lets discuss the mesmer
I feel like you’re asking too many big questions in one thread….especially since almost all combinations are great for mesmer even if they’re aren’t preferred.
I’d say it’s best to take 1 two-handed set & 1 set w/one-mainhand & one-offhand. Build wise…conditions are fairly important if using staff & if attached to swords, use power & precision.
In the early levels, all I would suggest is to try each weapon set, get used to swapping between them while clearing different types of content, and see how each feels. Optimization counts for something, right up until you can’t stand to use one of the weapon sets. Personally, I go through phases. I went through the:
- Scepter starting weapon + Torch OP! phase
- MH Sword deals + Pistol SO MCUH DMG! phase
- Staff conditions are SO GUD! phase
- Sword+Focus is SO FUN! phase
- Greatsword BEST INT HE WORLD! phase
- Sword/Sword offense AND defense!!!!!11 phase
After all that, my current preference is Greatsword + Sword/Focus for the AOE DAMAGE OPPPPPPP. Once you know your weapons, it will inform your traits and build decisions.
Quick cheat sheet:
Power Single Target – MH/OH Sword, Pistol OH
Condition Single Target – Scepter MH, Torch OH
Power Multi-Target – Greatsword
Condition Multi-Target – Staff
Most advise taking a 2-hander for AOE and something for single target. This doesn’t mean “power is GS + Sword/Pistol” as one of the better all-around builds was considered Staff + Sword/Pistol (as Staff Phantasm is power-based while still relying on conditions…read the tooltips to get an idea of what works with what).