blink (bugs and potential fixes)
naa it would be too easy to use and give an advantage to proffessions w blink in my opinion, it would lessen the skill it takes in this game, i am against it
Two things:
1. Put blink on a mouse button (I use the middle button)
2. Use “fast cast with range indicator”
Makes blink super-smooth and easy to use:
When I want to blink, I just middle-click once where I want to teleport — if it fails, no big deal, just click again. If I’m unsure about range, hold down the button and sweep the cursor til it’s green, then let go. It’s heavenly.
naa it would be too easy to use and give an advantage to proffessions w blink in my opinion, it would lessen the skill it takes in this game, i am against it
The skill comes from deciding when to use it and where you want to blink to — not the mechanics of button/mouse mashing. The brain did it’s job already, the game is holding the player back from greatness.
Changing skills to be easier to use is a great thing.
EDIT: An analogy is chess — you win by deciding on good moves, not physically picking up your pieces and moving them from A to B better than someone else.
@juno: Not really true. Skill is also involved in targeting correctly and accurately. It’s one thing to know that you need to do something, but the execution is also necessary.
Now, it’s not a good thing to have skills be unnecessarily clunky and difficult to use, but that’s not the case here. Blink is simply point and teleport. It literally can’t get simpler. OP is just complaining that he can’t target accurately.
naa it would be too easy to use and give an advantage to proffessions w blink in my opinion, it would lessen the skill it takes in this game, i am against it
The skill comes from deciding when to use it and where you want to blink to — not the mechanics of button/mouse mashing. The brain did it’s job already, the game is holding the player back from greatness.
Changing skills to be easier to use is a great thing.
EDIT: An analogy is chess — you win by deciding on good moves, not physically picking up your pieces and moving them from A to B better than someone else.
This game isn’t chess though, and it’s not trying to be. Part of being better is being fastest in every way. Fastest in reacting to something happening, fastest in deciding what to do and fastest in doing that action correctly. If we always did every move perfect, this game would be boring as crap. I’d even argue that’s what this game was for that period between July-December 10th. Builds were so face rolly that it became about group tactics ONLY, not personal skill as well.
Message me any time in game.