condition Mesmer teammate
I also have a secret build, but mine have 100% win ratio, you guys are close to it but will never find out because is a secret build that I will never tell anyone but I assure you it has 100% win ratio, can aply 30 stacks of confusion/torment/idk, bleeds on 2.32 seconds!.
Yeah!
…Ok.
Back to topic. I think if the question is about cond pressure and nothing else, than Rev would be better, also easier to play.
But chrono has very kitten high skill ceiling… every loss or fail on role attempt could be due to l2p issues.
Back to topic. I think if the question is about cond pressure and nothing else, than Rev would be better, also easier to play.
But chrono has very kitten high skill ceiling… every loss or fail on role attempt could be due to l2p issues.
can you elaborate why?
dueling give you blind on shatter and with ineptitude you create doable the confusion
so with perfect shatter i can get 24 confusion stack while without dueling i will have 15
now in good fight sometimes yo wont be able to perfectly shatter thus from 24 i will get 15. an from 15 i will get 8 so more dmg with dueling over more sustain with inspirationHold on. I remember testing this a while ago, and at least back then, it would only ever add one or maybe two stacks of additional confusion. That’s because blinds that go on top of already active blinds do not add any confusion according to my tests back then. This means the only way you would get 9 additional stacks of confusion is, if you would shatter 9 illusions in a row (meaning you press three shatters in succession; 2 of them need to be 4-illusion shatters in melee range) and your opponent is spamming auto- or multihit-attacks like a madman (preferably with quickness active, and he actually has to"hit" you or someone else with every hit) so his blindness is getting removed fast enough for you to apply yet another one… but even then that only works if your illusions (including you) are perfectly lined up for each shatter, so that they do not hit at the same time. And if all that is the case, then said opponent would have suicided quickly even without those additional 9 stacks.
Did they actually change that?
ok this is what i have tested
i shatter F2+F3+#2 scepter to put stack of blind duration
when i saw only blind (no torment nor confusion) i F1
according to you i should get only 1 confusion and not the second 1 cause the target still blind .
i got 2 as i put another stack of blind
hope it helps
can you elaborate why?
Well I could try…
Because F5, realy useful portal mechanics, efficient cond shattering that works on defense and offense and mesmer team support on general (like time warp, wells) are things that requires some fast decision making and predicting on other players (ally and enemy) behavior.
Edit: I was trying to say mesmer gives way more space for strategic uses of cds, and faster fingers won’t realy help you on those decisions… this is why I think a cond chrono would be a more strategical choice.
And I was talking about that when saying “skill ceiling” and l2p issues.
While Rev cond pressure is easier and herald support is somewhat afk material for most part.
(edited by Kaliny.8265)
i had 3 days testing mesmer viper/carrion versus revenant viper/carrion
solo (like point holder) and team fight
team fight – rev win my choice over the mesmer. the illusion just get killed unless i was able to position my self side or at the back of the enemy (putting far from my team). if i manage to shatter my illusions it did nice dmg
but compare to the revenant who doesnt need third party to do dmg i manage to do far more dps compare to mesmer
we fought 4v4 – enemy team had 2 DH, 1 power mes and 1 bunker mes. i know hard comp for condi mesmer. but with rev the pressure of torment aoe did it job nicely
1v1 my mes did better on point as i manage to shatter more but rev do ok too.
i had 3 days testing mesmer viper/carrion versus revenant viper/carrion
solo (like point holder) and team fight
team fight – rev win my choice over the mesmer. the illusion just get killed unless i was able to position my self side or at the back of the enemy (putting far from my team). if i manage to shatter my illusions it did nice dmg
but compare to the revenant who doesnt need third party to do dmg i manage to do far more dps compare to mesmerwe fought 4v4 – enemy team had 2 DH, 1 power mes and 1 bunker mes. i know hard comp for condi mesmer. but with rev the pressure of torment aoe did it job nicely
1v1 my mes did better on point as i manage to shatter more but rev do ok too.
The lesson here. If it’s mesmer, and it relies on clones, it’s at a disadvantage/not gonna work. Same story as ever.
i had 3 days testing mesmer viper/carrion versus revenant viper/carrion
solo (like point holder) and team fight
team fight – rev win my choice over the mesmer. the illusion just get killed unless i was able to position my self side or at the back of the enemy (putting far from my team). if i manage to shatter my illusions it did nice dmg
but compare to the revenant who doesnt need third party to do dmg i manage to do far more dps compare to mesmerwe fought 4v4 – enemy team had 2 DH, 1 power mes and 1 bunker mes. i know hard comp for condi mesmer. but with rev the pressure of torment aoe did it job nicely
1v1 my mes did better on point as i manage to shatter more but rev do ok too.
