confusion duration, sources; cof up!

confusion duration, sources; cof up!

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Posted by: grimmson.9154

grimmson.9154

so I really like to play a confusion centric mesmer and I’m curious about some mechanics.
I guess scepter 3 is buffed by traits, domination points, food and giver weapons?
how does the other confusion sources behave?
like cry of frustration: I see an improvement with points in domination and with food but the +33% trait does not seem to work. Is this a bug or is the tooltip bugged?

confusion shatter was so much fun to play but now keeping those staff clones up is plain better in terms of dps (even more so with random conditions on death).

another question:
do you think confusion is balanced regarding mesmer?
imo everything is fine but cry of frustration is not!
a basic 2 stack of confusion would be nice for example.
or another trait with +xx% confusion damage.
or make +33% duration work with cof :\

confusion duration, sources; cof up!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I personally dont play any build that is centric for one condition, it just doesnt work. Confusion is nice. I have managed to get it up to like 11 stacks before without any traits or anything that buff it. I currently have it so that it does 851 damage on skill use, which isnt to bad, i use Scepter #3 more then i use F2 though

*It seems like either the tool tip is bugged or that the damage from it is VERY reduced, it says in my tool tip that it does 171 damage on skill use even if thats per an illusion its still less then Scepter #3 *

In my opinion Scepter #2 is the better option. Mine is currently sitting at 3,377 damage and another 3,377 if they move for the duration (8.75sec) with a cool down of 9.5seconds that is pretty strong, it would be nice if however it was more reliable like it is for other classes having a 2second window or its wasted cooldown is kinda annoying.

I run a Condition build myself, thus i rarely shatter with F4 being the one that is mostly going to be used in a “oh crap im gonna die” situation. The rest are all a bit poor of course that is unless you spec for all of that which i guess would make it a bit better.

confusion duration, sources; cof up!

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Posted by: grimmson.9154

grimmson.9154

I run a Condition build myself, thus i rarely shatter with F4 being the one that is mostly going to be used in a “oh crap im gonna die” situation. The rest are all a bit poor of course that is unless you spec for all of that which i guess would make it a bit better.

That was my point exactly. In a condition build you only shatter f3,f4.
F1 is very contraproductive and even f2 is fail because who wants 8 stacks of confusion dealing ~1600 damage on skill activation (perfect hit) when your clones could do burns, bleeds on a more reliable way (and they are still up while doing so).
I tried to prolong cof duration to see how it works but even 6sec cof is not very useful while destroying your traitlayout :\

a powerfull cof would be so much fun again bringing an offensive condition shatter back in play <3

confusion duration, sources; cof up!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yeah CoF really needs a buff, Even with 3 clones up the Confusion just isnt worth it, as you state to many other conditions could be given that will out damage it. It would require 5 clones (impossible) to get the SAME damage potential from ONE Confusing Images attack and its on 30second cool down compared to 12 of Confusing Images.

Every way you look at it, it just isnt worth using CoF

confusion duration, sources; cof up!

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Posted by: djtool.8372

djtool.8372

mindwrack is only counterproductive if you are not using carrion, perhaps also rampagers.

wouldn’t it be better to shatter 3 clones for CoF then reproduce 3 more? or shatter 3 clones to put up (X) more and a phantasm or two? I’d rather have 6-8 stacks of confusion running while I bring up 2 more staff clones and maybe even a duelist.

I disagree there’s anything wrong with CoF. if there is something “wrong” it’s with confusion in general.

confusion duration, sources; cof up!

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Posted by: Ross Biddle.2367

Ross Biddle.2367

A stack of Confusion is capped at 10 seconds. So if you already have enough bonus condition duration to hit the 10 second cap, adding something like the +33% confusion duration isnt going to have any effect.

Using givers, 20 in power, 2x lyssa and 2x mad king you can get 100% condition duration as is. Making the +33% more than null and void.

confusion duration, sources; cof up!

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Posted by: Godmoney.2048

Godmoney.2048

A stack of Confusion is capped at 10 seconds. So if you already have enough bonus condition duration to hit the 10 second cap, adding something like the +33% confusion duration isnt going to have any effect.

Using givers, 20 in power, 2x lyssa and 2x mad king you can get 100% condition duration as is. Making the +33% more than null and void.

Have you tried this 100% up time before Boss Riddle and if so what are your thoughts on it in comparison to going for more spike confusion.

Personally I’ve never tried going that long on condi duration because so many classes can wipe condi’s and you give up ton’s of condi power to get that much duration.

I’m curious how you thought 100% uptime worked out?