empowered illusions or phantasmal fury?

empowered illusions or phantasmal fury?

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Posted by: Flintbrow.7985

Flintbrow.7985

Q:

After allocating points to what I consider mandatory traits for my playstyle, I have 10 points to spend and I’m not sure if I should put them in Dom. for the plus %15 illusion dmg or continue in Dueling for phantasmal fury. Here’s the build : http://tinyurl.com/oc2jfm2
Thanks for your time.


Neenu Waffler-Warrior for what once was the Toast-

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Posted by: bobross.5034

bobross.5034

A:

My sense of this build is you are pumping crit chance and crit dmg up a lot already, so pumping both more makes sense. So I’d try phantasmal fury, that should boost crit chance up to close to 70% for your phantasms, while boosting the crit dmg as well. I don’t know how the math works out, but my hunch is that in this build, + more crit dmg/chance for your attacks (e.g. blurred frenzy) and frenzied phantasms will work out to more than a bit of power/cond dmg and a flat 15% illusion dmg. Oh, and you get a bit of a boost from that confusion damage, though it’s negligible.

Probably not what you want, but I thought I’d point out, you can also put the 10 points in inspiration for phantasmal strenght…the boost to healing/vitality would make this a more defensive option.

Also, not sure about your playstyle, but I get the hunch that the goal here is phantasm damage. and not shatter damage. If that’s the case, you may be able to lose deceptive evasion, which then gives you the option of having furious and empowered phantasms…much more damage there, but fewer clones.

empowered illusions or phantasmal fury?

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Posted by: Flintbrow.7985

Flintbrow.7985

Ok, so basically I’ve the choice between a crit/clone suicide build for more dodge-heavy personal offensive play or a phantasm boosting/vit build for a more pet-centric defensive style. I’ll try the more offensive build first and adjust accordingly. Thanks Bobross.


Neenu Waffler-Warrior for what once was the Toast-

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Posted by: Okuza.5210

Okuza.5210

In knight’s gear, it’s pretty much a wash. You’ll net roughly 20% higher DPS either way; either via more and stronger crits via fury or via harder base damage and 15% empowered with the 10 in domination. Power has the v.slight advantage of being nicer versus objects as well as live targets (you can’t crit versus objects).

IMHO, the bigger issue is knights versus berserk. I’m assuming this is a PvE build, in which case you’ll almost certainly want to be 100% berzerk all the time. With the higher critical damage from full berzerk, fury will give ~30% net dps improvement and thus be the clear winner. Empower will still give 15%, but you’ll net less from the greater power (the more you have the less more of the same will do).

empowered illusions or phantasmal fury?

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Posted by: Osicat.4139

Osicat.4139

Just add that I think this build is interesting and better balanced than alot of the new builds ppl posted in the forum last weeks. Glad to see somone who use synergices between traits and have a plan why he take x as it benfit y etc. Finaly somone who use dubble sword accualy trait it, same go for staff, fantastic trait aswell.

Is it pve or wvwvw btw? As previous poster said the fury is fantastic if You pve dmg set. If not and its wvwvw there are several viable options, a shatter setup would make 10 points in illusions interesting as it would let you reset shatters if you drop to 50% hp.

this would give you 5 points to spare who could be invested in chaos for 50 more toughness + 5% or your already wery high toughness as power. With high crit chance alreay and sharpening stones this would give rather good dps with wery good survival.

/Osicat

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Posted by: Ansau.7326

Ansau.7326

Interesting build.
Both options are more or less the same. In domination phantasms have +100 power and +15% damage. In duel, they get +24% of critical chance and +10% critical damage.

I’ve looked in gear and I think if you want more damage you can change all the emerald jewels for rubys ones. You will lose 90 toughness (even 2810 is a lot of defense) and 2% of critical chance, but instead you will win +60 in power and +18% in critical damage.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

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Posted by: Flintbrow.7985

Flintbrow.7985

This is for PVE…so far. I’d like to dabble in the PVP areas as I improve. I decided on a more melee/clone suicide focused build that is turning out to be loads of fun so far. It’s pretty similar to what others have posted on gw2guru, but I’ll post it as soon as I’m able.
I’ll try switching the emeralds out for rubies and see if I can still not hit the floor.


