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Posted by: messiah.1908

messiah.1908

so why is your thoughts so far

amulet – carrion
rune – guardian
weapon – sc/sh+sc/sw
pros – great 1v1 and some 1v2
cons – thief hard counter if they patient. guard hard counter as you cant control the point . if the point isnt matter they are still hard but doable if you patient.
with staff more easy to kite them but you lose the point to them in 1v1.

ele died is sec. my best was 7 sec i post short clip. i was so shocked i looked for the thief and i saw i have no thief in my party ….lol
rev the same easy pick
ranger still easy
warrior you need to kite when he has resistance but can lose the point.

would like to hear your voice

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Posted by: eldenbri.1059

eldenbri.1059

I’ve been trying something similar but with scavenger runes instead of guardian.

I’ve had some mixed results, but I’ve only played a couple of games. I got started in sapphire since I ended in diamond last season

I have had a couple long fights with thieves that were close, but which I lost. I’m still adjusting to the timing changes from the PoM trait change.

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Playing lockdown.

Killing everything.

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Posted by: messiah.1908

messiah.1908

Playing lockdown.

Killing everything.

put some videos man pls…..

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Posted by: pico.6402

pico.6402

Good to know I’m not the only one that have dh problems on point.
Playing hybrid base mes with sage sc/sw gs and traveler.
Thiefs are easy to kill but when they suprise me and I’m not 100% with life I’m dead in 5 sec.
Also not suprise that condi/ imterupt wars can be a pain in the a..
For now just had few games played.

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Posted by: Asherah.7651

Asherah.7651

Been playing Sw/T + Sc/Sh (I like scepter for overall DPS and clone generation and Sw/T is fun for 4,3,3,2,F3,F1,F2 shatter bursts). I use Carrion with Scrapper runes…I love it, not as tanky but solid in 1v1 with great disengage, strong in team fights(thanks to grav well especially)and a great for +1 and roaming even. Been having a lot of fun with it!!

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Posted by: trooper.2650

trooper.2650

Playing lockdown.

Killing everything.

that was my thought
with the build I am running chronocondi is the last of my problems

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Posted by: skcamow.3527

skcamow.3527

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

Kortham Raysplitter (Yak’s Bend)

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Posted by: trooper.2650

trooper.2650

too lazy.

Just tell me this:

  • other weapon set?
  • do you use Inspiration?

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Posted by: skcamow.3527

skcamow.3527

too lazy.

Just tell me this:

  • other weapon set?
  • do you use Inspiration?

Yep I mentioned staff and inspiration in the post.

Kortham Raysplitter (Yak’s Bend)

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Posted by: messiah.1908

messiah.1908

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

i still dont know as only 700 condition dmg which taking almost half of it compare to carrion. while getting 50% crit chance and 187 crit dmg . so if power shatter is still not good why you think 700 condi dmg covering over the lost dmg?
while also being glassy as hell (thief and dh unless you not holding/contest a point)

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Posted by: skcamow.3527

skcamow.3527

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

i still dont know as only 700 condition dmg which taking almost half of it compare to carrion. while getting 50% crit chance and 187 crit dmg . so if power shatter is still not good why you think 700 condi dmg covering over the lost dmg?
while also being glassy as hell (thief and dh unless you not holding/contest a point)

Not saying it’s better than meta, I’ll clear that up. It’s just a very, very refreshing change of pace. It’s nice doing power shatter damage in a match but adding that extra 30% with conditions. It’s a lot for opponents to deal with because they can’t exactly ignore the conditions while I’m bursting all over them.

One other thing I do a bit different is heal mantra which provides better overall personal survivability than the heal well due to the shorter CD and restorative mantras heal (plus the 600 toughness when charging). Add the shatter heals + signet of illusions and you’re very sustainable.

And let’s face it, at this point every viable amulet (excluding wanderer/rabid that people don’t seem to be running) is glass. Sure carrion/sage give the great extra health pool which helps mostly in dealing with conditions. If you have inspiration you don’t have a problem with those anyway. Heal mantra helps tremendously here as well.

EDIT: I’m also planning to run my build with viper which should be better damage overall. Just having a lot of fun with destroyer atm.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

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Posted by: messiah.1908

messiah.1908

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

i still dont know as only 700 condition dmg which taking almost half of it compare to carrion. while getting 50% crit chance and 187 crit dmg . so if power shatter is still not good why you think 700 condi dmg covering over the lost dmg?
while also being glassy as hell (thief and dh unless you not holding/contest a point)

Not saying it’s better than meta, I’ll clear that up. It’s just a very, very refreshing change of pace. It’s nice doing power shatter damage in a match but adding that extra 30% with conditions. It’s a lot for opponents to deal with because they can’t exactly ignore the conditions while I’m bursting all over them.

One other thing I do a bit different is heal mantra which provides better overall personal survivability than the heal well due to the shorter CD and restorative mantras heal (plus the 600 toughness when charging). Add the shatter heals + signet of illusions and you’re very sustainable.

And let’s face it, at this point every viable amulet (excluding wanderer/rabid that people don’t seem to be running) is glass. Sure carrion/sage give the great extra health pool which helps mostly in dealing with conditions. If you have inspiration you don’t have a problem with those anyway. Heal mantra helps tremendously here as well.

EDIT: I’m also planning to run my build with viper which should be better damage overall. Just having a lot of fun with destroyer atm.

if so as you said go viper indeed as it should be better overall dmg output

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Using destroyer amulet in a hybrid scepter/sh build, most fun I’ve had since pre-HoT. You’re glass of course but with all the damage mitigation from sc/sh, staff and inspiration you’re very sustainable.

In the meta build Dragon hunters are close to a hard counter; in this build they’re easy as you don’t have to just rely on melee to BF burst and your conditions to get them down by attrition. Confusing images alone takes 1/3 of their health with the marauder damage. Condition damage generally averages around 30% of total damage.

I may make a thread about it one of these days, too lazy.

The meta is so block and counter condi heavy, it’s not been a bad idea to run something that cuts across the meta. At the end of S2 everyone was on and on about the godtier meta condichrono was. Yet nobody seemed to be able to see the single stun break, the lack of stability, the fact there was no presence of stealth/target drop in the build. Then you have all these meta classes/build pretty much spamming aoe condi’s like there’s no tomorrow. No worries, throw a berserker in the mix with multiple sources of long duration resistance and go ham. Generate a down, secure the kill, watch as the fights swing in your teams favor.

There’s a lot going on in the matchups this season that wasnt there before. The meta builds might be strong, but they’re also predictable.

One thing I’m especially loving is running Shattered Concentration, and stripping that stabos in fights that classes like Reaper really rely on. Then slapping them with a 3-4 second stun while the phants and the rest of the team go to town. Classic.

(edited by Ross Biddle.2367)

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Posted by: messiah.1908

messiah.1908

thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them

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Posted by: Ross Biddle.2367

Ross Biddle.2367

thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them

Yeah, a bit of team cleanse can go a long way, shoring up the gaps in personal cleansing.

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Posted by: messiah.1908

messiah.1908

thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them

Yeah, a bit of team cleanse can go a long way, shoring up the gaps in personal cleansing.

also please share you build i want to test it a bit

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Posted by: Ross Biddle.2367

Ross Biddle.2367

thats why i found bunker chrono is the best handling/counter heavy conditions team with null field and time warp/gw while my team stand on point and harvest them

Yeah, a bit of team cleanse can go a long way, shoring up the gaps in personal cleansing.

also please share you build i want to test it a bit

Builds are in sig info but here
http://en.gw2skills.net/editor/?vhAQNAsaRlknhG1YNawBNwtGLnGFZAsABV90mtbL629GfHA-TJBCABuXGAgTBwFPBAY2fAA

I’m not confident CI is stacking with Paralyzation sigils btw. Can anyone confirm if they fixed it?

Build has no cleanse, thus the Marauder ammy.

Don’t be afraid to use your stealth, esp dropping split for more Mass Invis. Drop target, reposition etc.

Kiting and LoS’ing are your friend in 1v1’s. Make use of those phants to whittle your opponent down, and lock out their offense with your myriad of CC.

So long as you watch for stabos and do a pre shatter, you can cleanse and promptly lockdown targets to force them to eat your damage.

I’d record but my comps getting old and crappy, and running a recording program can cause the game to stutter and screen freeze at times (FRUSTRATION). Anyway, when it works it works, when it doesnt… I’m just reluctant to records.

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Posted by: trooper.2650

trooper.2650

@ross

funny enough your build is so very similar to what I have been running lately ( I too, like running builds cutting across the meta. Whether they work though, it’s a different story)

Anyway, I was wondering:

  • how much you would loose/gain by dropping chrono and go insp.
  • a way to resume focus as off hand (I remember you were a big fan of sc/fc in the old wvwvw days)

Right now I am on full berserker with

  • sw/pistol sc/sh
  • dom/insp/chrono
  • MoR/MoD/blink/decoy/MI.

Good control, many stuns, good survival vs condi, good damage too. So much fun, but squishy and cant contest point vs DH.

Thinking of replacing pistol with focus to see how it goes

What you say?

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Posted by: Ross Biddle.2367

Ross Biddle.2367

@ross

funny enough your build is so very similar to what I have been running lately ( I too, like running builds cutting across the meta. Whether they work though, it’s a different story)

Anyway, I was wondering:

  • how much you would loose/gain by dropping chrono and go insp.
  • a way to resume focus as off hand (I remember you were a big fan of sc/fc in the old wvwvw days)

Right now I am on full berserker with

  • sw/pistol sc/sh
  • dom/insp/chrono
  • MoR/MoD/blink/decoy/MI.

Good control, many stuns, good survival vs condi, good damage too. So much fun, but squishy and cant contest point vs DH.

Thinking of replacing pistol with focus to see how it goes

What you say?

Focus is stuck back in the old WvW days. The curtain has some nice uses, but untraited you lose half its utility, and the CD’s arent fun either. iWarden is aweful since he spawns on top of the target and takes forever to deal his damage. These days the high damage flying around will eat him even faster than the old XD.

Chrono is absolutely necessary for Chronophantasma. Remove that and you remove at least half as many phantasm attacks you’d otherwise get (reset on shatter, which also resets their hp). More in fact since your phants are coming off CD more often (alacrity) and thus more summons. Also Time Catches Up is important for those shatters landing. And lets not forget 25% move speed XD

You can still take inspiration if you want. The trade off will be losing Illusions, which is going to cost you in phant summons (which is DPS). Phantasmal Haste you can live without, though in this build, under those stuns, and with chronophantasma, Phantasmal Haste has a beautiful synergy for once (you see those attacks firing off and landing exactly when they’re supposed to). Anyway, Inspiration would mean you could face more condi spam. I chose to avoid it all togeather XD

I like berserker, but to be competitive I went Marauder. That boost to HP allows me to live through those condi’s that do stick to me.

Dropping Blink is a big one for me. I don’t think I’ve ever run without it. That said, it’s not that hard to live without it when you’re running the stealth game. So that allows me the extra ultra long stun, or I have the option of running portal if I think my team would benefit.

As for contesting a point. I don’t even bother. I focus solely on killing the guy on point. There’s better builds/classes for playing point holder XD