arcane thievery questions
Boon duration only increases the duration of boons applied by the character. Chaotic Persistence and superior sigil of concentration just increases your boon duration. For arcane thievery since you did not apply the boons yourself, it would not benefit from boon duration. Signet of inspiration does not directly benefit from boon duration either. For example, if you had 10 seconds of might given to you by another character, you had 100% boon duration, and you cast signet of inspiration at the exact same time you got might, then you would give 10 sec of might to your allies, not 20 sec. However, if you would have given 10 sec of might to yourself with 0% boon duration. With 100% boon duration you would give yourself 20 sec of might instead. Then when you cast signet of inspiration you would give 20 sec of might to allies.
Schrödingers Clone: PvP Mesmer
Thx much!
Here’s one more question that relates: Is boon duration only calculated at the moment a boon is applied?
In other words, if you had 40% boon duration at the moment you gave yourself a 10 second might stack. Is that boon going to last 14 seconds regardless of whether your boon duration dropped to 10% or increased to 50% immediately after you got the boon?
You are correct, it would start at 14 seconds and start ticking away. During that ticking, it would not change if your food ran out during those 14 second or for whatever other reason. Likewise, it would not increase if you gave yourself boon duration food after you gave yourself might.
Note: It actually works based on when you cast the spell. For example, lets say you swap weapons to get the 33% boon duration buff from sigil of concentration for 7 seconds. You then cast well of action. Well of action doesn’t grant the 3 seconds of quickness until the last pulse. Lets say when 6 seconds pass on sigil of concentration you cast well of action. Therefore, you cast the well when you had 33% boon duration. However, the resulting skill didn’t actually provide quickness until after the 7 seconds. In this case you would still get 4 seconds of quickness instead of 3. Same thing with time warp. If you would cast time warp while you had 33% boon duration then all pulses of time warp would get that 33% duration, even if your boon duration wore off before time warp ended. So, really, your boon duration only matters at the time you cast the skill.
Schrödingers Clone: PvP Mesmer
(edited by Xstein.2187)
I wish they would change it so that your next 3 attacks are unblockable, steal a boon and transfer a condition. I would love an utility like that.
Make WvW Eventful! – WvW, 4 years in
Yes, I have 5 lv 80 mesmers – Funny Puns
I was surprised to see the cd reduction in the patch notes. I thought ANet had forgotten about AT. If they made some big fixes with the cooldown then I’d be more excited.
If any one wants to give AT a go, here’s some advice. Pretend it’s pistol’ s Magic Bullet. Keep your target in front of you. If you turn too much or the target moves too far left or right, AT fails. You almost need to stand completely still during the cast.
And of course dodges also negate it. So yeah. The cd reduction is nice but it still needs more love.
EDIT: Nevermind.. it sucks… played a couple matches with it.. failed 4 out of 5 times… don’t bother.
(edited by SlimChance.6593)