information on clunky/bugged mechanics

information on clunky/bugged mechanics

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Posted by: Alpha.1308

Alpha.1308

so,i’m still just curious about these problems
i don’t think i’ve seen a real response to them
just mainly posts flaming about them

clone attack speed
stealth stacking
swiftness stacking on focus 4
illusionary elasticity on (SOME) clones
various other issues like clone offhand,downed state big HIT ME I’M HERE mark

have any of these even been given at least a reason for being ignored?
too difficult to fix/being worked on?
working as intended?
balance issues?

if so,can anyone point me to the thread with reasons/discussions of any of these problems that actually involve some communication by a dev

information on clunky/bugged mechanics

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Ok, lets see here.

clone attack speed

Since when has that been an issue?

stealth stacking

Not sure what you’re referring to.

swiftness stacking on focus 4

This was changed back in the betas so you couldn’t dodge back and forth over the curtain for infinite swiftness. A clunky fix, but that’s why they changed it.

illusionary elasticity on (SOME) clones

Yes, staff clones. This is an issue.

various other issues like clone offhand,downed state big HIT ME I’M HERE mark

This was obviously done by design.

information on clunky/bugged mechanics

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Posted by: Alpha.1308

Alpha.1308

Ok, lets see here.

clone attack speed

Since when has that been an issue?

hasn’t it always been?
i’ve heard alot of people complain about clones not attacking fast enough to generate bleeding with Sharper Images as effectively as they could or to abuse the obvious,Staff clones

stealth stacking

Not sure what you’re referring to.

mass invisibility/veil/decoy/prestige do not stack with AoE stealth combo fields,leap finisher stealth combo fields,and shadow refuge/blinding powder,and do not stack with each other (ex. using Decoy after Mass Invisibility does not increase stealth duration,because Decoy gives buff “Decoy” and not “Stealth”)

swiftness stacking on focus 4

This was changed back in the betas so you couldn’t dodge back and forth over the curtain for infinite swiftness. A clunky fix, but that’s why they changed it.

i figured this

various other issues like clone offhand,downed state big HIT ME I’M HERE mark

This was obviously done by design.

wat

information on clunky/bugged mechanics

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Posted by: Gizuko.5734

Gizuko.5734

Didn’t they solve clone’s offhand a couple patches ago?

Also, I’m more concerned about the fact that hunters pets never attack your downed state’s clones, they always wait untill yo appear and go for the real mesmer (at least, so far that has been my case). Also, the fact that you reappear after the clone is a bigger drawback than the de-stealthing mist that surrounds the real mesmer (and only the real), since the clone is generated after going invis, and doesn’t work like decoy, meaning you disappear, the clone randomly appers, and then you become visible.

That seems like it was meant to be like that, but it seems like a poor design, I mean, both of us could reappear at the same time, with no destealth-mist, or simply make it work like decoy, so that they continue stomping the clone. I find those 2 aproches more logical than our current downed #2 mechanics, but well, I guess people would complain.

information on clunky/bugged mechanics

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Posted by: Alpha.1308

Alpha.1308

they did,actually,fix the no offhand problem,i hadn’t realized since i haven’t really touched my mesmer,thanks!

yes,downed skill 2 is clunky,alot of people are aggravated with it,but downed skills on most professions make people upset,so,ya….

still waiting on dem links to a thread were a dev has actually responded to any of these issues,though…
but i guess other professions are in the same boat with lack of communication on bug lists and what’s working as intended or not,so i guess i can’t complain