Oct.23 Patch notes reference:
- Swap: Removed undocumented stun-break effect from this skill to match its intended functionality
If steps are being taken to nerf an abilities utility in order to bring the skin in line with the “intended functionality” then why are steps not being taken to improve the actual functionality of the skill.
iLeap & Swap have remained critical skills in the Mesmer tool box despite a long list of functionality issues plaguing the skill. So many in fact that it became very popular for Mesmers to give up sword entirely for staff.
To put things in perspective for you that’s giving up the only true melee weapon scaled to power, for a condition/utility weapon while playing a power build. On maps with good kiting potential it’s in many cases more practical to give up the damage of sword for an excellent positioning tool.
I am not here to qq about the loss of the stun break in sword 3, first of all. It was a functioning bug for long enough players began to use it as class tech.
I am here to argue for the improvement of sword mine hand, because if you have time to “fix”/nerf a skill to bring it in line with the intended function, then steps should be taken to improve the skill to be in line with the intended function.
As it stands:
- Clones die in seconds, at times even dieing between casting iLeap directly into Swap
- Swap pathing, it is not uncommon for players to summon a clone on target > swap and while the target is immob’ed the user will not move to the target
- The weapon swap>iLeap “fix” was a nerf to the skill
For the people that only read the last line:
- I am not complaining about the loss of stun break from swap
- I feel it should only be right that if a utility of the skills s removed that the skill be buffed to bring it in line with the intended functionality based in the reasoning that at the current state the skill does not function well in a large majority of circumstances