Critical Impact [Crit]
Zerker or Cond Dmg?
Critical Impact [Crit]
If you are looking at the over all DPS in a dungeon. Berserker gear does more DPS because of the way it’s damage is multiplied by Critical damage. Even then, I still go condition because you can be tanker so things are safer for you, and much better for PUG team members who are random.
For some basic idea about bonus damage
Bleeding 42.5 per stack per second +5 per 100 Condition Damage
Burning 328 per second +25 per 100 Condition Damage
Poison 84 per second +10 per 100 Condition Damage
Confusion 130 per stack per skill use +15 per 100 Condition Damage
I have an average of 1600 condition with all exotic condition gears which means I deal.
Bleeding 122.5 per stack per second (Average of 5 seconds for 612.5 damage)
Burning 728 per second (Average of 1 second for 728 damage)
Poison 244 per second (Average of 2 second for 488 damage)
Confusion 370 per stack per skill use (Average of 6 stacks for 2220 damage per skill)
Over all these are pretty low numbers. I can stack for about 10-12 bleeds which is like 1470 DPS + the occasional burn that kicks in every 2-5 seconds. but your staff clones are a threat and you are much sturdier in WvW.
Note that the armor that Yoda is talking about is most likely Rabid or Carrion.
If you will get all the possible ascended items + exotics (personally i use rabid mostly but have few items with carrion stats) you can get around 1.8k condi dmg. With food and tunning crystal buff + some corruption stacks i can get to 2.2-2.3k condi dmg whitch is around 155-170+ dmg per bleed tick depending on the amount of stacks. To sum up the dmg isnt comparable with zerker builds but it still does some decent dmg while you have a lot of thoughness and really nice offensive and defensive support, i would highly recommend this build
Ps. the highest dmg that i did with bleeding stack was 225 per tick but the mob had 25 stacks and i have had lots of condi dmg bonuses
(edited by Tobias.3619)