how good is GS?

how good is GS?

in Mesmer

Posted by: Spanny.9256

Spanny.9256

Q:

simple thread, tell me why you choose GS over other weapon sets for pvp.

in my opinion the phantasm is extremely easy to avoid because any semi-decent opponent can see it pop up right next to them and it gives them ample time to evade the whirl attack.

the auto isnt bad, mostly for ranged so i try not to use it much because i try to be inside the capping point

2 is alright as long as it bounces onto the same person, very easy to see as well and avoid

3 is meh, its got the highest one-hit damage gs can offer but its a small aoe and the effect is lackling considering the cd time

5 is okay for an interrupt but it’s nothing compared to pistol/staff/focus interrupts, and its considerably easy to see and avoid if you’re looking for the beginning animation

once again post why you use GS over other weapons or just post counterarguments to my points above, thanks again!

how good is GS?

in Mesmer

Posted by: EnRohbi.2187

EnRohbi.2187

The phantasm on GS may be easy to dodge in 1v1s, but gets considerably harder to avoid in team fights, and has great cleave.
As far kitten goes, it is significantly better than Pistol’s interrupt (Being AoE and a knockback. Controlling where your opponent is standing gives you a huge amount of power in a fight. Also, being knocked down requires time to get back up), and Chaos Storm is (While a great interrupt), not reliable for that purpose given that Daze is applied randomly.

I recently dropped the staff for greatsword because I got sick of using the staff for nothing but Chaos Storm and Phase Retreat. The Phantasm on it does good single target damage if the opponent has a lot of conditions, it tracks properly, doesn’t get blocked, and happens to crit on the single hit it has. Overall, recently I’ve started viewing the Staff as a crutch for most mesmer builds that is no longer a neccessity.

Basically,
The GS isn’t the best weapon in the world for 1v1s, because as you’ve said, has some pretty obvious telegraphs about avoiding the best skills it has. It shines in team fights where the opponent can’t devote all their attention to you though, and you actually get to land the iBerserkers and Illusionary Wave.

Also, remember, only one person need stand on point to prevent capping/decapping. If you’ve got a bunker already there doing their job, get some kittening distance and nuke from off point.

Dragonbrand