iWarden bugged, do we know causes?

iWarden bugged, do we know causes?

in Mesmer

Posted by: Lord Kuru.3685

Lord Kuru.3685

So iWarden frequently doesn’t attack upon spawning. As we probably won’t be getting a fix anytime soon, do we at least know what causes it to bug out so we can try to avoid those situations?

iWarden bugged, do we know causes?

in Mesmer

Posted by: draconx.3102

draconx.3102

It’s hard to exactly characterise because its behaviour depends so much on RNG. Here’s my feeling.

The warden’s movement and attack are separate. It moves to be in range and then stops before it attacks. When the warden attacks, the game first checks to see if it is in range of the target. If the warden is not in range, it will move towards the target instead of attacking.

Then there are two bugs. One is basically the same as iLeap: the warden cannot find a path to its target because the game is a buggy piece of kitten, so it fails to either attack OR move. The other bug is that if the enemy is moving at a constant speed the warden can keep stopping to attack, fail the range check, move closer, fail the range check, move closer, fail the range check, ad infinitum (this second one is pretty rare in practice so I haven’t bothered to test it since Apr. 15).

Since wardens spawn at a random location around the enemy it’s likely impossible to reliably avoid the bugs.