bunker mesmer b4 HOT and after...

bunker mesmer b4 HOT and after...

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Posted by: messiah.1908

messiah.1908

ok lets discuss it

b4 hot i used this build to bunker/sustain/support or some other version of it

the concept stay the same with chaos and inspiration trait line

utilities almost the same

so i hear ppl suggest to nerf chaos and insp line while the main problem doesnt come from it
the chrono trait line is the problem because its the new which make ppl qq much

so what makes now the bunker mes so OP

so lets check it out

utilities:
WoE – more support skills with aoe healing. if necro is smart he will use poison field on it so ppl will get less healing and use 1 condi cleanse with it or even 3 with chilblains.
WoP – 3 sec blur. common 3 sec aoe blur . the aoe most of the time is for 2-3 allies . again 3 sec. so again more support skill. what is the difference between any other blocking engi shield and stealth . only the fact its aoe ….. just make it vulnerability so can prevent cap like distortion and problem solved. the mesmer will have to use it off point so one of his team will contest it.

shield block – 4.5 sec while engi got 6 sec (3+3). rev got 6 sec (3+3), guard has some variant with massive dmg and much more block skills. thief got evades and dodges. so 4.5 sec is the problem ?

no

lets talk alacrity
so shield block is on 30 sec but in fact with alacrity becoming like 20 while other have 24 sec traited. so 4 sec is the problem?
we dont have any well reduce cd trait and if there were it turn WoP to 36 sec instead of 45. while with alacrity its like 32 so again 4 sec is the problem?
same as healing skill almost any other class got some 20-25 sec healing skill. we got 30 base which turn to 20-25 sec as well with alacrity. so common

CS
oh now its the problem. we can use skills twice with no cd if doing it right. so now you can have more blocks, more blur, more shatter, more alacrity, more utilities

do you think CS made all the problem for ppl to handle bunker mes….

i tested with friends 1v2 and 1v3 with the build above and handle it good (not great but good) 1v1 easy , 1v2 doable but tricky, 1v3 hard little bit more than the current chronobunker.

so my result to handle the "opiness "

  1. wop – prevent contest – let the mesmer use cs with it so 6 sec decap for you
  2. give other class the ability to handle bunker class better. thief for example if they had unblockable skills, necro with master of corruption trait should give more 2 boons rip and maybe aoe boon rip

problem solved

also good group communication. 3 ppl targeting the bunker and he will die
or just take DH with viper rev and necro , cc +condi + boon rip . mesmer will spam his shatter for stability, blur, blocks and after 5 sec he is yours …. unless he runs for support from the ele…

bunker mesmer b4 HOT and after...

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Posted by: Mcrocha.3891

Mcrocha.3891

3 ppl targeting the bunker and he will die

Lel.

Local Charr Ruins Everything

bunker mesmer b4 HOT and after...

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Posted by: Ramoth.9064

Ramoth.9064

Ok. So everytime some one decides to play this skill-less chrono bunker build all we need is 3 people. Gotcha. If they enemy team has 2 chrono bunkers we only need 6! awesome!

bunker mesmer b4 HOT and after...

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Posted by: messiah.1908

messiah.1908

Ok. So everytime some one decides to play this skill-less chrono bunker build all we need is 3 people. Gotcha. If they enemy team has 2 chrono bunkers we only need 6! awesome!

if 2 chorno bunker play on the same spot jst go cap the other 2.
if its 4v4 with 1 chorno 3 of you should target him at least

bunker mesmer b4 HOT and after...

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Posted by: Cole.3824

Cole.3824

There is no justification for it so just stop. Needing 3 people to realistically bring one person down is NOT healthy for small team pvp. If matches were 10-15 people then fine but when talking about 5v5 needing 3 to kill 1 is stupid, and broken. Period.

There is a reason why in the current meta the pro teams are saying that the first to cap wins. A game being decided in the first 10 seconds is not something anyone should be trying to encourage. Enough with the shortsighted views on balance. It isn’t all about making sure mesmers feel all powerful and screw the rest of the professions. This bunker garbage needs to be addressed. Now that mesmers and condi rev have been toned down a bit I imagine tempest is next. A healthy game means accepting that sometimes you have to take a hit for the good of all.

bunker mesmer b4 HOT and after...

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Posted by: messiah.1908

messiah.1908

There is no justification for it so just stop. Needing 3 people to realistically bring one person down is NOT healthy for small team pvp. If matches were 10-15 people then fine but when talking about 5v5 needing 3 to kill 1 is stupid, and broken. Period.

There is a reason why in the current meta the pro teams are saying that the first to cap wins. A game being decided in the first 10 seconds is not something anyone should be trying to encourage. Enough with the shortsighted views on balance. It isn’t all about making sure mesmers feel all powerful and screw the rest of the professions. This bunker garbage needs to be addressed. Now that mesmers and condi rev have been toned down a bit I imagine tempest is next. A healthy game means accepting that sometimes you have to take a hit for the good of all.

maybe or maybe not but a meta with full power creep where 2 ppl zerg 1 person in 3 sec also can be boring.
when bunker guard was a meta no one complain. wth happend now? ppl just hate mesmer as they can little bit support (less aoe cleanse but more heal and alacrity)
where tempest can bunker as well 3v1 why is that allowed?

and even 3v1 viper can can take some time to take him down (much shorter than bunker but still longer as he can evade, heal, block, immune, teleport etc…)

the problem there is not counter meta so just nerfing will result in new meta with no address to the real problem

bunker mesmer b4 HOT and after...

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Posted by: Cole.3824

Cole.3824

Tempest bunker needs looked at as well. However, lets not pretend like they are anywhere near the absurd level mesmer were. I expect to see more of them in the coming days and they DO need toned down. I don’t know where this mentality comes from that just because other classes are also unbalanced that mesmers should be left alone. They went for the most glaring problems first…mesmer and rev. They didn’t say “Okay we are happy now!” and leave it at that. They said they have a large balance patch coming out at the end of Jan. The goal here is not to micro manage balance every few days. That game never ends.

3v1 should only be happening when talking about skill. Skilled players can go 2v1 and 3v1 without it being a problem with build. As of yesterday though a total scrub mesmer could appear “good” because it was a chore to bring him down. No one is trying to nerf skill here. If you go 3v1 and live it should be because you’re awesome and not because your build lets you pretend.

bunker mesmer b4 HOT and after...

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Posted by: EnderzShadow.2506

EnderzShadow.2506

Ok. So everytime some one decides to play this skill-less chrono bunker build all we need is 3 people. Gotcha. If they enemy team has 2 chrono bunkers we only need 6! awesome!

anet math ftw

Shadowbane DarkAges Of Camelot WoW AION WarHammer GuildWars2

bunker mesmer b4 HOT and after...

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Posted by: Saturn.6591

Saturn.6591

Ok. So everytime some one decides to play this skill-less chrono bunker build all we need is 3 people. Gotcha. If they enemy team has 2 chrono bunkers we only need 6! awesome!

anet math ftw

Of course. Because obviously, you can’t have, you know… have the same three people first focus down bunker chrono 1, and then focus down bunker chrono 2. And in case that shouldn’t work out cause they ress eachother too fast, then you still have two points with 0 bunker chronos on them. If they split up, you can easily focus-kill them. If they move together, you still have two bunker-chrono-less points… not to mention, bunker chronos don’t do any damage, while some of the other classes are just as tanky but do lots of damage.

And now with the change to well of precognition (as well as the change to the shield-blocks), the point-holding ability of bunker chronos got a serious nerf; so it should be even less of a problem now.