here is the revised build of the bunker mesmer in action in ranked
many mistake of skills activation (my headphone broke while in fight so stop to hear so i panicked)
few points regarding the fight:
i loved how their warrior manage to sustain the fight versus our engi and condi warrior.
i shouldnt go mid alone while they had the cap.
i went far to help the engi but realize that he cannot kill the warrior (maybe support build and no bruiser build).
also he fail to finish the rev which was very low and decide to target full health warrior.
and again fail to target the necro so only thief was on him (i know the thief he is good one)
so after i saw the enemy had 2 cap point i decide to leave to draw the engi out as i knew he would get low health.
so engi decide to go 1v2 necro on mid (like i did
)
but still manage to contest the point so same ticking. while the enemy losing their dmg versus my team lose the support.
again on mid 1 enemy down and no one cleave – omg
we down 3 of them and no one went far to cap. so i did but only manage to decap
went they went lord i knew its finish
in this build i love the amount of regen – 280-300 ticking, retal, and protection and the healing burst
also its negate any condi build out there with null field and healing well. so my team can do dmg on point. also the amount of boons i can give to dmg dealers is insane especially if rev is near me or ele.
if thief or rev can have 10 might, stability, quickness, protection, retal and regen for 5 sec is can turn the fight.
the only problem as you saw from this vid is when my team dont support me when i am being pressure. support i mean doing dmg to the ones who target me. you saw the 2 necro stick to my back and my team target someone else
have fun