condimesmer revised for S4
Looks good. Just got to wait and see what the meta spits out of the other classes to see how this will fare.
My guess about the meta comp
Guard burning or power
Thief
Ranger healer
Mesmer condi still over power
Warrior power or condi
Ren pushed out little bit
Ele unless his power burst will be better than his sustain
So condi mesmer will be alive as point holder and group dmg
Hard to see something like this not being better than if ran with inspiration. Sure you have three condition management sources but it just seems the SoI clutch survivability is just too good.
so this is my revised mesmer almost as i wanted to be in the first place
and more aggressive build
http://gw2skills.net/editor/?vhAQNAW7fncfClqhlpBGqBEgilXjqcC6tgDNAypmoeYP2lF-TZhAwAjLDw5gAAb/BAXAgNPBAAthe first build design to handle boons while dealing good pressure with stability
so warrior will have harder time to take you down when resistance get removed.
its also support with null field and healing well so when ele healer bot is gone you can support while doing dmg
the new Phantasm Dis is great even if it dies after the cast as it remove 2 boons and 2 conditions and if you cast it and it manage to do 1 hit the bounce is good. try to shatter it before it dies to resummon it
you can take sword – combine with torch to secure the burning proc and change the elite to moa if you like . i still prefer the scepter in most cases.the aggressive build design with blind and confusion so be more careful from cc and use shatter at the right time to blind and pressure.
For your more aggresive build, removing chrono for chaos (versus power team)/inspiration (versus condi team) would probably be better?
Less shatter, but torment and confusion 10+ stack is enough. So, no need chrono much. I would use rune of the traveller, even if balthazar is really good.
With chaos, you can trait to get reflect on manip, so switch the heal if heavy range without much condies (guard + ranger + thief team).
Since I like to casually play mesmer, I am not the best to compare those builds. SO, I will probably try your version 1 this weekend for some fun. (and 1v1 my team mate!)
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
Tried these builds and they’re a lot of fun. I don’t know though. I really like chrono because I get moa on a short cooldown with continuum split. Shield is also crazy powerful, offering tons of on-point survivability when paired with sword. And the condi removal and healing from Inspiration is just too hard for me to give up right now.
Hard to see something like this not being better than if ran with inspiration. Sure you have three condition management sources but it just seems the SoI clutch survivability is just too good.
Only the difference the boon stripping can make is detrimental to the other team (takes the hard counter of the war and flips the table, for example). So if you can pull it off without inspiration then it’s worth it.
Shield will still win out over torch, especially for point holder.
Hard to see something like this not being better than if ran with inspiration. Sure you have three condition management sources but it just seems the SoI clutch survivability is just too good.
Only the difference the boon stripping can make is detrimental to the other team (takes the hard counter of the war and flips the table, for example). So if you can pull it off without inspiration then it’s worth it.
Shield will still win out over torch, especially for point holder.
the stability on demand is far better than the cleanse. and also it has more conditions handling abilities
torch – 2
pd – 2 or even more on low cd – great for 1v1
null – 5 ticking
healing well – 1
resistance with F5 for 2 sec
so inspiration line only yield 5 and with soi 10 with another 2 on healing skill. the main difference is the healing part when shatter.
i swap for sword/sh +sc/t also work nice
Hard to see something like this not being better than if ran with inspiration. Sure you have three condition management sources but it just seems the SoI clutch survivability is just too good.
Only the difference the boon stripping can make is detrimental to the other team (takes the hard counter of the war and flips the table, for example). So if you can pull it off without inspiration then it’s worth it.
Shield will still win out over torch, especially for point holder.
the stability on demand is far better than the cleanse. and also it has more conditions handling abilities
torch – 2
pd – 2 or even more on low cd – great for 1v1
null – 5 ticking
healing well – 1
resistance with F5 for 2 secso inspiration line only yield 5 and with soi 10 with another 2 on healing skill. the main difference is the healing part when shatter.
i swap for sword/sh +sc/t also work nice
You definitely have condition management covered but being it’s still a condition build intended to bring down opponents, the SoI loss is huge. Not just for the extra heal sustain but damage pressure. The investment in boon rip is great, but the iDisenchanter has historically never been a reliable option on point and still has the morbid cast time. Maybe the recent patch changes will help, but not too optimistic.
I know you excluded portal intentionally but I personally wouldn’t ever run without it in soloq or with coordination in any scenario other than maybe a bunker.
Still, would like to see a vid to gauge it.
There’s no way Guardian is going to be in the meta above Engineer.