Neenu Waffler-Warrior for what once was the Toast-

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Posted by: Curunen.8729

Curunen.8729

Agreed with swapping emeralds for rubies.
Then, depending on your crit chance you could swap in some cavalier trinkets.

My current build is quite similar in the traits, with x/20/20/5/5 as a base, as well as S/S + staff.

I would consider putting the 10 points in domination, only because you have can have the option of crippling dissipation or 15% illusion damage, without needing to respec. Crippling dissipation is a very useful trait.

empowered illusions or phantasmal fury?

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Posted by: Flintbrow.7985

Flintbrow.7985

Agreed with swapping emeralds for rubies.
Then, depending on your crit chance you could swap in some cavalier trinkets.

My current build is quite similar in the traits, with x/20/20/5/5 as a base, as well as S/S + staff.

I would consider putting the 10 points in domination, only because you have can have the option of crippling dissipation or 15% illusion damage, without needing to respec. Crippling dissipation is a very useful trait.

I did, in fact, take the points in Dom. for Cripples. 10/20/20/20/0.
Why not 15 in Inspiration and 5 in Illusions? I’ll reveal my madness soon enough..moohahahaha.


Neenu Waffler-Warrior for what once was the Toast-

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Posted by: Curunen.8729

Curunen.8729

Agreed with swapping emeralds for rubies.
Then, depending on your crit chance you could swap in some cavalier trinkets.

My current build is quite similar in the traits, with x/20/20/5/5 as a base, as well as S/S + staff.

I would consider putting the 10 points in domination, only because you have can have the option of crippling dissipation or 15% illusion damage, without needing to respec. Crippling dissipation is a very useful trait.

I did, in fact, take the points in Dom. for Cripples. 10/20/20/20/0.
Why not 15 in Inspiration and 5 in Illusions? I’ll reveal my madness soon enough..moohahahaha.

No 5 points in illusions? Madness!

Now I’m interested to see what your game plan is.

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Posted by: Flintbrow.7985

Flintbrow.7985

Undead Huntress

Here’s a modification of a clone suicide+s/s/staff PVE build that is designed for hunting in Orr (you can, of course, mod it to not unclude the sigil or reduced condition time). The synergistic components revolve around the intended gameplay:
Mid-range use of the staff to initiate/apply chaos storm boons and conditions if possible.
Bringing-up phantasms and clones..working on placement/auto-attacking, etc.
When it’s time, getting into melee /finishing with dual swords/dodging out if necessary and switching to staff.

This build does not focus on shatters (although you can) or phantasms (though you summon them), but rather force you to get very familiar with your weapon skills and how best to use them at the right time (ie-when to block with sword, when to tele to target, etc.). Ok, here are the particulars:
Armor is Knights except for the feet and arms which are Val. Trinkets and back are Knights with rubies. You’ll need the toughness for the in-your-face gameplay.
Weps are all Val. You’ll like the HP buffer for condition-heavy Orr.
Runes are 4xDivinity plus 2xMelandru .

Sigil of undead + sigil of stamina for the swords and sigil of generosity for the staff. The undead slaying sigil is a huge 10% boost and the stamina sigil refills the endurance bar on a kill (especially key for this dodge-heavy build). Generosity sigil is another anti-condition tool for Orr.

Food is Lemongrass poultry for the condition reduction… paired with the runes = 50% reduction in condition duration. Any more is a waste (IMHO) and any less is (to me) bothersome, given our lack of built-in/don’t have to think about it cond. removal. This makes all those annoying red shields kinda like little farts that smell, but only for a couple seconds….big deal right? Superior Sharpening Stones are used for more POWA!

