iWarden traited to reflect when...?

iWarden traited to reflect when...?

in Mesmer

Posted by: echofoxtrot.4239

echofoxtrot.4239

does the iWarden only reflect when he’s spinning those axes of his, or all the time?

does he only reflect projectiles aimed at you, or any projectile that comes close, regardless of intended target?

iWarden traited to reflect when...?

in Mesmer

Posted by: McNuggetBandit.8376

McNuggetBandit.8376

He reflects when axes are spinning and any that come within his bubble so if you are standing next to him (quite close) projectiles wont hit you

iWarden traited to reflect when...?

in Mesmer

Posted by: Embolism.8106

Embolism.8106

If you take Phantasmal Haste, Warden will whirl almost non-stop and will in fact block/reflect projectiles non-stop, even during the brief pause between whirls.

iWarden traited to reflect when...?

in Mesmer

Posted by: ManCaptain.3154

ManCaptain.3154

If you take Phantasmal Haste, Warden will whirl almost non-stop and will in fact block/reflect projectiles non-stop, even during the brief pause between whirls.

Actually even with that trait, there’s a short, like 0.5-1 sec, hole in the reflection.

iWarden traited to reflect when...?

in Mesmer

Posted by: RapidSausage.4620

RapidSausage.4620

that trait reduces his skill usage by 50%.
the whirl lasts 5 seconds, and the iWarden uses the skill every 6.8 seconds, so the actual delay between spins is 1.8 seconds, which is more than enough for a ranger to burst him

iWarden traited to reflect when...?

in Mesmer

Posted by: Budg.3064

Budg.3064

Without the trait, the Warden will only absorb projectiles. The trait allows both the Warden and Temporal Curtain to reflect projectiles.

iWarden traited to reflect when...?

in Mesmer

Posted by: echofoxtrot.4239

echofoxtrot.4239

that trait reduces his skill usage by 50%.
the whirl lasts 5 seconds, and the iWarden uses the skill every 6.8 seconds, so the actual delay between spins is 1.8 seconds, which is more than enough for a ranger to burst him

i mainly do PVE, so it’s less about someone taking the time to figure out when to burst and more about reflecting a bosses projectiles away from my party