greatsword 3 ground targeting

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Posted by: RizziVanizzi.1532

RizziVanizzi.1532

why does mindstab require ground targeting?
The aoe is negligible, and other skills where ground targeting would actually be of use (feedback?) don’t use it.

is there something i am missing?

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Posted by: pyronix.4081

pyronix.4081

agree. design would’ve been better if it was an aoe around your current target instead.

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Posted by: Nretep.2564

Nretep.2564

I also thought of checking the checkbox in options menu “automatically resolve targeted aoes centered at current target”. Then I saw, it’s “auto resolve at cursors current position” and then … meh.
I think it’d fit better.

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Posted by: Sonorod.4901

Sonorod.4901

I like using it as a way to poke the group that runs away from my current target. Since there is a casting delay, sometimes you need to target where a charging target is going to be, not where they are now.

However, since 5 targets are not usually clumped together in such a small area, it would be nice to have a slightly larger targeting area.

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Posted by: DrixTrix.7168

DrixTrix.7168

i would hate it to be limited to your current target, for instance i can be holding up and locking down a more healer/tanky specced support spec of a class or two and then use the mind stab to apply vulnerability to my team(s) target, thats invaluable in my eyes or vice versa.

persaonlly i have ground targeting off so i just use my cursor for quicker aoe spells/attacks, feedback though i want to be ground targeted its real frustrating

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Posted by: Sixpax.8360

Sixpax.8360

I’d love for them to add a key modifier to the ground target skills that force them to center around the current target. So for instance hitting 3 does the normal behavior, but hitting Ctrl-3 causes the skill to cast at the feet of your target.

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Posted by: Mitissa.1532

Mitissa.1532

… I use this ability on chickens, kittens, and other assorted critters…

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Posted by: Creslin.1758

Creslin.1758

Yeah I agree with you guys, GS3 in its current state is pretty poor. It doesn’t do amazing damage and has no other effects, it locks you in place, the area is really small for an AoE, and its ground-targeted.

Mirror blade is like 100% better in all aspects. I would like if they either increased the area for mind stab, added an additional effect (condition) that it does, or made in targetable like mirror blade.

Magaera Enflanza (F Human D/D Ele)
[Envy], [Moon]

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Posted by: Sabyne.6329

Sabyne.6329

I wish it was a combo blast finisher, that seems coherent with the animation and would give some great utility to it. sigh I can dream.

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Posted by: Grey Poupon.8407

Grey Poupon.8407

I’m fairly sure that when i played in the 3rd beta weekend event it was targeted on the selected enemy like feedback is now. i liked it better then myself too.

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Posted by: station.6421

station.6421

I wish it was a combo blast finisher, that seems coherent with the animation and would give some great utility to it. sigh I can dream.

this would be so much fun!

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Posted by: Teloran.1594

Teloran.1594

It was actually not ground targeted in the beta but it barely ever hit because of it. They changed it so that you could lead your target so that you can actually land it. I agree it needs some love though. Its not very useful for anything besides the boon removal.

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Posted by: Sabyne.6329

Sabyne.6329

Pinky chaos armor bubbles everywhere.

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Posted by: Nretep.2564

Nretep.2564

Yeah I agree with you guys, GS3 in its current state is pretty poor. It doesn’t do amazing damage and has no other effects, it locks you in place, the area is really small for an AoE, and its ground-targeted.

Mirror blade is like 100% better in all aspects. I would like if they either increased the area for mind stab, added an additional effect (condition) that it does, or made in targetable like mirror blade.

It’s secondary effect is “remove one boon” and I’d say it’s quite effective.

I’d love for them to add a key modifier to the ground target skills that force them to center around the current target. So for instance hitting 3 does the normal behavior, but hitting Ctrl-3 causes the skill to cast at the feet of your target.

I’d prefer a “keep pressed for 1~1.5s for autoresolve on target”. For all ground targeted offensive spells. And “on self” for support ones.

(edited by Nretep.2564)

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Posted by: accord.6845

accord.6845

ground targeting area is tiny, the dmg is delayed, and even the dmg itself is bad

just dont use it.

and btw if you are trying to get boons off someone, good luck with that

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Posted by: Tevesh.1265

Tevesh.1265

It was targeted back then, but guess what…

Also not that the ability is terribad, but the casting delay that forces you to stop dead in your tracks…and greatsword is our kiting weapon..

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Posted by: EasymodeX.4062

EasymodeX.4062

You know, the attack speed of Mind Stab was increased a huge amount in the prior patch. It’skittennear instant now.

Not sure why people are griping about the “delay”.

If you can’t read English, please do not reply to my post.

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Posted by: Pay.8713

Pay.8713

You know, the attack speed of Mind Stab was increased a huge amount in the prior patch. It’skittennear instant now.

Not sure why people are griping about the “delay”.

The delay is much quicker but the .5-1s root while casting makes it hard to use while kiting without proper planning. I’m fine with it, but it seems that small root is what makes most people more aware that it has a delay.

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Posted by: Kilger.5490

Kilger.5490

Handy for nailing some people on a wall you dont have direct los on

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Vinteros Asteano.1209

Vinteros Asteano.1209

Feedback used to be ground target too.