A big part of this build’s success lies in the ability to dodge a lot/leave clones/overwrite clones, and let mobs kill clones for random cond. plus cripple. I didn’t take the “causes confusion on clone death” trait because the build’s PVE oriented.
The big weirdo thing about this build is not taking the 5 points in illusions in favor of picking-up another trait in Inspiration: Compounding Celerity. Believe it or not, this is critical to making this build viable. Why?…because it grants me a snowballing speed increase based on the number of illusions I have out. This means I have a speed bonus in combat, when I need it most (as opposed to running around the map….when I want speed ‘cause I’m impatient). You can only get the speed increase if your’e moving forward or, more importantly, strafing/moving forward. I don’t know about you, but I do this ALOT. Is the speed increase big? Well, not really big….is it noticeable?…YES! And that’s what counts. Because I’m always running forward, dodging and circling a target, this speed increase is very helpful…all of a sudden I don’t feel clunky and I can really focus on positioning attacks, placing dodge clones etc. Oh, and I don’t even notice the difference without having the 5 points in Illusions. With weapon cooldown reductions traited, I pretty much never look down at my bar and wish my abilities would come off cooldown.

Relevant numbers located in pictures (food and stones included) . Feel free to PM me with any questions or helpful suggestions.

Attachments:


Neenu Waffler-Warrior for what once was the Toast-

(edited by Flintbrow.7985)

empowered illusions or phantasmal fury?

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Posted by: Curunen.8729

Curunen.8729

My question would be do you really need mender’s purity?

Or even phantasmal healing – are you standing near phantasms much?

Personally I’d drop at least 5 from inspiration for illusion 5; Maybe drop another 5 so you could get compounding power (I take confusing combatants, but my build is not strictly pve oriented).

empowered illusions or phantasmal fury?

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Posted by: Flintbrow.7985

Flintbrow.7985

No, I don’t absolutely need it, but it’s a stepping-stone to get to Compounding Celerity, which is one of the key components to the build (and the HP boost is welcome as well). Honestly, nothing in Illusions is attractive to me in reference to this particular build, though your mileage may vary. I wish I could take the speed boost and still have…..oh kitten, your right…I only need to go 10 deep to get it. Well, back to the drawing board. Thanks for pointing that out Curu.


Neenu Waffler-Warrior for what once was the Toast-

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Posted by: Curunen.8729

Curunen.8729

No prob.

I run a very similar build now – 10/25/20/10/5, the only difference in traits being reduced blink cooldown in chaos instead of debilitating dissipation, and mender’s purity instead of compounding celerity.

Also if you take mirror images it’s a useful clone “detonator” for the cripple – works well with sword clones (in addition to usual shatter fodder and stun break).

In fact, I may as well just link it here for comparison: http://goo.gl/iWyny

empowered illusions or phantasmal fury?

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Posted by: Esplen.3940

Esplen.3940

Question: What is your crit chance.
If your crit chance is 60% or less, go for Phantasmal Fury, if it is ~70% or higher, go for Empowered Illusions.

The reasoning is that if you are to give yourself Fury, your Phantasms all gain 20% crit. If they have Phantasmal Fury, your Phantasms now have a 100% chance to crit. However, if you’re at 70% or higher, you’re at 90%+ crit chance with your Phantasms, so 20% extra crit chance is unnecessary.

This is my build:
http://gw2skills.net/editor/?fgAQNAW8clwzCrXUTgGbNJyZGQX0hWApCqWpH82FibA-jgyAYLM8lgMZBmEBREwSgFRjtqVENW9Cm6kIq2fUEtaA-e
I swap out the +Phantasm health for Focus trait if I do need to. Although I do miss Staff trait, it’s not really worth it, in my opinion.

empowered illusions or phantasmal fury?

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Posted by: Flintbrow.7985

Flintbrow.7985

No prob.

I run a very similar build now – 10/25/20/10/5, the only difference in traits being reduced blink cooldown in chaos instead of debilitating dissipation, and mender’s purity instead of compounding celerity.

Also if you take mirror images it’s a useful clone “detonator” for the cripple – works well with sword clones (in addition to usual shatter fodder and stun break).

In fact, I may as well just link it here for comparison: http://goo.gl/iWyny

Yes, after looking at this, I think these point allotments are actually a better way to distribute. I feel a bit foolish for not catching my “mistake” without your help, but thank you indeed..


Neenu Waffler-Warrior for what once was the Toast-