(edited by Blades Of Fatalis.1279)
create alternatives to restorative illusions?
They’re just pretending to make changes to mesmer, have modified the usual cooldown and …. yet the torch, even the chaos armor …. really nothing else.
I just look at what they did to necro to get angry.
The dueling line needs to get a decent condi clear. I think that desperate decoy could be made into a pretty powerful condi cleanse that would be perfect for duels. Change it so that evading an attack transfers 1 condition from you to each illusion (so up to 3 transferred total) with a 15-20sec ICD. Its fairly weak on its own, but you could combine it with light fields (WoE or focus) and/or domination signet trait for pretty solid condi cleanse in a duel situation without being forced into the inspirations line.
The dueling line needs to get a decent condi clear. I think that desperate decoy could be made into a pretty powerful condi cleanse that would be perfect for duels. Change it so that evading an attack transfers 1 condition from you to each illusion (so up to 3 transferred total) with a 15-20sec ICD. Its fairly weak on its own, but you could combine it with light fields (WoE or focus) and/or domination signet trait for pretty solid condi cleanse in a duel situation without being forced into the inspirations line.
I kinda like that idea, but wouldn’t it work better with deceptive mirror? as that’s already an evasion based traitline. maybe add it in somehow or change the function a bit?
I had another idea though which could work, change the pistol trait in the first column from a 25% recharge on interrupt to instead clear 1 condi on interrupt with like a short icd? Might get some more people using pistol if that happened. I personally love the weapon and wouldn’t give up the pistol trait for a condi clear in the same column.
Personally I want to see several changes made to the dueling line, and that would include changing deceptive evasion as well. The reason I wanted to put the condi clear on desperate decoy though, is because you would then have to choose between buffing your pistol or giving yourself some condi clears. I also don’t like passive stealth application, and so getting rid of desperate decoy was a natural pick for me to rework.
The dueling line needs to get a decent condi clear. I think that desperate decoy could be made into a pretty powerful condi cleanse that would be perfect for duels. Change it so that evading an attack transfers 1 condition from you to each illusion (so up to 3 transferred total) with a 15-20sec ICD. Its fairly weak on its own, but you could combine it with light fields (WoE or focus) and/or domination signet trait for pretty solid condi cleanse in a duel situation without being forced into the inspirations line.
Great suggestion. What happens when you don’t have an illusion?
“The jealous are troublesome to others, but certainly a torment to themselves.”
“Am I the only one who thinks it would be nice to get some good options for sustain/condi clear outside of the inspiration traitline…”
The traitlines were designed based upon specific purposes. Any sustain/condi clear from outside inspiration will be worse.
This rule applies to all professions. Stuff like diamondskin seems great to us, but it is objectively worse than cleansing water to an ele.
They might tweak numbers slightly but it will not most likely not be a “good” option by your standards.
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
I think Cry of Frustration (F2) should be changed to a cleanse. The name even gets to stay the same- What’s more frustrating than conditions?
Then I think Mind Wrack should have its cooldown reduced.
so…
-Mind wrack cooldown reduced to 8 seconds
-Cry of Frustration- " Cleanse a condition and destroy all of your clones and phantasms, cleansing an additional condition for each one shattered."
(edited by Mikkel.8427)
I’ve always wondered which type overall balance is the best in this game, and I feel that “one aspect per traitline” works best.
That is to say, we’d have a specific traitline for, say, dealing damage. And one for CC. Being Mesmers we might have two for that. One for conditions and dealing with them. And so on.
In other words there’s be a traitline which is all about removing or disabling conditions. You want to be durable against conditions, take it. You don’t want it, don’t take it.
The game could then easily show your spec to outsides too, because all they’d need to know is something like “Domination/Dueling/Inspiration”, translating to “Nukes, DoTs and Heals” or something like that. Give the traitlines icons and it’s even easier to represent. This’d remove issues like this thread has because the traits only need to be balanced in the context of the traitline, not in a vacuum.
The dueling line needs to get a decent condi clear. I think that desperate decoy could be made into a pretty powerful condi cleanse that would be perfect for duels. Change it so that evading an attack transfers 1 condition from you to each illusion (so up to 3 transferred total) with a 15-20sec ICD. Its fairly weak on its own, but you could combine it with light fields (WoE or focus) and/or domination signet trait for pretty solid condi cleanse in a duel situation without being forced into the inspirations line.
Great suggestion. What happens when you don’t have an illusion?
You don’t cleanse a condition. This is intentional to hamper the cleanse for several reasons. Its not in the Inspirations line, so it should be weaker than those cleanses. Its an adept trait,so it shouldn’t be too powerful, and tying it to having illusions out is I think not only a great way to reign it in, but also tie it into our class mechanic as well.
Plus, its is the dueling line, designed around the notion of dueling someone. You should be having illusions out in a duel as a mesmer, even if they are immediate shatter fodder, you could choose to evade an attack before shattering to cleanse a few conditions.
All of that said, I would be open to having it cleanse 1 condition baseline, with up to 2 more for having 2 illusions out.
I’ve always wondered which type overall balance is the best in this game, and I feel that “one aspect per traitline” works best.
That is to say, we’d have a specific traitline for, say, dealing damage. And one for CC. Being Mesmers we might have two for that. One for conditions and dealing with them. And so on.
In other words there’s be a traitline which is all about removing or disabling conditions. You want to be durable against conditions, take it. You don’t want it, don’t take it.
The game could then easily show your spec to outsides too, because all they’d need to know is something like “Domination/Dueling/Inspiration”, translating to “Nukes, DoTs and Heals” or something like that. Give the traitlines icons and it’s even easier to represent. This’d remove issues like this thread has because the traits only need to be balanced in the context of the traitline, not in a vacuum.
+1 to this.
The trait lines should be more definitive and build-defining. That being said, I’ve always thought that Mesmer had enough access to condition clearing. We have multiple utilities, a few traits and a heal skill.
How rampant conditions are on a macro level is a big part of our condition clearing problems. It appears to be that every button pressed spits out a condi on most classes these days.
“The jealous are troublesome to others, but certainly a torment to themselves.”
I agree that condition application is a huge problem in the game right now. I also agree that overall mesmer has tons of condi cleanse. But its still mostly tied up in Inspirations.
I agree that condition application is a huge problem in the game right now. I also agree that overall mesmer has tons of condi cleanse. But its still mostly tied up in Inspirations.
Not exactly. It’s just our strongest way of condition clearing by far, which it should be.
“The jealous are troublesome to others, but certainly a torment to themselves.”