condition mesmer OP ?!

condition mesmer OP ?!

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Posted by: messiah.1908

messiah.1908

i heard some ppl say that after the patch the condition mesmer is way to op

sure staff AA can proc more bleeding , the burning for me is more of the same before and after.

but the clones need to stay alive for it

sure the scepter got nice torment buff but as i can see it its only cover conditions which condi mesmer were lacking as with only 5 torment stack with clone but slow movement and skill rotation can get you killed

i use shatter condition build

i duel some thief and here are the result

i won most of the time but the conditions were easily cleanse only with stealth trait so the fight went longer
if he took the bite and got blocked and 5 torment stack i use shatter for 3 more stacks of torment.
i tried not to go in stealth like PU build only torch skill and the fight was even

i fight engi
even fight as engi can control the area better and kill my clones easily

i fight guardian
also fair fight but less dangerous for the mesmer . clones hardly stayed alive longer to do OP dmg above

i fight warrior
i won most of the fight

i fight also in hot join and killed so easily but again preety much new ppl which never tried to kill my clones or use blind etc

so my conclusion is
staff AA can do massive dmg to noob ppl as the bleeding can stack fast – i am still dont know if its ok or not
the scepter buff is defenetly not op – if enemy die from 5 torment stacks they need to learn. p/d thief can stack 5 torment 10 bleed, poison, cripple, immobilize and its much safer than shatter condition, engi can stack massive condition burst on an area
so now the mesmer can do it too if their clones dont die

also dont forget many classes got buff too so dont scream op till time pass by and ppl will learn how to deal with clones

regarding pu (i dont like it but had to test it) not much as a change but shatter condition is more powerful and now can bring more builds versitly to the table
basic pu 4,4,6,0,0 is too low now so i guess ppl will go to 0,4,6,0,4 and will be more condi vulnerable

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Posted by: messiah.1908

messiah.1908

also forget to mention i fight warrior in wvw while he had -60% condi duration

my torment rarely last long to do any dmg

2 sec is 0.8 sec so no tick
3 sec is 1.2 sec so only 1 tick
bleeding tick for 4 seconds so again so harm there

but when i shatter and block for 10 torment, 5 confusion, 5 bleeding than i saw some progress

so again even fight and not op

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

If you talk PvP, -40% condi duration doesn’t exist

If you are talking WvW then
1) That food is a big hard counter so that’s not a good sign of torment itself being not OP.
2) Koi cakes/Pizza exist. With runes of torment + toxic crystal, domination, sigil of malice and/or a giver weapon = 100% torment duration. Why is your torment lasting 2 seconds base? While some of that is expensive, you should have at least +50% condi duration. Runes of nightmare can also be cheap alternatives with fear to help that torment for at least +50%. Runes of balthazar if you want condi diversity.

In the live stream, the base durations shown were 2.5 and 4 seconds. This meant that in PvP, 2 domination and runes of nightmare would hit 3 seconds on the clones and first hit and 5 seconds on the 2nd hit. Now it’s 2 and 3. Even 6 domination and runes of nightmare wont get 3 seconds on clones now that the base is 2 seconds for PvP >.<. So a lot of whining is still based off of the idea of former glory that never happened.

It also sounds like you aren’t using clone death traits so you won’t have that much in the way of cover conditions. Or sigil of Doom for poison. So you were using a bad set up to demonstrate that something isn’t OP. Or any runes that would benefit this build.

Personally, I think it’s strong but not OP. Your argument is just bad though and your build could be much stronger. Reflects ftw.

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Posted by: messiah.1908

messiah.1908

this post is to see what the community think about condi mesmer after patch after they have tested it

my build is shatter build with all you said above. and i didnt need your advise on it because its not the subject here.

you didnt said anything different from what i have said
in wvw even if you get 100% torment duration the -60% duration will take in back to 1 -2 seconds only

sure not everyone take -60% but -40% mostly everyone

and as i said in other words its much stronger more viable now but not op like some ppl said without explaining why.

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Posted by: zaxon.6819

zaxon.6819

kinda… meh… way too many tears were shed over this.. and it was very underwhelming in game play. people heard helseth say 1 thing about torment and they lost thier minds.. but in game the torment thing is barely a factor at all. i thought i would be more impressed by illusionary elasticity also.. didnt happen.

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Posted by: Sebrent.3625

Sebrent.3625

Illusionary Eleasticity shines if you can handle you and your clones being up in your target’s face (within about 600 distance) so that you reliably get it to hit, bounce to you, bounce back to your target.

Other than that, I do agree that it wasn’t anything to write home about.

Same for torment. It was great for punishing noobs though … but Mesmer has always been good at that.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Sagat.3285

Sagat.3285

Shatter feels weak and too glassy for pvp however PU shine just switch 4 points for bounce,get cleansing sigils people don’t even want to stay on point no more. It’s a trade off less sustain more conditions but not OP.

Waiting for any hot fixes.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Windwalker.7421

Windwalker.7421

Being finally remotely competitive in the Condie game doesn’t make us OPd. I’m playing Condie Shatter and really enjoying it, but it’s definitely balanced. Finally an alternative to PUC that also has some advantages over it.

PUC is forced into some tough choices now. Go for the bounce and lose cleanses, becoming very vulnerable to Condies yourself, and any way you slice it the defense has been cut significantly. It’s still very viable and should be, but it’s more 1v1 focused, while Condie Shatter can put out some quite decent AoE pressure and has decent non-stealth survivability.

As with any shatter I guess, the trick is to burst at the right moment, and then burst hard and fast. I am loving MI for this now, so I can very quickly get 6 stacks of Torment from MtD and a buncha Confusion stacks to boot.

The noticeable difference to plain shatter builds being I can handle Thieves pretty well.

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Posted by: DuckDuckBOOM.4097

DuckDuckBOOM.4097

Your maths did not indicate that you were using all the above. 1-2 ticks is still a lot more than zero per clone you claimed.

You said you won most of the fights vs the warrior with -60% condi duration. On top of -60% condi duration, warriors are supposed to be resilient towards conditions.. Condi build overpowering an anti condi build? That sounds OP….

I’m going to go with that was just a bad warrior that is also getting used to his class changes. I don’t think your example proves the changes aren’t OP.

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Posted by: Sebrent.3625

Sebrent.3625

I still miss the days where confusion actually hurt. It was the condition that taught people to not go “kitten kitten , I hit buttons! rawr!”. I loved watching those people go down. It was like watching a smile child on a sugar high run around swinging their arms and then collapse.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: messiah.1908

messiah.1908

Your maths did not indicate that you were using all the above. 1-2 ticks is still a lot more than zero per clone you claimed.

You said you won most of the fights vs the warrior with -60% condi duration. On top of -60% condi duration, warriors are supposed to be resilient towards conditions.. Condi build overpowering an anti condi build? That sounds OP….

I’m going to go with that was just a bad warrior that is also getting used to his class changes. I don’t think your example proves the changes aren’t OP.

if fighting 3min i think the build/trait cant call op. the tactic is basic. i let myself be below 50% health so the warrior (or any player) focus on me for easy kill while my clone pressure a bit till i shatter after he blows his cd.

i am also miss the confusion but now when i see thief who stand still cause 5 stacks of torment when they are on low hp is so funny as well, and also see enemy running away and killing himself

i dont think its op because
1. the condition is dot
2. the build makes you to stay active (not like PU prepatch)
3. your AA wont do much dmg just cover condition and harassing
4. my hp and armor arent so high (ex dire pd thief)
5. other condition build like warrior s/s, necro, thief, engi can do better and faster