berserker fixed yet?
Hey, what do you think?
This isn’t ranger or warrior.
Seeing all the bugs we still have from the beta, I wouldn’t even bet on the next patch.
Nope, still useless. Fortunately it is still just enough damage to tag in zerg farming, you know if it can get to the target before it dies.
Hey, what do you think?
This isn’t ranger or warrior.Seeing all the bugs we still have from the beta, I wouldn’t even bet on the next patch.
Ranger is the most useless class in the game, yes even after the crippling nerfs/bugs introduced to Mesmer thats how bad Ranger is, so I don’t know why you brought them up.
Ranger is the most useless class in the game, yes even after the crippling nerfs/bugs introduced to Mesmer thats how bad Ranger is, so I don’t know why you brought them up.
I was reffering to the hotfix right after the Lost shores patch that fixed the newly introduced ranger trap bug reported by the devs themselves.
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-November-15-2012
Not about how bad ranger is.
Ranger is undervalued. There are a lot of ways to make it pay off quite well that don’t get much play. Their DPS is quite good, it’s just flat as hell with very little burst. IMHO, the way ranger “sucks” is that auto-attack DPS is pretty much as good as it gets for Ranger bow. The class was born to bot.
BTW, I’m with y’all about the upsetting lack of a quick hot-fix to a serious bug.
Even bugged it’s still useful sometimes.
Ranger is awful. No arguments there.
It is pretty sad iZerker is still bugged though. It’s been weeks. If this bug had happened to HB or DB or volley or unload you have to specualte it would have been fixed or reverted within days.
Well, if it gets fixed as efficiently as phantasmal haste, we can still wait for a long time. But nevermind guys, we have portal.
I feel the need to point out that iZerker isn’t bugged. It was bugged before and was stacking up the damage over multiple hits, resulting in damage that was too high. The devs are aware that the change to iZerker made it too weak. It’s now a matter of adjusting the damage to compensate for the bug they fixed.
So maybe next year sometime it’ll be patched….or if the Ranger is anything to go by, Mesmers might get an underwater buff to make up for it! >_>
It’s definitely bugged. The first round hits about half as many times as the 2nd round on. The dev’s explanation was wrong.
I’ve just tested the Phantasmal Berserker after today’s patch:
1. Phantasmal Berserker’s damage is still not fixed. Its attacks damage are still inconsistent and no where close to the state it was before Nov 15th patch.
2. Phantasms and not only just Berserker now suffers a delay before they will initiate their first attack. Often times they’ll get destroyed or significantly damaged due to delayed Signet of Illusions not granting them health bonus before phantasms initiate their first attack.
I tested the Berserker against a stationary golem as well as a single targeted NPC enemy in WvW thoroughly. The result I got was that it’s still missing some of its attacks that’s causing its inconsistency. Since Berserker deals AoE, I confirmed the result again at HotM against a group of stationary Golems near DPS Trials Waypoint, and the figures from all of the targets that got hit by Berserker goes from as low as ~500 on crit to 1.9-2k on crit. Crit chance is at 58%, +Crit dmg is at 37 and Attack is at 2.7k. The damage output and inconsistency nature have not been corrected. Together with delayed responsive phantasms upon summoning introduced by today’s patch, this is a severe issue.
GWAMM & CotG
[HERO] – Star Leader – Black Gate
(edited by Mystiq Angelic.8193)
Tested and confirmed what the one above me said.
SERIOUSLY, ArenaNet, LOL.
Quitting Mesmer until phantasms get fixed.
SERIOUSLY ARENANET, GREAT JOB. Not only you don’t fix a game breaking bug, but you manage to somehow add another game breaking bug for mesmers. GREAT JOB LOL.
I am really at a loss of words.
Seriously, what are you doing, Anet?
Yeah… that delay is a killer. I would like it if this would be fixed quickly.
Anyone interested in posting the delay bug in the bug forum?
Anyone interested in posting the delay bug in the bug forum?
Already there… ~month ago.
Anyone interested in posting the delay bug in the bug forum?
Well done.
Hopefully they’ll look into that and then reconsider the changes they’ve done.
Came to post the delay bug.
Every single patch they push us further and further away from phantasms. Can they just remove them already and replace them with some skills that are useful? They are quite frankly broken now and it has taken the class with them.
Or are only Warriors and Thieves allowed to be good?
We need more portals, don’t we?
Maybe, they should just take away all our phantasms and give us 5 new portal skills.
THAT would be so helpful…
(Yeah, that doesn’t make much sense.. but I am not sure how they want mesmers to play/ behave)
I feel the need to point out that iZerker isn’t bugged. It was bugged before and was stacking up the damage over multiple hits, resulting in damage that was too high. The devs are aware that the change to iZerker made it too weak. It’s now a matter of adjusting the damage to compensate for the bug they fixed.
So maybe next year sometime it’ll be patched….or if the Ranger is anything to go by, Mesmers might get an underwater buff to make up for it! >_>
Please don’t post factually incorrect statements. Izerker randomly hits between 1-4 times still on a completely still target on its initial attack. Unless they intend for zerker damage to be “hits between 1-5 times, who the hell knows how many?! roll the dice!” then it is bugged.