if you target properly.

IP makes tagging in melee very mindless. A dodge-roll shatter will cover most of your melee tagging needs in one fluid motion. A sword alone is not optimal because:

-You have to switch our of GS, so your ranged tagging capabilities will be reduced for the next 9 seconds.
- 3 target cap, 130 frontal range vs. 5+ targets 240+ full circle (ellipse?)

IP also allows you tag while charging your mantra. It’s night and day.

IP is once every 10 seconds though. It’s great at that moment, but throughout the duration of a fight where you’re moving and cleaving it produces less of an effect.

Once every 11.5 seconds and another independently once every 23 seconds. There’s no reason you can’t stagger the two out if your main goal is tagging.

The point is that it’s better than nothing. Your opportunity costs are focus reflect or confusing enchantments. Neither of which help you tag downed players, which is really what matters.

Not sure why you mentioned confusing enchantments. The major domination slot belongs to greatsword cooldowns, which absolutely does help to tag downed players. Focus reflects doesn’t help tagging downed players…but it does help tagging players before they get downed, and that’s just as efficient.

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Posted by: adelaide.6213

adelaide.6213

Not sure why you mentioned confusing enchantments. The major domination slot belongs to greatsword cooldowns, which absolutely does help to tag downed players.

I mentioned CE because it has no target cap; it’s for ultra-tryhard tagging because if used properly the entire zerg will get hit by it. I don’t consider it a decent trait otherwise.

I didn’t mention the GS trait because Illusions 15 essentially does the same thing.

Focus reflects doesn’t help tagging downed players…but it does help tagging players before they get downed, and that’s just as efficient.

If you reflect something but the player doesn’t go down does it matter for tagging? No.

If you aren’t able to tag a group of downed players in time before your zerg finishes them off does that matter? Yes, not all players that go down will have been hit by your reflected projectiles.

There will be some downed players that would have been hit by a reflect, but with GS/MoP it’s easy to get those tags if they’re not too many. In my experience, I have found IP generates more tags reliably than reflects.

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Posted by: Ansau.7326

Ansau.7326

With a shatter build you’ll be playing more closed to enemies than a ranged build and mainly with sword, so you’ll be hitting more enemies (GS autoattack hits the same enemy and most of the times only 1). Also, retaliation is a great way to tag, being at range you get much less focused and you receive less retaliation update.

I have a problem MoP, its cast time. Nearly 6s to tag 10 people… In this time I’ve done 5-6 sword autoattacks plus shatters.
I’ve reached a point where I prefer MoC over MoP, cause MoP doesn’t bring me more tagging than sword AA + shatters.

It’s more about how much time you spend hitting enemies, than if the ways are more efficient or they hit more enemies in a single attack.

PD: I’m not here to say anything but shatters are not good to tag, but to show that shatter builds are also good are it, and point they are the best way if played properly.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Royale.5863

Royale.5863

I have a problem MoP, its cast time. Nearly 6s to tag 10 people… In this time I’ve done 5-6 sword autoattacks plus shatters.
I’ve reached a point where I prefer MoC over MoP, cause MoP doesn’t bring me more tagging than sword AA + shatters.

It’s more about how much time you spend hitting enemies, than if the ways are more efficient or they hit more enemies in a single attack.

Have you actually used MoP? You use it in tandem with your auto attack. It’s a quick fire skill that is a nice spike in damage in addition to your weapon skills.

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Posted by: BlackDevil.9268

BlackDevil.9268

Eh…
Sw-T / GS
2-6-0-0-6
W/e gear, for tagging I guess as tanky as you want.
Spam 1 and blurred frenzy once enemy pushes on you or you push into a big blob with many aoe’s in there. Just f1-2 once you see people around you for extra tagging. It’s so much more effective than spamming mantra of pain.

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Posted by: Ansau.7326

Ansau.7326

I have a problem MoP, its cast time. Nearly 6s to tag 10 people… In this time I’ve done 5-6 sword autoattacks plus shatters.
I’ve reached a point where I prefer MoC over MoP, cause MoP doesn’t bring me more tagging than sword AA + shatters.

It’s more about how much time you spend hitting enemies, than if the ways are more efficient or they hit more enemies in a single attack.

Have you actually used MoP? You use it in tandem with your auto attack. It’s a quick fire skill that is a nice spike in damage in addition to your weapon skills.

I’ve nearly tested everything you could imagine in zergs. MoP is good if you don’t have AoE skills, but with them it doesn’t add much more tagging. And cast time really penalizes, as you’re not hitting enemies during that time.

Sword AA+MoP and sword AA+shatters have similar tagging abilities. The only thing that would mean an important tagging improvement from sword AA + shatters would be a pulsing AoE skill.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz