condi shatter in tpvp - observations

condi shatter in tpvp - observations

in Mesmer

Posted by: messiah.1908

messiah.1908

hello guys

so you know i am big fan of condi shatter even with the mtd nerf and lockdown buff

basically every mesmer is playing powerlockdown with more easy time

i also had fun with it but got bored pretty fast

as more the meta stayed zerker power base one i took the chances to further experiment with the condi shatter and rather by doing dmg and more holding points/decap/cap points

my observations:
1. easy time 1v1 while contesting point (i am not pu and torch used for blind and not stealth)
a. warrior – most of them go rampage so with blind i hardly die. you can contest
b. ele – hard to kill but with some combo they will disengage or die from confusion. you can contest
c. thief – easy to kill if he is not patient . he cant contest while you can
d. ranger – easy to kill with blind and confusion. he cant contest while you can
e. engi – hard to kill but doable depend on player capability and build. easy to contest with stability
f. necro – power can contest the point with aoe but after its gone you can kill. hard to contest
g. mesmer – hard to kill but if you shatter even 1 shatter on his face he will disengage. hard to contest . inspiration mesmer even with cleanse will have to shatter thus lowering thier dmg capabilities
h. guard – hard to kill while contesting

2. can handle 1v2 for short time and even down 1 enemy (hard to stomp). the blind give you time

3. on group play – yes this build doesnt made for burst at all. condi can and will be cleanse but
a. you can pressure the ele/thief/ranger/engi with even 6 confusion (1k dps). if he cleanse shatter and pressure him again. he will die. so while they confuse they wont do much dmg or movement while your group will.
b. support your team with blind
c. you are the perfect stomper with stability and blind. thus your zerk team can do more dmg.
d. you are the perfect resser with stability and blind
e. you make your enemies to use utilities earlier while your team save them for the right moments
f. you are still doing good dmg over time (not a burst 100-0) but if in 4v4 your team manage to down 1 the 3 allies can do dmg on other player while you get the stomp . or you can pressure with condi burst on the down which make the enemies to panic and use all their cleanse leaving them wide open to the kill
g. as you’re mesmer you will be targeted – thus your team will have the upper hand as you are not the dmg dealer or zerker and you can live longer and support yourself
h. you can support with null field or feedback. time warp is amazing for dmg/res/stomp/lowering enemy dps
i. my team doesnt have to take bunker build as i can hold points till help comes while doing more dmg than bunker while soften my enemy to the burst of my team

i would like to hear more ppl opinions if they have tested condi shatter
dont compare it to power mesmer rather to other class role (not build)
as condi atm not being used in tpvp

condi shatter in tpvp - observations

in Mesmer

Posted by: Basar.1547

Basar.1547

can you link a build pls?

condi shatter in tpvp - observations

in Mesmer

Posted by: messiah.1908

messiah.1908

condi shatter in tpvp - observations

in Mesmer

Posted by: nearlight.3064

nearlight.3064

I think its an okay build, but you’re not going to be all that great in larger (more than 2-3 oponents) fights due to all the cross cleanse by eles/guardians/mantra mes that are on most “good” teams.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

condi shatter in tpvp - observations

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Posted by: MailMail.6534

MailMail.6534

Thanks for your observations. Of course, there’s a lot of variety in the way you can play maim now which might lead to a slight differing of opinion on our conclusions. i.e. The choice between pistol and torch. I prefer Magic Bullet to the additional survivability Prestige gives. It gives you AOE control and 2 confusion procs. I’ll include mine now:

Contesting Points 1v1
Elementalist : If they are diamond skin, you have 100% of losing. It’s best to disengage long enough for backup to come. Otherwise, the key to defeating them is to not burst but to spread your confusion/torment applications out in a consistent pattern. They will often clear the condis, but they have to furiously click skills and move throughout the entire engagement. They typically melt themselves because of this innate style of play.
Engineer : lol so easy. Simply dodge and mitigate their burst, and you’ve won the match. You might have to initially get off the point in order to do this, but they are easy pickings afterwards. idk what happened to all of their condi removal, but I have had the easiest time against engis more than any other class on Condi Shatter. One Scepter Block sends them into a tizzy!
Guard : Your hardest counter after diamond skin ele. This match up depends on your maim set up. Unfortunately, my two builds don’t exactly help my case. You can’t really contest the point without eating a lot of dmg and letting all your clones die. If you have access to reflects, time them wisely.
Mesmer : This can be very hard. The good thing is that Mesmer burst rotations are easy to predict. You see a mirror blade coming? Get out of there. You see a clone leap right on top of you? Get out of there. The problem is that if you get locked down and your stunbreaker is on CD, you need to pray for Dwayna that you don’t get 1-shot. Otherwise, the battle is in your favor. Despite the new improvements, dps mesmers still can’t contest points compared to other builds.
Ranger : Another class that you shouldn’t have trouble with. Very easy to get the Scepter 2 block off. The issue will be condi Rangers (which are typically the best rangers in the game). Save your condi clears for when they burst. Don’t get entangled. Most of the time, it should be a decent match up.
Thief : Blinding Dissipation says hello. Their rotations are painfully easy to predict at this point. They have to come into melee range in order to do any big dmg which just happens to be Maim’s strongest position. A good thief still has 60% odds of beating you, but there aren’t many good thieves out there. A good thief will go in and out of melee, letting you waste your CDs. Remember, they don’t have CDs, so their attacks recharge faster. There’s not much you can do, but the point will always be in your favor regardless.
Warrior : I haven’t had issues with warriors yet. You typically either have a lot of toughness, self-sustain or both long enough to survive through a Rampage or any of their dmg nullifying stances. Even the condi clearing shouts aren’t enough to putpace your shatters if you time them right. Switch weapons often to proc poison. Easy fight here.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

condi shatter in tpvp - observations

in Mesmer

Posted by: MailMail.6534

MailMail.6534

1v2 Fights
Typically, you’re able to hold off for quite some time. Blinding Dissipation in conjunction with Ineptitude completely rekts enemies, messing up their entire rotations. It is not to be underrated. Don’t worry about contesting the point. Most people will chase you around which is great for torment. The idea is to just distract and annoy them long enough for backup to come or for other points to be captured. Very good here.

Team Fights
Again, it’s worth mentioning that some maim builds can support the team in different ways. Bountiful Disillusionment and Temporal Enchantment are the two builds that I’ve tried the most with, and both prove to be very helpful in different ways. Going Domination is best if you’d like to take more okittengressive approach (CS/Rending Shatter, Shattered Concentration, Powerblock). I honestly think that the better trend for Maim builds is to go more supportive than aggressive. Here’s some key observations:

  • Moderate AOE pressure with confusion/torment. Single-target confusion is very strong. You alone will get enemies to use their self-sustaining utilities which opens them up to enemy attacks.
  • Dmg mitigation from team with blinds. Note that dodging AOE attacks procs Ineptitude, which blinds every enemy whose attack you dodge/evaded. Ineptitude is a very strong trait. Add in Blinding Dissipation, and you’re mitigating a lot of dmg as well as keeping a constant stream of AOE confusion.
  • Stomping enemies via shatters (blind and/or stability on shatter).
  • Rezzing allies via shatters (blind and/or stability on shatter) or Medic’s Feedback with Resistance.
  • This is just my experience, but Time Warp with Temporal Enchantment has 100% guaranteed every team fight where I used it. Without even mentioning the Resistance and Quickness, Slow completely rekts enemy teams. I literally smash my face into the keyboard and win fights when I have TimeWarp up.

Builds I Use

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

condi shatter in tpvp - observations

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Posted by: MailMail.6534

MailMail.6534

I think its an okay build, but you’re not going to be all that great in larger (more than 2-3 oponents) fights due to all the cross cleanse by eles/guardians/mantra mes that are on most “good” teams.

Mesmers aren’t really able to stand on point for a good amount of time even with the support of their team. Otherwise, they have to burn through their mantra charges or self-sustaining utilities. That being said, them having to range will mean less cleansing for their team.

As my previous post alludes to, I think it’s best if Maim builds try to trend more towards a supportive role rather than “condition bursting”. That’s the role of engineers and necros, not Mesmers.

https://www.twitch.tv/thatcho
“The jealous are troublesome to others, but certainly a torment to themselves.”

condi shatter in tpvp - observations

in Mesmer

Posted by: messiah.1908

messiah.1908

As my previous post alludes to, I think it’s best if Maim builds try to trend more towards a supportive role rather than “condition bursting”. That’s the role of engineers and necros, not Mesmers.

ok you brough up condi engi and condi necro

i play them both . more on necro . and mesmer can do much better conditions and support. the only thing necro got is fear and boon removal. they lack stability (if not traited), low bleeding stacking , low blind procing, most of their burst come from signet and they got long icd versus the condi mesmer.
engi on the other hand got more condi spamming and procing but with low stacking. he got more aoe heal, block and no blind support and stability. still think if my group want 1 player to go condi mesmer is the class.

i am also trying the support approach with glamour fields

condi shatter in tpvp - observations

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Posted by: messiah.1908

messiah.1908

I think its an okay build, but you’re not going to be all that great in larger (more than 2-3 oponents) fights due to all the cross cleanse by eles/guardians/mantra mes that are on most “good” teams.

on the contrary. i dont spamm skills rather looking what my ele use.
example- if he is on fire i proc confusion on him. 6 stacks and he will turn water. he cant do high dmg and migh stacking so he will go air – i proc blind on him , again no dmg, so he go fire or earth so i block (easy as most his skills are aoe) so 5 stacks of torment so he will use utilities (water on cd) then i target him and call for burst. he has no utilties and i can proc confusion on him – up to 17 sometimes. he will die.
if also gaurds there more the better as he will use F2 to cleanse so no utilities for the group he will be the second my group target while i can blind warrior/thief and mitigate dmg on my group. guardian will go down and i will do stomp (stability) so my group can still pressure the other enemies
with time warp 80% win on point (usually mid), if necro going leech i proc confusion and blind like crazy and feedback. he will die in 3 sec
if engi use his heal i proc 6 confusion on him. he will stop attacking while my team can burst him as if he use skill he will get 1-2k dmg if he is not he will take dmg from my team – so win win

also most fo the fight are 2v2 3v3. maybe the first engagement is 4v4 on mid. but i will go far or close so if its 3v1 on close my team got the upper hand on the other 2 points
i will back of w8ing and if its 2v1 i can buy time depends on the 2 enemies comp.

the blind abilities gives you some control over your enemies while you can support your team by mitigate dmg with it.

maybe in higher tier where the support and rotations are very fast this build may not do much good but so far my team wants me to play it as i hardly lost close or far and even when i do my team got 2 other points. sure the rotation is the main key