illusion/phantasmal behave as normal attacks?

illusion/phantasmal behave as normal attacks?

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Posted by: moogle.1867

moogle.1867

llusionary Duelist, Phantasmal Swordsman, Phantasmal Mage, Phantasmal Defender, Phantasmal Disenchanter, Phantasmal Rogue, Phantasmal Warlock, Illusionary Mariner, Illusionary Whaler, Phantasmal Berserker, and Phantasmal Warden: These skills must now be cast in line-of-sight of the target. These skills now behave as normal attacks that the mesmer must connect in order to summon the phantasm, and they will fail if the mesmer is blind or the ability is cast on an invulnerable target.

Questions?
does all the illusion/phantasmal has a delay now before attacking? unlike before phantasmal berserker upon showing up it attacks immediately. but now i got 1-2 sec delay before they attack which is a bummer coz they always die before they attack in mass mobs. if illusions behaves like a normal attack it should attack immediately right?

illusion/phantasmal behave as normal attacks?

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Posted by: Erebus Delirium.4892

Erebus Delirium.4892

I can confirm the bug described by the OP. For now, the only workaround is to slot the trait offering “Phantasms have fury.”

Additionally, if phantasms behave like normal attacks, why don’t they receive sigil benefits from equipped weapons? Thanks.

-Tarnished Coast since the beginning

illusion/phantasmal behave as normal attacks?

in Mesmer

Posted by: Winds.3087

Winds.3087

I can confirm the bug described by the OP. For now, the only workaround is to slot the trait offering “Phantasms have fury.”

Vengeful Images too.

illusion/phantasmal behave as normal attacks?

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Posted by: Tekla.2139

Tekla.2139

Well, if they are here to stay as normal attack, they should be primarily invulnerable during their first skill rotation.
So, to speak, phantasma should get buffed with distorsion while clone with retaliation till they actually accomplish their firts normal attack.
Also, since all others classes doesn’t require you to hit the target double time to get off one skill, phantasma should also make it so; thus, they also would require to have no skill delay on it’s first apparence – this all by default; leaving few currently bugged traits open for changes.

(edited by Tekla.2139)