The lesson here. If it’s mesmer, and it relies on clones, it’s at a disadvantage/not gonna work. Same story as ever.
seem that way. but power mes work the same and still popular
i would try make the condi mesmer more active play style and not passive throughout illusions. like #2 scepter swap the outcome. if block you blind enemies around you. if you activated you torment enemies around you. also the scepter AA should be aoe torment or bounce like staff.
scepter #3 its kinda aoe as it travel through the enemies but very hard to accomplish unless the are perfectly lined. so make it like if the full 6 attack hit you blast the area with another condition like chill, blind, or vulnerability etc..
mesmer dont have condi utilities like the rev.
so not to make in op with shatter change ineptitude trait only and make it like if you blind you enemy you slow them and not confuse
which make the mesmer more slow class
rev- master of torment
mes – master of confusion and slow
necro – master of bleed and poison and chill
ranger – master of bleed and poison and immobilize
guard and ele – master of burning
etc…
dueling give you blind on shatter and with ineptitude you create doable the confusion
so with perfect shatter i can get 24 confusion stack while without dueling i will have 15
now in good fight sometimes yo wont be able to perfectly shatter thus from 24 i will get 15. an from 15 i will get 8 so more dmg with dueling over more sustain with inspirationHold on. I remember testing this a while ago, and at least back then, it would only ever add one or maybe two stacks of additional confusion. That’s because blinds that go on top of already active blinds do not add any confusion according to my tests back then. This means the only way you would get 9 additional stacks of confusion is, if you would shatter 9 illusions in a row (meaning you press three shatters in succession; 2 of them need to be 4-illusion shatters in melee range) and your opponent is spamming auto- or multihit-attacks like a madman (preferably with quickness active, and he actually has to"hit" you or someone else with every hit) so his blindness is getting removed fast enough for you to apply yet another one… but even then that only works if your illusions (including you) are perfectly lined up for each shatter, so that they do not hit at the same time. And if all that is the case, then said opponent would have suicided quickly even without those additional 9 stacks.
Did they actually change that?
ok this is what i have tested
i shatter F2+F3+#2 scepter to put stack of blind duration
when i saw only blind (no torment nor confusion) i F1
according to you i should get only 1 confusion and not the second 1 cause the target still blind .
i got 2 as i put another stack of blindhope it helps
Okay; I have tested it again. This is what I have found: You get one blind from each shatter. Not from each illusion shattered, but from each shatter. So if you use both MW and CoF, you get 2 additional stacks of confusion if you take the traits for blind on shatter and confusion on blind. Still not a difference of 9 stacks between with and without those traits, though. ^^
dueling give you blind on shatter and with ineptitude you create doable the confusion
so with perfect shatter i can get 24 confusion stack while without dueling i will have 15
now in good fight sometimes yo wont be able to perfectly shatter thus from 24 i will get 15. an from 15 i will get 8 so more dmg with dueling over more sustain with inspirationHold on. I remember testing this a while ago, and at least back then, it would only ever add one or maybe two stacks of additional confusion. That’s because blinds that go on top of already active blinds do not add any confusion according to my tests back then. This means the only way you would get 9 additional stacks of confusion is, if you would shatter 9 illusions in a row (meaning you press three shatters in succession; 2 of them need to be 4-illusion shatters in melee range) and your opponent is spamming auto- or multihit-attacks like a madman (preferably with quickness active, and he actually has to"hit" you or someone else with every hit) so his blindness is getting removed fast enough for you to apply yet another one… but even then that only works if your illusions (including you) are perfectly lined up for each shatter, so that they do not hit at the same time. And if all that is the case, then said opponent would have suicided quickly even without those additional 9 stacks.
Did they actually change that?
ok this is what i have tested
i shatter F2+F3+#2 scepter to put stack of blind duration
when i saw only blind (no torment nor confusion) i F1
according to you i should get only 1 confusion and not the second 1 cause the target still blind .
i got 2 as i put another stack of blindhope it helps
Okay; I have tested it again. This is what I have found: You get one blind from each shatter. Not from each illusion shattered, but from each shatter. So if you use both MW and CoF, you get 2 additional stacks of confusion if you take the traits for blind on shatter and confusion on blind. Still not a difference of 9 stacks between with and without those traits, though. ^^
ok now i get why you obsess about the 9 stacks . what i meant was with out ineptitude its hard to get in average fight high stacks of confusion. so if i can max out 24 stacks with the right combo now it will be around 15 stacks. so in average fight where some of your clones killed before shattered you will do much less stacking so instead of 24 you will do 15. not because the trait rather the chance to blind and shatter perfectly.
Also, the blind stacks have a noticeably longer duration, so they apply more pressure to cleanse than the other stacks.
BD+Ineptitude makes it much harder to “just stop moving and wait it out”.