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Posted by: Dark Blue.4530

Dark Blue.4530

Yeah I agree with you guys, GS3 in its current state is pretty poor. It doesn’t do amazing damage and has no other effects, it locks you in place, the area is really small for an AoE, and its ground-targeted.

Mirror blade is like 100% better in all aspects. I would like if they either increased the area for mind stab, added an additional effect (condition) that it does, or made in targetable like mirror blade.

Pretty much my thoughts on the skill. The radius is too small. It says up to 5 can be affected by it, but with that radius they’d have to be standing all in the same spot and not moving while you cast it. And while would you want to cast it for the ‘1 boon removal’ anyway? Just one boon that could be replaced with 10 seconds. There are quite a few utility skills, a phantasm and sigil that could do a better job of removing a boon or two.

Back in beta, the 3rd skills most annoy aspect was that it took too long to cast and actually made you vulnerable (ironically) while using it to put vulnerability on someone. It did give nice damage and ease of casting (minus the cast time). The vulnerability has been removed and put on the 2nd skill instead. The 2nd skill now gives several targets vulnerability when the main purpose of the weapon is single targetting, making the condition pretty much wasted on the extra targets. IF the 3rd skill had a bigger radius and/or something extra (more damage or condition), this would synergise perfectly with the 2nd skill’s change.

Something needs to change with this skill. I don’t like using the weapon because it feels like I’m trading weapons with 5 skills for one with only 4. Plus the other skills don’t mesh together as well as other weapons. Fixing the 3rd skill would help in so many ways.

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Posted by: Dark Blue.4530

Dark Blue.4530

I was just thinking actually how good it would be if the 3rd skill was a proper ‘mind stab’ and caused a daze of some kind. That could work better with the single targetting of the 1st skill. Let them get in close, use 2nd skill to make them vulnerable and you with might, use the 5th skill to push them back and then stun them with the 3rd. With the distance being greater and the boon/condition combo, there would be a lot of dps there. Plus the phantasm would cripple them as they try to get back to you.

The second skill is already a sort of aoe with the bouncing, so perhaps the 3rd doesn’t need to be one as well. Plus the phantasm hits more than one foe. The profession does lack ground aoes, but with the illusions, shatters and bounces, I don’t think it really needs them.

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Posted by: Djinn.4396

Djinn.4396

GS3 should just cast on your current target… id use it a lot more if it did

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Posted by: nostagmus.9851

nostagmus.9851

A combo finisher/field added to the GS3 skill would be great fun, but seems unlikely.

It would be interesting if the skill left a field on the target location for a while, debuffing while you were in it. The animation wouldn’t fit anymore though and someone would probably cry nerf ;p

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Posted by: EasymodeX.4062

EasymodeX.4062

The fact that Mind Stab does decent damage means that it probably isn’t going to get any raw buff without something else going.

Best you can hope for is “casting it on your current target”, which has disadvantages. Personally, I like the fact that I can cast it at geometry and have it will hit through walls and such. That would not be possible if it required a target. Shrug.

If you can’t read English, please do not reply to my post.

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Posted by: Campalishous.9076

Campalishous.9076

My preference would be:

First button press gives you the target reticle
Second button press casts centered on your currently selected target, if no target selected it casts wherever you have the reticle

Maybe I’m unusual but I typically press the Mind Stab button then click where I want it to cast, so adding an option to change the default behavior like I’ve suggested would be perfect for me :P

[DIS] Campa Lishous

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Posted by: Sulwyn.4362

Sulwyn.4362

It really should be player targeted but with the same AoE radius. I’m fine with it being a small area of effect, but if it’s going to be as small as it is, there is absolutely no reason for it to be targeted with a reticle.

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Posted by: Dark Blue.4530

Dark Blue.4530

It really needs to a wider AoE that is ground cast or a smaller one that is target cast, but with something else (more damage, condition etc). The damage is too low and the secondary effect is more of what you’d have in a utility skill. The 1st skill at full range does more damage and the second have 3 bounces, leaving vulnerability. The 3rd needs something more.

Perhaps making the illusionary wave as the 3rd with a shorter CD and then having a more powerful Mind stab with a longer CD would make more sense. It would keep the fluid kiting of the weapon and have the mind stab more practical and situational in PvE as well as PvP.

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Posted by: Dr Perry Cox.9374

Dr Perry Cox.9374

I feel that the current state of Mind Stab is residual because of the balance for the weapon. In BWE3 it became a ground targeted ability that applied 5 stacks of vulnerability and removed a boon. On launch, the vulnerability stacks moved to Mirror Blade and Mind Stab lost its stacks but maintained the boon removal on hit. Granted boon removal is awesome, but things like Null Field and the Sigil that removes Boons on hit are far greater than Mind Stab. Really all it needs is to go back to a auto hit mechanic rather than the current ground targeting it currently uses.

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Posted by: LittleZoe.4970

LittleZoe.4970

In the betas it was focused on your current target, instead of being ground targeted. It was way easier to use that way… but meh.

Zoe Clawstorm – Norn Necromancer