ascended celestial gear
+1 done exactly the same thing. Seems to work well for me I’m playing Condition/Shatter
P.S went Celestial Ascended weapons and accessories etc also
Atm seems to work fine even in fractals 29 in wvw and pve .
If any veteran mesmer care to comment pls do it would be much apreciated
Regards.
Sure. Celestial gear is pretty bad for mesmer except for the one or two pieces that have a crit damage bonus. I’d still stay away from even those because they’re getting heavily nerfed with the ferocity change. While it may ‘work’ in fractals and PvE….everything ‘works’, few things are actually good.
(edited by Pyroatheist.9031)
Celestial is terrible.
And for Fractals, every class goes Berserker.
Angry Intent [AI] | Yak’s Bend |
I sort of regret going celestial’s gear.
My thoughts going into it were “Jack of all trades! Now to change builds, I only need to switch out traits and food!”
Turns out, being okay in all stats means you aren’t great in any :/
Whomp Whomp
Celestial is terrible.
And for Fractals, every class goes Berserker.
…which is why I’m always res’ing people in ‘pick-up’ Fractals runs.
ATT Forum Regulars: please, please stop recommending Berserker’s gear to people who don’t know how to play well defensively.
(JFYI, OP: Celestial armor/weapons using trinkets to alter your builds is fantastic on mesmer. All stats benefit all mesmer builds all the time. Bigger damage floater numbers are not everything. Not everything is a speed run.)
Sanctum of Rall since beta 3. Mesmer since 1070 AE
Celestial is terrible.
And for Fractals, every class goes Berserker.
…which is why I’m always res’ing people in ‘pick-up’ Fractals runs.
ATT Forum Regulars: please, please stop recommending Berserker’s gear to people who don’t know how to play well defensively.
(JFYI, OP: Celestial armor/weapons using trinkets to alter your builds is fantastic on mesmer. All stats benefit all mesmer builds all the time. Bigger damage floater numbers are not everything. Not everything is a speed run.)
It is well and good to recommend going a bit tankier for people who aren’t as experienced yet.
However, note that going a bit tankier means picking knights and cavaliers gear, not picking celestial. Celestial gives you a bunch of garbage stats that aren’t helpful, while not making you as tough as taking a few pieces of knights and cavaliers, while lowering your dps by more. Everything about it is worse.
I was fearless to get my celestial pieces, and faithless to read that crit dmg change note.
I’m planning to go for Celestial for the ‘hard to get’ trinkets (backpiece & the one that cost 50 ectos) so I can switch templates without worrying about them. I’ll still have zerk or rabid for amulet depending whether I PvE or WvW. I hope it won’t hurt too much, but with T6 mats at 40s/piece, it’s 80 laurels + 135 PO. They don’t make grindy games, sure. Liars.
It’s hard to discuss about stats right before a core element of power builds is about to be nerfed/changed.
Celestial can work in some wvw roaming builds you can have Iduelists dishing out solid damage and bleeds at a steady rate. It can really munch some builds 1v1. get both phantasm damage boosters and fury trait then phantasmal haste and pop out as many pistoleers as possible.
I wouldn’t go all celestial, but for the odd trinket or two where acquiring a replacement isn’t going to be easy, I don’t see the problem.
Ok i finished the celestial set with traveler runes and here is what i noticed:
_Phantasm Build_ 20(III X)/20(IV X)/5/25(V VI"can be changed")/0
-using GS zerk sw/sw ptv stats
-you make about 40% less direct dmg with Berserker" (skill 4 from GS) that with full berserker and scholar runes(exotic) , 9k(zerk) vs 5k(cele)
-is advised to use precision stacking on weapon (Superior Sigil of Percepcion) for a steady crit rate
-increased survability 23k+ HP
-you can aford some mistakes once ina while
When i test more i will post.
I went for celestial jewelry and weapons, zerker armor. Attack is a bit low, rest is fine.