looking for a viable spec at wvw for mesmers...

looking for a viable spec at wvw for mesmers...

in Mesmer

Posted by: merry.3247

merry.3247

I was looking for a great spec for wvw whose purpose would be to a solo/duo run fielder seeking 1v1, 1v2 and maybe 1v3 if really well played….

looking for a spec along with the gear/runes/sigils

that being said, a viable spec always includes a permanent speed, 2 escapes, possibility to chase down your opponent if he is dodging and ofc a great burst.

thanks for sharing..

looking for a viable spec at wvw for mesmers...

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Posted by: NatashaK.9418

NatashaK.9418

I’d love this spec too!

I’m sure amazing players can do anything with any class. But I would say mesmer is not an ideal choice for what you’re trying to do.

Nerco and thief are great solo classed with speed buffs. Thief has better escapes, necro can get very tanky. Necro has a ton of slows, thief has slows and gap closers.

Warrior + guardian makes an amazing duo with guardian maximizing CC and support with the warrior all glass cannon. They can chain speed buffs.

Mesmer really shines more the bigger the group. Either they have someone else buying them time to set up their burst or they go all in support and focus on glamours for anti-zerg.

looking for a viable spec at wvw for mesmers...

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Posted by: Sunreva.8714

Sunreva.8714

I disagree, I try to run solo most of time, and have zero issues with my mesmer 1vs1 versus any player. A few are hard to down, such as bunker engineers or necromancers, but if you play right, you will defeat them.

I’ve had many instances where I’ve defeated 2 players attacking me, and even a couple involving 3. The trick with defeating 3 players is to use the environment around you, and (hint) separate them from each other. If I’m being chased by 3 people, I’ll run towards the highest cliff I can find, and comedy ensues.

looking for a viable spec at wvw for mesmers...

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Posted by: Crimsonyoshi.3921

Crimsonyoshi.3921

I run what most people would call an unusual build, but I find it works extremely well in WvW.

My armor is all power, prec, cond damage. I use a GS and a scepter/pistol (or scepter torch – but I prefer the pistol).

My spec is 30/10/0/0/30 with traits… Halting Strike (II), Crippling Dissipation (V) and Great-sword Training (X), Phantasmal Fury (II), Compounding Power (III), Master of Misdirection(V) and Phantasmal Haste (X)

Halting strike is nice as I have two skills that will interrupt with a GS and Pistol. The extra damage isn’t much but it’s always nice to see damage on interrupt.

Crippling is just useful. If anyone kills any of my clones, cripple is just for the win against melee

GS training, not so much for the power but for the CD’s

Phantasmal fury = 20% extra crit for my phantasms

Compounding, nuff said.

Confusion lasting longer… to have 4.5 sec on confusion over 3 is VERY helpful

Phantasmal haste, nuff said

This build lets me have a phantasm ready every time I swap weapons. Confusion on a cond damage build with 5 stacks means they damage themselves for 1,300 or so every hit, more if I have my clones confusion shatter

My GS and scepter skills hit for about 2.5k (not so amazing, but the cond damage more than makes up for it especially against thieves)

In full orange gear, my crit is around 60%, power about 3,500 (phantasms have 80% crit) and cond damage around 1,200. I run a combo of teleport, veil and cloak – leave – a – clone as well as mass invis, or I’ll run phantasmal defender, summon 2 clones, cloak – leave – a – clone and mistfire wolf (fern mastif works almost as well). Sigils are 25 stacks of power on GS kill, and My scepter pistol combo has leeching and aoe freeze on weapon swap (couldn’t find anything else I really wanted). Armor sigils are 5/6 mesmer and 1/6 elem (as I don’t find daze too useful).

I can easily do 1v2 in this scenario, especially running teleport and cloak happy. Confusion can stack up to 11 with this build and really plays on people’s inability to see what conditions they have on them. Add up vulnerability stacks and my hits will push over the 3.2k mark. I can use every skill once, auto attack once, swap weapons, use every skill once again, auto attack one, and repeat. Again I have both my phantasms up every time I swap my weapons allowing me to add a free 3 – 4 k damage (depending if it’s dual pistols or the beserker going at it), plus a free cripple from the beserker.

This build plays heavy on blending in with your clone such that your enemy doesn’t constantly target you, and allows you to summon phantasms every 9 seconds. Add those to stealth, rolls and more stealth and you easily win. In 1v1 I’m usually never touched (until they figure out which one is the real me). Even still I pretty near constantly have vuln or confusion stacked at all times.

I’ve done 1v3’s but usually all 3 have to be pretty incompetent for me to come out alive. I’ll take in most cases one or two with me, but 3 pushes it!

The only REAL downside to this is no vit or toughness, so I am very much a glass cannon. However with the stealth and teleport, and most of the time being able to blend in with my clones… This isn’t a problem.

-Crimsonyoshi-

(edited by Crimsonyoshi.3921)

looking for a viable spec at wvw for mesmers...

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Posted by: kurtosis.9526

kurtosis.9526